Richard Zink and deepseek-v4.1-flash (opencode-go) via CodeCraft
8d51d6ec6a
Add browser gamepad support with pad button pictograms
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Co-Authored-By: deepseek-v4.1-flash (opencode-go) via CodeCraft
2026-11-11 14:43:39 +01:00
Richard Zink and Claude Opus 5.5
210f17773a
Debug demo map: four allied masters with every room and creature against an endless hero gate
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 23:04:34 +01:00
Richard Zink and Claude Opus 5.5
4175ca7f97
Holiday switch in the debug menu; darker wood for the treasury chests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 22:44:56 +01:00
Richard Zink and Claude Opus 5.5
807a124a0b
Graphics style: pixel art (360 rows) or high-res (1080 rows, detailed sprites)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 20:50:26 +01:00
Richard Zink and Claude Opus 5.5
c52fc4c4ae
Hall of the fallen: kills and causes of death, in the game and over all games in the profile
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 13:48:06 +01:00
Richard Zink and Claude Opus 5.5
eb219f6b01
Script blocks for weather and talent experience, groves as ground; the co-op campaign brings rogues and a storm
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 13:29:44 +01:00
Richard Zink and Claude Opus 5.5
70f112543f
Interface size setting: auto, large, medium or small on the world's pixel grid
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 13:21:07 +01:00
Richard Zink and Claude Opus 5.5
ad5ceb8c13
Named creatures: names per kind and language, epithets at higher levels, memorial stones for the fallen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 12:40:22 +01:00
Richard Zink and Claude Opus 5.5
3e17bdf52d
Weather above ground: rain puts out fires, fog shortens sight, storms strike with lightning
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 12:11:19 +01:00
Richard Zink and Claude Opus 5.5
bd956a4f57
Master talents: experience, points and four branches (Builder, Warlord, Warlock, Merchant) with a toolbar window
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 11:35:11 +01:00
Richard Zink and Claude Opus 5.5
ff48a69571
New heroes: thief steals gold, monk ignores spells, ranger lays snares, inquisitor turns weak creatures
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 11:02:50 +01:00
Richard Zink and Claude Opus 5.5
f8eda88bb3
Mushroom groves: unclaimable moss where giant mushrooms grow slowly and glow when ready to fell
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 10:25:24 +01:00
Richard Zink and Claude Opus 5.5
ac22351cdf
Monster eye marks the camera on the minimap; middle double click resets the view angle; creatures by beds up to 100
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 10:06:51 +01:00
Richard Zink and Claude Opus 5.5
6880324e33
Versus map size on the match page; the size sets the number of seats
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 09:32:40 +01:00
Richard Zink and Claude Opus 5.5
b29e312e6b
Fourth master: dwarves get their own side so the yellow AI works; yellow colours and texts; AI cores use the player's throne and heart in their colour
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 09:01:57 +01:00
Richard Zink and Claude Opus 5.5
4ef7672008
Music player in the sound settings: pick any calm track or automatic
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:49:54 +01:00
Richard Zink and Claude Opus 5.5
0eebf47530
Build menu: traps, doors, steel walls and siege engines; new tools unlock by mission
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:43:49 +01:00
Richard Zink and Claude Opus 5.5
c9dafb1606
Guard and attack markers (shields and swords, up to eight each, right click removes); the world and the interface are copied opaque so glows keep their brightness
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 07:47:21 +01:00
Richard Zink and Claude Opus 5.5
ed1b87e5f3
Pixel look: the world always renders 360 rows high (270/480 selectable), sharp scaling to any screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 07:14:17 +01:00
Richard Zink and Claude Opus 5.5
160935bf40
Tutorial: Crookfinger leads a new master through the first steps
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:37:25 +01:00
Richard Zink and Claude Opus 5.5
4c440fb97f
Creature equipment: the forge makes iron, steel and rune gear for the strongest creatures
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:26:59 +01:00
Richard Zink and Claude Opus 5.5
4c9fbe47e4
Traders come through the portal and sell rune plans, rare creatures, wood and mana
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:18:47 +01:00
Richard Zink and Claude Opus 5.5
655e625eb0
Wild beasts: cave bears and giant beetles in dens, tamed when beaten while a prison has room
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:09:18 +01:00
Richard Zink and Claude Opus 5.5
c6d82027dd
Random events: earthquakes, overflowing rivers, new gold veins (free games and versus, can be switched off)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 23:58:28 +01:00
Richard Zink and Claude Opus 5.5
9b49bc2c9d
Room levels 2 and 3, researched in the library: a quarter better each, brighter, with gold trim
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 23:44:03 +01:00
Richard Zink and Claude Opus 5.5
9931ca9b54
Statistics with a chart at the end of a game, 64 achievements kept locally and on the server
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 23:36:19 +01:00
Richard Zink and Claude Opus 5.5
9535e68df0
Champions of the Order lead every fifth wave: four bosses with abilities, a health bar and loot
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 23:17:20 +01:00
Richard Zink and Claude Opus 5.5
f27dbea2f1
Final missions above ground (M30, co-op M20), surface option for versus matches, docs
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:50:24 +01:00
Richard Zink and Claude Opus 5.5
1ae41228ab
Siege engines: knights bring rams and catapults, masters build their own in the forge
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:46:06 +01:00
Richard Zink and Claude Opus 5.5
8a35a903de
Surface world: grass in daylight, forests, cliffs with cave mouths; free-game and editor option
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:35:46 +01:00
Richard Zink and Claude Opus 5.5
ed3bc437e5
Raise walls: plan them on own floor, imps build reinforced earth
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:11:51 +01:00
Richard Zink and Claude Opus 5.5
398bb95681
Wood: giant mushrooms underground, felled by imps; wooden bridges and doors cost wood
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:07:59 +01:00
Richard Zink and Claude Opus 5.5
34b4640d85
Drawbridges (down, up, automatic), frost spell and obsidian over cooled lava
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:52:12 +01:00
Richard Zink and Claude Opus 5.5
29e4970ab1
Wooden bridges burn; knights wear bridges down, imps mend them
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:34:33 +01:00
Richard Zink and Claude Opus 5.5
c11d281281
Editor: remove tiles from painted zones, scrollable zone list
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:28:38 +01:00
Richard Zink and Claude Opus 5.5
c7c3e979d6
Resume interrupted editor co-op runs
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:08:33 +01:00
Richard Zink and Claude Opus 5.5
f87b59390e
Co-op offline with an AI partner
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:04:49 +01:00
Richard Zink and Claude Opus 5.5
e3a9d32d61
Hero waves march on the strongest master
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 20:58:46 +01:00
Richard Zink and Claude Opus 5.5
4e49c2fdc9
Co-op campaign "League against the Lightwatch": 20 missions, selectable on the Match page
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 20:07:04 +01:00
Richard Zink and Claude Opus 5.5
fc9c49d4ca
Versus teams, gold for allies, fallen hearts as spectators, multi-mission editor co-op
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 19:59:43 +01:00
Richard Zink and Claude Opus 5.5
a0df40ab19
Editor: blocks wrap their fields, wider fields, the demo den behind a tunnel
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 19:48:44 +01:00
Richard Zink and Claude Opus 5.5
d17668f3b2
Wait and both kinds of until loops; blocks run directly
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Script runs are resumable threads saved with the game; Rhai is gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 18:57:36 +01:00
Richard Zink and Claude Opus 5.5
abe01ff23e
Co-op matches of editor campaigns
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:39:38 +01:00
Richard Zink and Claude Opus 5.5
985c34759d
Editor texts (EN/DE), whole-campaign play and briefings for editor missions
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:15:20 +01:00
Richard Zink and Claude Opus 5.5
5701124c4f
Block scripts and triggers: data model, Rhai translation and runtime
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Editor missions keep a painted map or roll a random map per campaign run,
leave out goals they cannot have, and run their triggers in the fixed step.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:51:43 +01:00
Richard Zink and Claude Opus 5.5
d76e74b4b0
Switch to the Dinowyde font with DINOBYTE for missing glyphs
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Unicode glyph lookup instead of CP437 codes, rope and double-strand
frames with clean title ends, progress bars in eighth blocks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:32:42 +01:00
Richard Zink and Claude Opus 5.5
796143f20c
Credit qwen3.8-flash-next-iq3xxs with Strata in OpenCode, with pixel marks
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:17:05 +01:00
Richard Zink
b06c48172b
Add campaign editor script runtime and debug overlays
2026-11-05 12:22:59 +01:00
Richard Zink
07371cc893
Debug FPS display with rendering backend info
2026-11-05 07:21:37 +01:00
Richard Zink
ee7b76fa6a
Manual AI seats for matches: host toggles empty seats, co-op allies fight heroes
2026-11-05 06:38:38 +01:00