Commit Graph
232 Commits
Author SHA1 Message Date
Richard ZinkandClaude Opus 5.5 e3a9d32d61 Hero waves march on the strongest master
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 20:58:46 +01:00
Richard ZinkandClaude Opus 5.5 652cb4a0f3 Add 13 language packs: PT, NL, DA, NO, SV, FI, HR, HU, SR, RO, SK, CS, EL
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 20:26:38 +01:00
Richard ZinkandClaude Opus 5.5 a889825768 Open the co-op campaign in the editor
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 20:07:47 +01:00
Richard ZinkandClaude Opus 5.5 4e49c2fdc9 Co-op campaign "League against the Lightwatch": 20 missions, selectable on the Match page
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 20:07:04 +01:00
Richard ZinkandClaude Opus 5.5 fc9c49d4ca Versus teams, gold for allies, fallen hearts as spectators, multi-mission editor co-op
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:59:43 +01:00
Richard ZinkandClaude Opus 5.5 a0df40ab19 Editor: blocks wrap their fields, wider fields, the demo den behind a tunnel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:48:44 +01:00
Richard ZinkandClaude Opus 5.5 4b57157e9c Title demo as a showcase: doors, every trap, rune tower, rooms, mana spring, hero gate, spells
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:38:46 +01:00
Richard ZinkandClaude Opus 5.5 d17668f3b2 Wait and both kinds of until loops; blocks run directly
Script runs are resumable threads saved with the game; Rhai is gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 18:57:36 +01:00
Richard ZinkandClaude Opus 5.5 ef7add2846 Pointer in the editor; new screenshots and an editor section in the README
Scenes for the screenshots come from export_scenes (src/scenes.rs) and are
taken with tools/screenshots.py in the Playwright image.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 18:31:10 +01:00
Richard ZinkandClaude Opus 5.5 313f24c7df Script debug view below the hover info
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:53:51 +01:00
Richard ZinkandClaude Opus 5.5 aacc6a00b2 Editor layout fixes from a visual check
No fog while painting, readable tool bars, a two-row spawn block, a
dialog that keeps the clicks to itself.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:46:51 +01:00
Richard ZinkandClaude Opus 5.5 abe01ff23e Co-op matches of editor campaigns
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:39:38 +01:00
Richard ZinkandClaude Opus 5.5 985c34759d Editor texts (EN/DE), whole-campaign play and briefings for editor missions
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:15:20 +01:00
Richard ZinkandClaude Opus 5.5 30dd8441b9 In-game campaign, map and block script editors
Mission graph with branches, mission settings and goals, map editor on the
3D view (terrain, places, units, towers, traps, forts, rivals, zones; undo,
brush, rectangle, fill, mirror), block editor with palette, nesting, live
problems, undo, copy/paste and search; test play with a script debug view;
demo campaign and built-in missions as templates.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:10:11 +01:00
Richard ZinkandClaude Opus 5.5 65677504f6 Per-user campaign storage and public campaign list
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:58:19 +01:00
Richard ZinkandClaude Opus 5.5 535800c7dc Badly hurt creatures may flee to their lair or the core and heal
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:53:32 +01:00
Richard ZinkandClaude Opus 5.5 5701124c4f Block scripts and triggers: data model, Rhai translation and runtime
Editor missions keep a painted map or roll a random map per campaign run,
leave out goals they cannot have, and run their triggers in the fixed step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:51:43 +01:00
Richard ZinkandClaude Opus 5.5 50e89a18df Brighter torch flames
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:23:19 +01:00
Richard ZinkandClaude Opus 5.5 77fa142d9d Fix invisible torch flames (halo hid them); thin wisp of torch smoke
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:13:37 +01:00
Richard ZinkandClaude Opus 5.5 c5378d0774 Imps set up torch stands in big rooms on their own ground
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:10:58 +01:00
Richard ZinkandClaude Opus 5.5 6c16bc7b18 Light for towers and traps; other masters' traps stay dark until sprung
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:08:04 +01:00
Richard ZinkandClaude Opus 5.5 a13abf63f3 Add Spanish, Italian and Russian; dropdown order and language file tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:05:56 +01:00
Richard ZinkandClaude Opus 5.5 6629472811 Scroll long menus and lists with the mouse wheel or a swipe
Touch clicks in menus happen on release without a swipe. The first-start
language picker is a flag grid that scrolls.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:04:20 +01:00
Richard ZinkandClaude Opus 5.5 d8e9184a9c Language dropdown with pixel flags in settings, title and login
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:59:26 +01:00
Richard ZinkandClaude Opus 5.5 aa586ffa89 Brighter torches with animated flames, smoke and sparks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:42:05 +01:00
Richard ZinkandClaude Opus 5.5 e05392919e Brighter lava surface, glow and lights
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:35:39 +01:00
Richard ZinkandClaude Opus 5.5 d76e74b4b0 Switch to the Dinowyde font with DINOBYTE for missing glyphs
Unicode glyph lookup instead of CP437 codes, rope and double-strand
frames with clean title ends, progress bars in eighth blocks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:32:42 +01:00
Richard ZinkandClaude Opus 5.5 796143f20c Credit qwen3.8-flash-next-iq3xxs with Strata in OpenCode, with pixel marks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:17:05 +01:00
Richard ZinkandClaude Opus 5.5 b4d834823b Scatter missed arrows instead of landing on a ring around towers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:15:03 +01:00
Richard ZinkandClaude Opus 5.5 730ad08d7a Ragged scorch marks with fresh embers; explosions, projectiles and spells cast light
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:13:15 +01:00
Richard ZinkandClaude Opus 5.5 2a6892f9a6 Title demo: lava and water rivers around a rock tongue, pillars and walls
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:11:36 +01:00
Richard ZinkandClaude Opus 5.5 1094c7c5f2 Stronger liquid swell, flow along rivers, brighter lava and new lava texture
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:08:51 +01:00
Richard ZinkandClaude Opus 5.5 f18af0d64c Animate water and lava with gentle waves and flowing textures
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:56:38 +01:00
Richard ZinkandClaude Opus 5.5 f4622d285d Light the surroundings of lava in orange up to ten tiles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:53:16 +01:00
Richard ZinkandClaude Opus 5.5 f0eb33a6b1 Rework arrows falling into water and lava
Hits no longer splash; glancing and spent arrows splash where they land,
drift burning on lava, and arrows on a removed bridge sink.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:50:24 +01:00
Richard ZinkandClaude Opus 5.5 1ef2239fbf Let flyers path over water and lava everywhere
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:46:16 +01:00
Richard Zink ee88fc04a5 Splash arrows in lava 2026-11-05 14:33:39 +01:00
Richard Zink 1e839cbb29 Keep scorch marks visible under smoke 2026-11-05 13:57:58 +01:00
Richard Zink c03e357806 Add standalone download to login 2026-11-05 13:42:33 +01:00
Richard Zink b06c48172b Add campaign editor script runtime and debug overlays 2026-11-05 12:22:59 +01:00
Richard Zink ef148087f4 Measure multiplayer relay ping 2026-11-05 12:22:27 +01:00
Richard Zink 07371cc893 Debug FPS display with rendering backend info 2026-11-05 07:21:37 +01:00
Richard Zink ee7b76fa6a Manual AI seats for matches: host toggles empty seats, co-op allies fight heroes 2026-11-05 06:38:38 +01:00
Richard Zink 3492eacd59 Fog of war lifts three tiles beyond sight 2026-11-04 21:46:31 +01:00
Richard Zink 5928acf7f6 Co-op campaign matches and command markers: mission relay, allied masters, temporary flags 2026-11-04 20:07:06 +01:00
Richard Zink dc22e27184 Multiplayer continues after a player leaves: AI side takeover, background match while menus are open, match chat, five-tile fog start 2026-11-04 18:07:02 +01:00
Richard Zink 2721638910 Keep the pause menu when returning from the multiplayer page 2026-11-04 15:33:30 +01:00
Richard Zink 7ed630c6f2 Unlock summoning and spawn starting imps for every match master, with side-correct worker counting 2026-11-04 15:10:01 +01:00
Richard Zink eb11cca8cb Smooth camera and unit motion: display positions, camera target smoothing, pan speed setting 2026-11-04 13:56:11 +01:00
Richard Zink 583c3fcdaf Multiplayer client relay bridge and match lobby menu: WebSocket bridge, match lobby page, order relay, confirmed turns, checksums, chat, abort/resume 2026-11-04 12:47:34 +01:00