Hall of the fallen: kills and causes of death, in the game and over all games in the profile

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-06 13:48:06 +01:00
1 parent 065fe80218
commit c52fc4c4ae
28 files changed
+534 -5

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@@ -1754,3 +1754,17 @@ name.epithet = {0} {1}
msg.creature_fallen = Padl tvůj tvor: {0}. Pamětní kámen uchová jméno.
tile.memorial = Pamětní kámen
tile.memorial_info = Zde odpočívá {0} ({1}, úroveň {2}).
# hall of the fallen
hall.title = Síň padlých
hall.count = Padlí tvorové v paměti: {0}
hall.empty = Zatím nikdo nepadl. Ať to tak vydrží.
hall.kills = Zabití hrdinové: {0}
ov.fallen = Padlí ({0})
ov.living = Živí
cause.slain = vrah: {0}
cause.lava = smrt v lávě
cause.water = utonutí
cause.snare = smrt v pasti
cause.lightning = zásah bleskem
cause.fell = smrt v boji
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@@ -1753,3 +1753,17 @@ name.epithet = {0} {1}
msg.creature_fallen = {0} er faldet. En mindesten bevarer navnet.
tile.memorial = Mindesten
tile.memorial_info = Her hviler {0} ({1}, niveau {2}).
# hall of the fallen
hall.title = De faldnes hal
hall.count = Faldne væsner i erindring: {0}
hall.empty = Endnu er ingen faldet. Længe må det vare.
hall.kills = Dræbte helte: {0}
ov.fallen = Faldne ({0})
ov.living = Levende
cause.slain = dræbt af: {0}
cause.lava = brændt i lava
cause.water = druknet
cause.snare = trådt i en saks
cause.lightning = ramt af lynet
cause.fell = faldet
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@@ -1753,3 +1753,17 @@ name.epithet = {0} {1}
msg.creature_fallen = {0} ist gefallen. Ein Gedenkstein bewahrt den Namen.
tile.memorial = Gedenkstein
tile.memorial_info = Hier ruht {0} ({1}, Stufe {2}).
# hall of the fallen
hall.title = Halle der Gefallenen
hall.count = {0} gefallene Kreaturen in Erinnerung
hall.empty = Noch ist niemand gefallen. Möge es so bleiben.
hall.kills = {0} Helden erschlagen
ov.fallen = Gefallene ({0})
ov.living = Lebende
cause.slain = erschlagen von: {0}
cause.lava = in Lava verbrannt
cause.water = ertrunken
cause.snare = in eine Falle getreten
cause.lightning = vom Blitz getroffen
cause.fell = gefallen
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@@ -1754,3 +1754,17 @@ name.epithet = {0} {1}
msg.creature_fallen = Έπεσε: {0}. Μια αναμνηστική πέτρα κρατά το όνομα.
tile.memorial = Αναμνηστική πέτρα
tile.memorial_info = Εδώ αναπαύεται: {0} ({1}, επίπεδο {2}).
# hall of the fallen
hall.title = Αίθουσα των πεσόντων
hall.count = Πεσόντα πλάσματα στη μνήμη: {0}
hall.empty = Κανείς δεν έχει πέσει ακόμη. Είθε να κρατήσει.
hall.kills = Ήρωες που σκοτώθηκαν: {0}
ov.fallen = Πεσόντες ({0})
ov.living = Ζωντανοί
cause.slain = φονιάς: {0}
cause.lava = θάνατος στη λάβα
cause.water = πνιγμός
cause.snare = θάνατος σε παγίδα
cause.lightning = χτύπημα κεραυνού
cause.fell = θάνατος στη μάχη
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@@ -1754,3 +1754,17 @@ name.epithet = {0} {1}
msg.creature_fallen = {0} has fallen. A memorial stone keeps the name.
tile.memorial = Memorial stone
tile.memorial_info = Here lies {0} ({1}, level {2}).
# hall of the fallen
hall.title = Hall of the fallen
hall.count = {0} fallen creatures remembered
hall.empty = No one has fallen yet. Long may it last.
hall.kills = {0} heroes slain
ov.fallen = Fallen ({0})
ov.living = Living
cause.slain = slain by: {0}
cause.lava = burned in lava
cause.water = drowned
cause.snare = caught in a snare
cause.lightning = struck by lightning
cause.fell = fell
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@@ -1754,3 +1754,17 @@ name.epithet = {0} {1}
msg.creature_fallen = {0} ha caído. Una piedra conmemorativa guarda su nombre.
tile.memorial = Piedra conmemorativa
tile.memorial_info = Aquí yace {0} ({1}, nivel {2}).
# hall of the fallen
hall.title = Salón de los caídos
hall.count = Criaturas caídas en el recuerdo: {0}
hall.empty = Aún no ha caído nadie. Que siga así.
hall.kills = Héroes abatidos: {0}
ov.fallen = Caídos ({0})
ov.living = Vivos
cause.slain = muerte a manos de: {0}
cause.lava = muerte en lava
cause.water = ahogamiento
cause.snare = muerte en un cepo
cause.lightning = muerte por rayo
cause.fell = caída en combate
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@@ -1754,3 +1754,17 @@ name.epithet = {0} {1}
msg.creature_fallen = {0} on kaatunut. Muistokivi säilyttää nimen.
tile.memorial = Muistokivi
tile.memorial_info = Tässä lepää {0} ({1}, taso {2}).
# hall of the fallen
hall.title = Kaatuneiden sali
hall.count = Muistettuja kaatuneita olentoja: {0}
hall.empty = Kukaan ei ole vielä kaatunut. Kauan näin jatkukoon.
hall.kills = Surmattuja sankareita: {0}
ov.fallen = Kaatuneet ({0})
ov.living = Elävät
cause.slain = surmaaja: {0}
cause.lava = paloi laavassa
cause.water = hukkui
cause.snare = astui ansaan
cause.lightning = salama iski
cause.fell = kaatui
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@@ -1754,3 +1754,17 @@ name.epithet = {0} {1}
msg.creature_fallen = Palo je tvoje stvorenje: {0}. Spomen-kamen čuva ime.
tile.memorial = Spomen-kamen
tile.memorial_info = Ovdje počiva {0} ({1}, razina {2}).
# hall of the fallen
hall.title = Dvorana palih
hall.count = Palih stvorenja u sjećanju: {0}
hall.empty = Još nitko nije pao. Neka tako i ostane.
hall.kills = Ubijenih junaka: {0}
ov.fallen = Pali ({0})
ov.living = Živi
cause.slain = ubojica: {0}
cause.lava = smrt u lavi
cause.water = utapanje
cause.snare = smrt u zamci
cause.lightning = udar munje
cause.fell = pogibija u boju
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@@ -1754,3 +1754,17 @@ name.epithet = {1} {0}
msg.creature_fallen = Elesett: {0}. Egy emlékkő őrzi a nevét.
tile.memorial = Emlékkő
tile.memorial_info = Itt nyugszik {0} ({1}, szint: {2}).
# hall of the fallen
hall.title = Az elesettek csarnoka
hall.count = {0} elesett lényre emlékezünk
hall.empty = Még senki sem esett el. Így maradjon sokáig.
hall.kills = Legyőzött hősök: {0}
ov.fallen = Elesettek ({0})
ov.living = Élők
cause.slain = megölte: {0}
cause.lava = lávában égett
cause.water = vízbe fulladt
cause.snare = csapdába lépett
cause.lightning = villám sújtotta
cause.fell = elesett
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@@ -1754,3 +1754,17 @@ name.epithet = {0} {1}
msg.creature_fallen = {0} ci ha lasciati. Una lapide commemorativa ne custodisce il nome.
tile.memorial = Lapide commemorativa
tile.memorial_info = Qui giace {0} ({1}, livello {2}).
# hall of the fallen
hall.title = Sala dei caduti
hall.count = Creature cadute ricordate: {0}
hall.empty = Nessuno è ancora caduto. Che duri a lungo.
hall.kills = Eroi uccisi: {0}
ov.fallen = Caduti ({0})
ov.living = Vivi
cause.slain = morte per mano di: {0}
cause.lava = morte nella lava
cause.water = annegamento
cause.snare = morte in una tagliola
cause.lightning = colpo di fulmine
cause.fell = caduta in battaglia
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@@ -1754,3 +1754,17 @@ name.epithet = {0} {1}
msg.creature_fallen = {0} is gesneuveld. Een gedenksteen bewaart de naam.
tile.memorial = Gedenksteen
tile.memorial_info = Hier rust {0} ({1}, niveau {2}).
# hall of the fallen
hall.title = Hal der gevallenen
hall.count = Gevallen wezens in herinnering: {0}
hall.empty = Nog niemand is gevallen. Moge het zo blijven.
hall.kills = Verslagen helden: {0}
ov.fallen = Gevallen ({0})
ov.living = Levend
cause.slain = verslagen door: {0}
cause.lava = verbrand in lava
cause.water = verdronken
cause.snare = in een klem getrapt
cause.lightning = door de bliksem getroffen
cause.fell = gesneuveld
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@@ -1753,3 +1753,17 @@ name.epithet = {0} {1}
msg.creature_fallen = {0} har falt. En minnestein bevarer navnet.
tile.memorial = Minnestein
tile.memorial_info = Her hviler {0} ({1}, nivå {2}).
# hall of the fallen
hall.title = De falnes hall
hall.count = Falne skapninger i minnet: {0}
hall.empty = Ingen har falt ennå. Lenge må det vare.
hall.kills = Drepte helter: {0}
ov.fallen = Falne ({0})
ov.living = Levende
cause.slain = drept av: {0}
cause.lava = brent i lava
cause.water = druknet
cause.snare = tråkket i en saks
cause.lightning = truffet av lynet
cause.fell = falt
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@@ -1754,3 +1754,17 @@ name.epithet = {0} {1}
msg.creature_fallen = {0} tombou. Uma pedra memorial guarda o seu nome.
tile.memorial = Pedra memorial
tile.memorial_info = Aqui jaz {0} ({1}, nível {2}).
# hall of the fallen
hall.title = Salão dos caídos
hall.count = Criaturas caídas recordadas: {0}
hall.empty = Ainda ninguém caiu. Que assim continue.
hall.kills = Heróis abatidos: {0}
ov.fallen = Caídos ({0})
ov.living = Vivos
cause.slain = morte às mãos de: {0}
cause.lava = morte na lava
cause.water = afogamento
cause.snare = morte numa armadilha
cause.lightning = morte por raio
cause.fell = queda em combate
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@@ -1754,3 +1754,17 @@ name.epithet = {0} {1}
msg.creature_fallen = {0} a căzut. O piatră comemorativă păstrează numele.
tile.memorial = Piatră comemorativă
tile.memorial_info = Aici se odihnește {0} ({1}, nivelul {2}).
# hall of the fallen
hall.title = Sala celor căzuți
hall.count = Creaturi căzute amintite: {0}
hall.empty = Încă n-a căzut nimeni. Să rămână așa.
hall.kills = Eroi uciși: {0}
ov.fallen = Căzuți ({0})
ov.living = Vii
cause.slain = ucigaș: {0}
cause.lava = moarte în lavă
cause.water = înec
cause.snare = moarte într-o capcană
cause.lightning = lovitură de fulger
cause.fell = moarte în luptă
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@@ -1754,3 +1754,17 @@ name.epithet = {0} {1}
msg.creature_fallen = Пал твой боец: {0}. Памятный камень хранит имя.
tile.memorial = Памятный камень
tile.memorial_info = Здесь покоится {0} ({1}, уровень {2}).
# hall of the fallen
hall.title = Зал павших
hall.count = Павших существ в памяти: {0}
hall.empty = Пока никто не пал. Пусть так и будет.
hall.kills = Убито героев: {0}
ov.fallen = Павшие ({0})
ov.living = Живые
cause.slain = убийца: {0}
cause.lava = гибель в лаве
cause.water = утопление
cause.snare = гибель в капкане
cause.lightning = удар молнии
cause.fell = гибель в бою
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@@ -1754,3 +1754,17 @@ name.epithet = {0} {1}
msg.creature_fallen = Padol tvoj tvor: {0}. Pamätný kameň uchová meno.
tile.memorial = Pamätný kameň
tile.memorial_info = Tu odpočíva {0} ({1}, úroveň {2}).
# hall of the fallen
hall.title = Sieň padlých
hall.count = Padlé tvory v pamäti: {0}
hall.empty = Zatiaľ nikto nepadol. Nech to tak vydrží.
hall.kills = Zabití hrdinovia: {0}
ov.fallen = Padlí ({0})
ov.living = Živí
cause.slain = vrah: {0}
cause.lava = smrť v láve
cause.water = utopenie
cause.snare = smrť v pasci
cause.lightning = zásah bleskom
cause.fell = smrť v boji
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@@ -1754,3 +1754,17 @@ name.epithet = {0} {1}
msg.creature_fallen = Пало је твоје створење: {0}. Спомен-камен чува име.
tile.memorial = Спомен-камен
tile.memorial_info = Овде почива {0} ({1}, ниво {2}).
# hall of the fallen
hall.title = Дворана палих
hall.count = Палих створења у сећању: {0}
hall.empty = Још нико није пао. Нека тако и остане.
hall.kills = Убијених хероја: {0}
ov.fallen = Пали ({0})
ov.living = Живи
cause.slain = убица: {0}
cause.lava = смрт у лави
cause.water = утапање
cause.snare = смрт у замци
cause.lightning = удар муње
cause.fell = погибија у боју
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@@ -1754,3 +1754,17 @@ name.epithet = {0} {1}
msg.creature_fallen = {0} har fallit. En minnessten bevarar namnet.
tile.memorial = Minnessten
tile.memorial_info = Här vilar {0} ({1}, nivå {2}).
# hall of the fallen
hall.title = De stupades sal
hall.count = Stupade varelser i minnet: {0}
hall.empty = Ingen har stupat än. Må det länge förbli så.
hall.kills = Dräpta hjältar: {0}
ov.fallen = Stupade ({0})
ov.living = Levande
cause.slain = dräpt av: {0}
cause.lava = brann i lava
cause.water = drunknade
cause.snare = klev i en fälla
cause.lightning = träffad av blixten
cause.fell = stupade