 Richard ZinkandClaude Opus 5.5
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210f17773a
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Debug demo map: four allied masters with every room and creature against an endless hero gate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 23:04:34 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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5f70992cfb
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Room and tool buttons draw from the high-res atlas in the high-res style
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:50:47 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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8c33051913
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Desktop builds with their own profile: thin LTO and 16 codegen units, compiled on all cores
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:49:28 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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4175ca7f97
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Holiday switch in the debug menu; darker wood for the treasury chests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:44:56 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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8f670554c7
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Holidays: Christmas and Easter beside Halloween, two weeks before to a few days after; decorations in the dungeon and around the title
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:40:27 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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c23c4d28ec
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Furniture materials: wood, stone, iron, cloth, straw, fur, book spines and spellbook pages in both styles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:37:31 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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9cba545bc7
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High-res textures take on the pixel-art colours; treasury and mushroom garden closer to the pixel art
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:34:20 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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2e905fe374
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High-res textures for all rooms, special floors, walls, bridges, outdoors and objects; reinforced wall as castle masonry in both styles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:25:50 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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da40b0875e
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Reinforced wall as roughly hewn stone in both styles (high-res with five variants)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:15:36 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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ca8494aea0
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Claimed floors back to fitted flagstones in the masters' colours with damage; high-res floor decals
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:11:41 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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362f4e7670
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Five freely combinable variants for floor, earth, rock and ore textures
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:02:55 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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ad668ec123
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Claimed floors: grey castle flagstones with an inlay in the owner's colour and engraving
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:01:02 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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72c44ae8d0
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Claimed floors reworked: roughly hewn castle flagstones worn smooth, no visible tile grid
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 21:52:33 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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aab466cfbe
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High-res claimed floors for all four masters: five slabs each with own engravings and damage
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 21:41:07 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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50f8af15c7
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High-res ore textures: gold, silver, ruby and diamond as lumps in the earth, no veins
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 21:32:00 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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9df16607ed
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High-res tiles also in 128x128 for close views
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 21:29:58 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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8197b07ac5
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High-res tile textures: floor, claimed floor, earth, rock, gold, churning water and lava
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 21:26:22 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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69a6b13006
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Imp in 64x64 when close, 32x32 at normal zoom; detailed sprites in their own texture
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 21:17:17 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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2d1ed177a7
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Imp digging animation and gold sack in high-res; sack also on the small imp instead of the coin sign
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 21:08:07 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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76f3b3c7b2
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Pixel art style coarser: 270 world rows
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 20:53:28 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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807a124a0b
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Graphics style: pixel art (360 rows) or high-res (1080 rows, detailed sprites)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 20:50:26 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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928c34e78b
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Detailed 32 px imp sprite and finer world pixel rows (540, 1080)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 20:41:29 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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10af85fd95
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Bump version to v202611-00077
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 20:35:19 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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4b8afa1fb2
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Imp sprite test: generated sheet, pixelize tool and 24/32 px results
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 20:35:09 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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b973483bae
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Add generated soul core heart model
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 20:31:08 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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bfd6662b21
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Generated soul core heart: concept image, preview and prompts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 20:29:38 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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361e1e4108
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Interface size in finer percent steps; fixed sizes no longer double the interface
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 20:22:56 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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d8aa0e5fc1
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Bump version to v202611-00076
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 13:33:43 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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98b78eb518
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Desktop release builds: Linux AppImage, Windows exe and macOS app via tools/build_desktop.py
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 12:22:11 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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2475a8ca3c
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Desktop build plays music and sound through the system sound output; desktop build documented
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 23:49:45 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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db521ed2ee
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Desktop build: settings and progress kept as files, savegames in a saves folder, system file dialog for loading
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 23:46:11 +01:00 |
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