 Richard Zinkanddeepseek-v4.1-flash (opencode-go) via CodeCraft
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8d51d6ec6a
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Add browser gamepad support with pad button pictograms
Co-Authored-By: deepseek-v4.1-flash (opencode-go) via CodeCraft
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2026-11-11 14:43:39 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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073999d592
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Bump version to v202611-00079
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-08 09:22:38 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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a8284ca85c
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Remains of the dead in one mesh: drawing stays fast with hundreds of them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-08 01:20:35 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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6886b2e1a4
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Self test opens the bestiary too; bestiary screenshot with the portraits
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-08 01:12:33 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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918458df50
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README screenshots in the high-res style
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-08 01:11:10 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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7f57f64947
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High-res ores with big outlined lumps that stand out from the earth, kept in their own colours; screenshot tool for the desktop build
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-08 01:09:11 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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48c20fabbc
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Walk, die and attack animations for all creatures (sheets, prompts and scripts)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-08 01:00:31 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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8c5afe872f
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High-res effects: explosions, smoke, bursts, impact stars, healing and glowing projectiles as flipbooks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-08 01:00:20 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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7972e8ad1b
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Self test: fast forward and drawing times
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-08 00:56:26 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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7e2e638e05
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Brighter obsidian for the soul core thrones, so their stone shows
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-08 00:29:42 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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04d9d719d7
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Desktop self test: DC_SHOT starts the demo map or a savegame, takes a screenshot and quits
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-08 00:28:23 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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d7b6d6de7e
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Heart sounds: the hurt soul core beats softly, the rival hearts creak, chime and bubble nearby
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-08 00:12:08 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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9800ce7156
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Holiday music: a dark carol for Christmas, a spring tune for Easter, a harpsichord dance for Halloween
During a holiday the title music plays its piece, the build music every fourth time.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-08 00:12:08 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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65ed76865d
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Generated gear parts (helmet, shoulder pieces, crown, cape, horns, plume) instead of drawn shapes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-08 00:11:47 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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af330c09b7
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The dead leave remains for good: a pool of blood and bones, armour bits from heroes, splinters from machines; dust where they fall
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-08 00:06:36 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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8d2362fc11
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Bestiary portraits in the high-res style: a painted pixel-art bust for every creature
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-08 00:05:41 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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a24fc51605
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Holiday headwear on every unit: Christmas hats, carved pumpkins, bunny ears
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-08 00:04:26 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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6ff1cc5f8d
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High-res textures built on first use: no cost in the pixel-art style, the 128x128 atlas only when zoomed in
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-08 00:01:43 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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fb71009110
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Walk and attack animations for knight and kobold; the dead topple, sink and fade (death animations where drawn)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 23:51:36 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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16e299d1f1
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Mossgrim's heart: a gnarled moss-grown tree rising from the throne, the heart glowing in its hollow
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 23:49:00 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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45060e85b7
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The other masters' hearts: Mossgrim a mossy knot of branches, Lady Nightwell a blue lily, Saffrax a golden sun in brass rings, each with its own beat
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 23:44:43 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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d87f862199
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Buildings textured by material (stone, iron, wood, cloth); the heart in crystal facets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 23:43:24 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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d951c16902
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High-res interface icons: tools, towers, traps, doors, spells, orders and siege
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 23:41:08 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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37e5250c52
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Bestiary room pictures from the high-res atlas in the high-res style
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 23:36:17 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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0ada04f4fb
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High-res: bestiary shows the detailed sprites, toolbar buttons on stone
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 23:33:41 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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ffad92b641
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Detailed sprites: frames for walk and attack animations, gear laid over them, hit flash in the shader, 32x32 level in its own texture
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 23:32:29 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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01e5326721
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Detailed imp-style sprites for all 30 creatures in the high-res style; sprite texture in bands
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 23:21:58 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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210f17773a
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Debug demo map: four allied masters with every room and creature against an endless hero gate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 23:04:34 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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5f70992cfb
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Room and tool buttons draw from the high-res atlas in the high-res style
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:50:47 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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8c33051913
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Desktop builds with their own profile: thin LTO and 16 codegen units, compiled on all cores
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:49:28 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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4175ca7f97
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Holiday switch in the debug menu; darker wood for the treasury chests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:44:56 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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8f670554c7
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Holidays: Christmas and Easter beside Halloween, two weeks before to a few days after; decorations in the dungeon and around the title
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:40:27 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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c23c4d28ec
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Furniture materials: wood, stone, iron, cloth, straw, fur, book spines and spellbook pages in both styles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:37:31 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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9cba545bc7
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High-res textures take on the pixel-art colours; treasury and mushroom garden closer to the pixel art
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:34:20 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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2e905fe374
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High-res textures for all rooms, special floors, walls, bridges, outdoors and objects; reinforced wall as castle masonry in both styles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:25:50 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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da40b0875e
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Reinforced wall as roughly hewn stone in both styles (high-res with five variants)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:15:36 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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ca8494aea0
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Claimed floors back to fitted flagstones in the masters' colours with damage; high-res floor decals
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:11:41 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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362f4e7670
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Five freely combinable variants for floor, earth, rock and ore textures
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:02:55 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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ad668ec123
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Claimed floors: grey castle flagstones with an inlay in the owner's colour and engraving
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 22:01:02 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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72c44ae8d0
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Claimed floors reworked: roughly hewn castle flagstones worn smooth, no visible tile grid
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 21:52:33 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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aab466cfbe
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High-res claimed floors for all four masters: five slabs each with own engravings and damage
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 21:41:07 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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50f8af15c7
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High-res ore textures: gold, silver, ruby and diamond as lumps in the earth, no veins
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 21:32:00 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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9df16607ed
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High-res tiles also in 128x128 for close views
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 21:29:58 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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8197b07ac5
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High-res tile textures: floor, claimed floor, earth, rock, gold, churning water and lava
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 21:26:22 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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69a6b13006
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Imp in 64x64 when close, 32x32 at normal zoom; detailed sprites in their own texture
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 21:17:17 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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2d1ed177a7
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Imp digging animation and gold sack in high-res; sack also on the small imp instead of the coin sign
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 21:08:07 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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76f3b3c7b2
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Pixel art style coarser: 270 world rows
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 20:53:28 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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807a124a0b
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Graphics style: pixel art (360 rows) or high-res (1080 rows, detailed sprites)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 20:50:26 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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928c34e78b
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Detailed 32 px imp sprite and finer world pixel rows (540, 1080)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 20:41:29 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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10af85fd95
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Bump version to v202611-00077
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 20:35:19 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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4b8afa1fb2
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Imp sprite test: generated sheet, pixelize tool and 24/32 px results
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 20:35:09 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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b973483bae
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Add generated soul core heart model
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 20:31:08 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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bfd6662b21
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Generated soul core heart: concept image, preview and prompts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 20:29:38 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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361e1e4108
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Interface size in finer percent steps; fixed sizes no longer double the interface
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 20:22:56 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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d8aa0e5fc1
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Bump version to v202611-00076
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 13:33:43 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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98b78eb518
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Desktop release builds: Linux AppImage, Windows exe and macOS app via tools/build_desktop.py
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 12:22:11 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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2475a8ca3c
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Desktop build plays music and sound through the system sound output; desktop build documented
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 23:49:45 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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db521ed2ee
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Desktop build: settings and progress kept as files, savegames in a saves folder, system file dialog for loading
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 23:46:11 +01:00 |
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