Richard Zink and Claude Opus 5.5
eb219f6b01
Script blocks for weather and talent experience, groves as ground; the co-op campaign brings rogues and a storm
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 13:29:44 +01:00
Richard Zink and Claude Opus 5.5
f8eda88bb3
Mushroom groves: unclaimable moss where giant mushrooms grow slowly and glow when ready to fell
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 10:25:24 +01:00
Richard Zink and Claude Opus 5.5
160935bf40
Tutorial: Crookfinger leads a new master through the first steps
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:37:25 +01:00
Richard Zink and Claude Opus 5.5
f27dbea2f1
Final missions above ground (M30, co-op M20), surface option for versus matches, docs
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:50:24 +01:00
Richard Zink and Claude Opus 5.5
8a35a903de
Surface world: grass in daylight, forests, cliffs with cave mouths; free-game and editor option
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:35:46 +01:00
Richard Zink and Claude Opus 5.5
398bb95681
Wood: giant mushrooms underground, felled by imps; wooden bridges and doors cost wood
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:07:59 +01:00
Richard Zink and Claude Opus 5.5
c11d281281
Editor: remove tiles from painted zones, scrollable zone list
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:28:38 +01:00
Richard Zink and Claude Opus 5.5
a889825768
Open the co-op campaign in the editor
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 20:07:47 +01:00
Richard Zink and Claude Opus 5.5
4e49c2fdc9
Co-op campaign "League against the Lightwatch": 20 missions, selectable on the Match page
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 20:07:04 +01:00
Richard Zink and Claude Opus 5.5
a0df40ab19
Editor: blocks wrap their fields, wider fields, the demo den behind a tunnel
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 19:48:44 +01:00
Richard Zink and Claude Opus 5.5
d17668f3b2
Wait and both kinds of until loops; blocks run directly
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Script runs are resumable threads saved with the game; Rhai is gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 18:57:36 +01:00
Richard Zink and Claude Opus 5.5
aacc6a00b2
Editor layout fixes from a visual check
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No fog while painting, readable tool bars, a two-row spawn block, a
dialog that keeps the clicks to itself.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:46:51 +01:00
Richard Zink and Claude Opus 5.5
985c34759d
Editor texts (EN/DE), whole-campaign play and briefings for editor missions
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:15:20 +01:00
Richard Zink and Claude Opus 5.5
30dd8441b9
In-game campaign, map and block script editors
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Mission graph with branches, mission settings and goals, map editor on the
3D view (terrain, places, units, towers, traps, forts, rivals, zones; undo,
brush, rectangle, fill, mirror), block editor with palette, nesting, live
problems, undo, copy/paste and search; test play with a script debug view;
demo campaign and built-in missions as templates.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:10:11 +01:00