Richard Zink and Claude Opus 5.5
76f3b3c7b2
Pixel art style coarser: 270 world rows
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 20:53:28 +01:00
Richard Zink and Claude Opus 5.5
928c34e78b
Detailed 32 px imp sprite and finer world pixel rows (540, 1080)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 20:41:29 +01:00
Richard Zink and Claude Opus 5.5
361e1e4108
Interface size in finer percent steps; fixed sizes no longer double the interface
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 20:22:56 +01:00
Richard Zink and Claude Opus 5.5
98b78eb518
Desktop release builds: Linux AppImage, Windows exe and macOS app via tools/build_desktop.py
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 12:22:11 +01:00
Richard Zink and Claude Opus 5.5
2475a8ca3c
Desktop build plays music and sound through the system sound output; desktop build documented
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 23:49:45 +01:00
Richard Zink and Claude Opus 5.5
db521ed2ee
Desktop build: settings and progress kept as files, savegames in a saves folder, system file dialog for loading
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 23:46:11 +01:00
Richard Zink and Claude Opus 5.5
66eaedf016
Automated balance runs; AI masters keep growing, mine more, defend with the rally flag and spells; Builder talent stronger
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 15:07:02 +01:00
Richard Zink and Claude Opus 5.5
c52fc4c4ae
Hall of the fallen: kills and causes of death, in the game and over all games in the profile
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 13:48:06 +01:00
Richard Zink and Claude Opus 5.5
bc1f89b4a7
Sounds for weather, rogues and groves: thunder, rain and wind ambience, coin theft, snares, sermons, spores
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 13:37:28 +01:00
Richard Zink and Claude Opus 5.5
70f112543f
Interface size setting: auto, large, medium or small on the world's pixel grid
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 13:21:07 +01:00
Richard Zink and Claude Opus 5.5
ad5ceb8c13
Named creatures: names per kind and language, epithets at higher levels, memorial stones for the fallen
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 12:40:22 +01:00
Richard Zink and Claude Opus 5.5
0cbcd1c8d1
Markers: a second click or tap removes them; right click with the flag tool takes the flag
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 12:19:37 +01:00
Richard Zink and Claude Opus 5.5
3e17bdf52d
Weather above ground: rain puts out fires, fog shortens sight, storms strike with lightning
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 12:11:19 +01:00
Richard Zink and Claude Opus 5.5
25334e7b17
Portrait and square screens: world pixels, interface and zoom count on the shorter side
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 11:48:06 +01:00
Richard Zink and Claude Opus 5.5
9804e24015
Smaller touch interface: the same pixel density as on the desktop
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 11:35:11 +01:00
Richard Zink and Claude Opus 5.5
bd956a4f57
Master talents: experience, points and four branches (Builder, Warlord, Warlock, Merchant) with a toolbar window
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 11:35:11 +01:00
Richard Zink and Claude Opus 5.5
ff48a69571
New heroes: thief steals gold, monk ignores spells, ranger lays snares, inquisitor turns weak creatures
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 11:02:50 +01:00
Richard Zink and Claude Opus 5.5
fdce6c282b
Give every achievement its own pixel-art badge
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 10:20:41 +01:00
Richard Zink and Claude Opus 5.5
ac22351cdf
Monster eye marks the camera on the minimap; middle double click resets the view angle; creatures by beds up to 100
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 10:06:51 +01:00
Richard Zink and Claude Opus 5.5
6880324e33
Versus map size on the match page; the size sets the number of seats
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 09:32:40 +01:00
Richard Zink and Claude Opus 5.5
773be21455
Marks and dig selection in each master's colour; imps dig only their master's marks; AI marks near its ground, acts calmer, re-summons imps; allies never claim each other's ground
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 09:21:42 +01:00
Richard Zink and Claude Opus 5.5
4ef7672008
Music player in the sound settings: pick any calm track or automatic
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:49:54 +01:00
Richard Zink and Claude Opus 5.5
a00ae6a06b
Real AI masters: rivals, AI seats and the co-op partner play by the player's rules (imps dig, mine and claim, rooms, towers, tunnels and the attack flag); other masters are saved; portals belong to whoever claims them
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:18:09 +01:00
Richard Zink and Claude Opus 5.5
7709226a58
Savegames hold only the game state: no settings, no camera (settings stay in local storage)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 07:54:36 +01:00
Richard Zink and Claude Opus 5.5
c9dafb1606
Guard and attack markers (shields and swords, up to eight each, right click removes); the world and the interface are copied opaque so glows keep their brightness
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 07:47:21 +01:00
Richard Zink and Claude Opus 5.5
e7fc0a4751
Interface on the pixel grid: a virtual screen of whole multiples of the world's rows, sharp-scaled to every device; compact title menu on short screens
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 07:33:25 +01:00
Richard Zink and Claude Opus 5.5
ed1b87e5f3
Pixel look: the world always renders 360 rows high (270/480 selectable), sharp scaling to any screen
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 07:14:17 +01:00
Richard Zink and Claude Opus 5.5
160935bf40
Tutorial: Crookfinger leads a new master through the first steps
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:37:25 +01:00
Richard Zink and Claude Opus 5.5
4c440fb97f
Creature equipment: the forge makes iron, steel and rune gear for the strongest creatures
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:26:59 +01:00
Richard Zink and Claude Opus 5.5
4c9fbe47e4
Traders come through the portal and sell rune plans, rare creatures, wood and mana
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:18:47 +01:00
Richard Zink and Claude Opus 5.5
74837f1c34
Seasons: snow above ground in winter, glowing pumpkins at Halloween
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:14:51 +01:00
Richard Zink and Claude Opus 5.5
655e625eb0
Wild beasts: cave bears and giant beetles in dens, tamed when beaten while a prison has room
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:09:18 +01:00
Richard Zink and Claude Opus 5.5
c6d82027dd
Random events: earthquakes, overflowing rivers, new gold veins (free games and versus, can be switched off)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 23:58:28 +01:00
Richard Zink and Claude Opus 5.5
9931ca9b54
Statistics with a chart at the end of a game, 64 achievements kept locally and on the server
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 23:36:19 +01:00
Richard Zink and Claude Opus 5.5
9535e68df0
Champions of the Order lead every fifth wave: four bosses with abilities, a health bar and loot
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 23:17:20 +01:00
Richard Zink and Claude Opus 5.5
d54de78f37
Music: six more dungeon pieces and six surface pieces with flute, harp, birdsong and wind
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:58:41 +01:00
Richard Zink and Claude Opus 5.5
f27dbea2f1
Final missions above ground (M30, co-op M20), surface option for versus matches, docs
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:50:24 +01:00
Richard Zink and Claude Opus 5.5
1ae41228ab
Siege engines: knights bring rams and catapults, masters build their own in the forge
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:46:06 +01:00
Richard Zink and Claude Opus 5.5
8a35a903de
Surface world: grass in daylight, forests, cliffs with cave mouths; free-game and editor option
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:35:46 +01:00
Richard Zink and Claude Opus 5.5
ed3bc437e5
Raise walls: plan them on own floor, imps build reinforced earth
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:11:51 +01:00
Richard Zink and Claude Opus 5.5
398bb95681
Wood: giant mushrooms underground, felled by imps; wooden bridges and doors cost wood
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:07:59 +01:00
Richard Zink and Claude Opus 5.5
34b4640d85
Drawbridges (down, up, automatic), frost spell and obsidian over cooled lava
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:52:12 +01:00
Richard Zink and Claude Opus 5.5
29e4970ab1
Wooden bridges burn; knights wear bridges down, imps mend them
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:34:33 +01:00
Richard Zink and Claude Opus 5.5
88061a8628
New screenshots; fit long button labels, no HUD behind the title's match page
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:20:58 +01:00
Richard Zink and Claude Opus 5.5
c7c3e979d6
Resume interrupted editor co-op runs
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:08:33 +01:00
Richard Zink and Claude Opus 5.5
f87b59390e
Co-op offline with an AI partner
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:04:49 +01:00
Richard Zink and Claude Opus 5.5
4e49c2fdc9
Co-op campaign "League against the Lightwatch": 20 missions, selectable on the Match page
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 20:07:04 +01:00
Richard Zink and Claude Opus 5.5
fc9c49d4ca
Versus teams, gold for allies, fallen hearts as spectators, multi-mission editor co-op
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 19:59:43 +01:00
Richard Zink and Claude Opus 5.5
ef7add2846
Pointer in the editor; new screenshots and an editor section in the README
...
Scenes for the screenshots come from export_scenes (src/scenes.rs) and are
taken with tools/screenshots.py in the Playwright image.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 18:31:10 +01:00
Richard Zink and Claude Opus 5.5
313f24c7df
Script debug view below the hover info
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:53:51 +01:00