Commit Graph
241 Commits
Author SHA1 Message Date
Richard ZinkandClaude Opus 5.5 7f57f64947 High-res ores with big outlined lumps that stand out from the earth, kept in their own colours; screenshot tool for the desktop build
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 01:09:11 +01:00
Richard ZinkandClaude Opus 5.5 8c5afe872f High-res effects: explosions, smoke, bursts, impact stars, healing and glowing projectiles as flipbooks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 01:00:20 +01:00
Richard ZinkandClaude Opus 5.5 7972e8ad1b Self test: fast forward and drawing times
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 00:56:26 +01:00
Richard ZinkandClaude Opus 5.5 7e2e638e05 Brighter obsidian for the soul core thrones, so their stone shows
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 00:29:42 +01:00
Richard ZinkandClaude Opus 5.5 04d9d719d7 Desktop self test: DC_SHOT starts the demo map or a savegame, takes a screenshot and quits
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 00:28:23 +01:00
Richard ZinkandClaude Opus 5.5 d7b6d6de7e Heart sounds: the hurt soul core beats softly, the rival hearts creak, chime and bubble nearby
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 00:12:08 +01:00
Richard ZinkandClaude Opus 5.5 9800ce7156 Holiday music: a dark carol for Christmas, a spring tune for Easter, a harpsichord dance for Halloween
During a holiday the title music plays its piece, the build music every fourth time.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 00:12:08 +01:00
Richard ZinkandClaude Opus 5.5 65ed76865d Generated gear parts (helmet, shoulder pieces, crown, cape, horns, plume) instead of drawn shapes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 00:11:47 +01:00
Richard ZinkandClaude Opus 5.5 af330c09b7 The dead leave remains for good: a pool of blood and bones, armour bits from heroes, splinters from machines; dust where they fall
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 00:06:36 +01:00
Richard ZinkandClaude Opus 5.5 8d2362fc11 Bestiary portraits in the high-res style: a painted pixel-art bust for every creature
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 00:05:41 +01:00
Richard ZinkandClaude Opus 5.5 a24fc51605 Holiday headwear on every unit: Christmas hats, carved pumpkins, bunny ears
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 00:04:26 +01:00
Richard ZinkandClaude Opus 5.5 6ff1cc5f8d High-res textures built on first use: no cost in the pixel-art style, the 128x128 atlas only when zoomed in
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 00:01:43 +01:00
Richard ZinkandClaude Opus 5.5 fb71009110 Walk and attack animations for knight and kobold; the dead topple, sink and fade (death animations where drawn)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 23:51:36 +01:00
Richard ZinkandClaude Opus 5.5 16e299d1f1 Mossgrim's heart: a gnarled moss-grown tree rising from the throne, the heart glowing in its hollow
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 23:49:00 +01:00
Richard ZinkandClaude Opus 5.5 45060e85b7 The other masters' hearts: Mossgrim a mossy knot of branches, Lady Nightwell a blue lily, Saffrax a golden sun in brass rings, each with its own beat
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 23:44:43 +01:00
Richard ZinkandClaude Opus 5.5 d87f862199 Buildings textured by material (stone, iron, wood, cloth); the heart in crystal facets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 23:43:24 +01:00
Richard ZinkandClaude Opus 5.5 d951c16902 High-res interface icons: tools, towers, traps, doors, spells, orders and siege
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 23:41:08 +01:00
Richard ZinkandClaude Opus 5.5 37e5250c52 Bestiary room pictures from the high-res atlas in the high-res style
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 23:36:17 +01:00
Richard ZinkandClaude Opus 5.5 0ada04f4fb High-res: bestiary shows the detailed sprites, toolbar buttons on stone
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 23:33:41 +01:00
Richard ZinkandClaude Opus 5.5 ffad92b641 Detailed sprites: frames for walk and attack animations, gear laid over them, hit flash in the shader, 32x32 level in its own texture
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 23:32:29 +01:00
Richard ZinkandClaude Opus 5.5 01e5326721 Detailed imp-style sprites for all 30 creatures in the high-res style; sprite texture in bands
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 23:21:58 +01:00
Richard ZinkandClaude Opus 5.5 210f17773a Debug demo map: four allied masters with every room and creature against an endless hero gate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 23:04:34 +01:00
Richard ZinkandClaude Opus 5.5 5f70992cfb Room and tool buttons draw from the high-res atlas in the high-res style
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 22:50:47 +01:00
Richard ZinkandClaude Opus 5.5 4175ca7f97 Holiday switch in the debug menu; darker wood for the treasury chests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 22:44:56 +01:00
Richard ZinkandClaude Opus 5.5 8f670554c7 Holidays: Christmas and Easter beside Halloween, two weeks before to a few days after; decorations in the dungeon and around the title
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 22:40:27 +01:00
Richard ZinkandClaude Opus 5.5 c23c4d28ec Furniture materials: wood, stone, iron, cloth, straw, fur, book spines and spellbook pages in both styles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 22:37:31 +01:00
Richard ZinkandClaude Opus 5.5 9cba545bc7 High-res textures take on the pixel-art colours; treasury and mushroom garden closer to the pixel art
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 22:34:20 +01:00
Richard ZinkandClaude Opus 5.5 2e905fe374 High-res textures for all rooms, special floors, walls, bridges, outdoors and objects; reinforced wall as castle masonry in both styles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 22:25:50 +01:00
Richard ZinkandClaude Opus 5.5 da40b0875e Reinforced wall as roughly hewn stone in both styles (high-res with five variants)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 22:15:36 +01:00
Richard ZinkandClaude Opus 5.5 ca8494aea0 Claimed floors back to fitted flagstones in the masters' colours with damage; high-res floor decals
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 22:11:41 +01:00
Richard ZinkandClaude Opus 5.5 362f4e7670 Five freely combinable variants for floor, earth, rock and ore textures
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 22:02:55 +01:00
Richard ZinkandClaude Opus 5.5 ad668ec123 Claimed floors: grey castle flagstones with an inlay in the owner's colour and engraving
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 22:01:02 +01:00
Richard ZinkandClaude Opus 5.5 72c44ae8d0 Claimed floors reworked: roughly hewn castle flagstones worn smooth, no visible tile grid
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 21:52:33 +01:00
Richard ZinkandClaude Opus 5.5 aab466cfbe High-res claimed floors for all four masters: five slabs each with own engravings and damage
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 21:41:07 +01:00
Richard ZinkandClaude Opus 5.5 50f8af15c7 High-res ore textures: gold, silver, ruby and diamond as lumps in the earth, no veins
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 21:32:00 +01:00
Richard ZinkandClaude Opus 5.5 9df16607ed High-res tiles also in 128x128 for close views
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 21:29:58 +01:00
Richard ZinkandClaude Opus 5.5 8197b07ac5 High-res tile textures: floor, claimed floor, earth, rock, gold, churning water and lava
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 21:26:22 +01:00
Richard ZinkandClaude Opus 5.5 69a6b13006 Imp in 64x64 when close, 32x32 at normal zoom; detailed sprites in their own texture
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 21:17:17 +01:00
Richard ZinkandClaude Opus 5.5 2d1ed177a7 Imp digging animation and gold sack in high-res; sack also on the small imp instead of the coin sign
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 21:08:07 +01:00
Richard ZinkandClaude Opus 5.5 76f3b3c7b2 Pixel art style coarser: 270 world rows
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 20:53:28 +01:00
Richard ZinkandClaude Opus 5.5 807a124a0b Graphics style: pixel art (360 rows) or high-res (1080 rows, detailed sprites)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 20:50:26 +01:00
Richard ZinkandClaude Opus 5.5 928c34e78b Detailed 32 px imp sprite and finer world pixel rows (540, 1080)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 20:41:29 +01:00
Richard ZinkandClaude Opus 5.5 361e1e4108 Interface size in finer percent steps; fixed sizes no longer double the interface
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 20:22:56 +01:00
Richard ZinkandClaude Opus 5.5 98b78eb518 Desktop release builds: Linux AppImage, Windows exe and macOS app via tools/build_desktop.py
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 12:22:11 +01:00
Richard ZinkandClaude Opus 5.5 2475a8ca3c Desktop build plays music and sound through the system sound output; desktop build documented
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 23:49:45 +01:00
Richard ZinkandClaude Opus 5.5 db521ed2ee Desktop build: settings and progress kept as files, savegames in a saves folder, system file dialog for loading
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 23:46:11 +01:00
Richard ZinkandClaude Opus 5.5 bd3f42b8b8 Hero waves break in where the warning shows: they round the realm to the marked entry; the entry tile glows red
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 16:08:28 +01:00
Richard ZinkandClaude Opus 5.5 e85e602491 Balance: easy AI stays smaller; balance runs documented
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 15:34:03 +01:00
Richard ZinkandClaude Opus 5.5 28eac52953 Memorial stones only for level 10 creatures, at most 30 per map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 15:34:03 +01:00
Richard ZinkandClaude Opus 5.5 66eaedf016 Automated balance runs; AI masters keep growing, mine more, defend with the rally flag and spells; Builder talent stronger
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 15:07:02 +01:00