Commit Graph
14 Commits
Author SHA1 Message Date
Richard ZinkandClaude Opus 5.5 eb219f6b01 Script blocks for weather and talent experience, groves as ground; the co-op campaign brings rogues and a storm
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 13:29:44 +01:00
Richard ZinkandClaude Opus 5.5 f8eda88bb3 Mushroom groves: unclaimable moss where giant mushrooms grow slowly and glow when ready to fell
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 10:25:24 +01:00
Richard ZinkandClaude Opus 5.5 160935bf40 Tutorial: Crookfinger leads a new master through the first steps
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 00:37:25 +01:00
Richard ZinkandClaude Opus 5.5 f27dbea2f1 Final missions above ground (M30, co-op M20), surface option for versus matches, docs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 22:50:24 +01:00
Richard ZinkandClaude Opus 5.5 8a35a903de Surface world: grass in daylight, forests, cliffs with cave mouths; free-game and editor option
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 22:35:46 +01:00
Richard ZinkandClaude Opus 5.5 398bb95681 Wood: giant mushrooms underground, felled by imps; wooden bridges and doors cost wood
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 22:07:59 +01:00
Richard ZinkandClaude Opus 5.5 c11d281281 Editor: remove tiles from painted zones, scrollable zone list
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 21:28:38 +01:00
Richard ZinkandClaude Opus 5.5 a889825768 Open the co-op campaign in the editor
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 20:07:47 +01:00
Richard ZinkandClaude Opus 5.5 4e49c2fdc9 Co-op campaign "League against the Lightwatch": 20 missions, selectable on the Match page
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 20:07:04 +01:00
Richard ZinkandClaude Opus 5.5 a0df40ab19 Editor: blocks wrap their fields, wider fields, the demo den behind a tunnel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:48:44 +01:00
Richard ZinkandClaude Opus 5.5 d17668f3b2 Wait and both kinds of until loops; blocks run directly
Script runs are resumable threads saved with the game; Rhai is gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 18:57:36 +01:00
Richard ZinkandClaude Opus 5.5 aacc6a00b2 Editor layout fixes from a visual check
No fog while painting, readable tool bars, a two-row spawn block, a
dialog that keeps the clicks to itself.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:46:51 +01:00
Richard ZinkandClaude Opus 5.5 985c34759d Editor texts (EN/DE), whole-campaign play and briefings for editor missions
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:15:20 +01:00
Richard ZinkandClaude Opus 5.5 30dd8441b9 In-game campaign, map and block script editors
Mission graph with branches, mission settings and goals, map editor on the
3D view (terrain, places, units, towers, traps, forts, rivals, zones; undo,
brush, rectangle, fill, mirror), block editor with palette, nesting, live
problems, undo, copy/paste and search; test play with a script debug view;
demo campaign and built-in missions as templates.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:10:11 +01:00