Commit Graph
253 Commits
Author SHA1 Message Date
Richard ZinkandClaude Opus 5.5 9804e24015 Smaller touch interface: the same pixel density as on the desktop
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 11:35:11 +01:00
Richard ZinkandClaude Opus 5.5 bd956a4f57 Master talents: experience, points and four branches (Builder, Warlord, Warlock, Merchant) with a toolbar window
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 11:35:11 +01:00
Richard ZinkandClaude Opus 5.5 b93bcd89c4 Bump version to v202611-00063
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 11:02:50 +01:00
Richard ZinkandClaude Opus 5.5 ff48a69571 New heroes: thief steals gold, monk ignores spells, ranger lays snares, inquisitor turns weak creatures
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 11:02:50 +01:00
Richard ZinkandClaude Opus 5.5 a1a8f9d71d Bump version to v202611-00062
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 10:27:14 +01:00
Richard Zink 22cc4d9446 Merge branch 'worktree-agent-ae760a17ac34a8093' 2026-11-06 10:25:26 +01:00
Richard ZinkandClaude Opus 5.5 f8eda88bb3 Mushroom groves: unclaimable moss where giant mushrooms grow slowly and glow when ready to fell
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 10:25:24 +01:00
Richard ZinkandClaude Opus 5.5 fdce6c282b Give every achievement its own pixel-art badge
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 10:20:41 +01:00
Richard ZinkandClaude Opus 5.5 368a338ccf Bump version to v202611-00061
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 10:06:51 +01:00
Richard ZinkandClaude Opus 5.5 ac22351cdf Monster eye marks the camera on the minimap; middle double click resets the view angle; creatures by beds up to 100
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 10:06:51 +01:00
Richard ZinkandClaude Opus 5.5 0b2d327791 Bump version to v202611-00060
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:54:19 +01:00
Richard ZinkandClaude Opus 5.5 cccb6b64c3 AI masters build only rooms and towers they have researched
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:54:19 +01:00
Richard ZinkandClaude Opus 5.5 e1a8e2c49c Creatures make their beds only in their own master's lair
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:50:31 +01:00
Richard ZinkandClaude Opus 5.5 568476ed1f Bump version to v202611-00059
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:32:40 +01:00
Richard ZinkandClaude Opus 5.5 6880324e33 Versus map size on the match page; the size sets the number of seats
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:32:40 +01:00
Richard ZinkandClaude Opus 5.5 7b927b0df7 Every master of a match gets an own portal beside the dungeon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:32:40 +01:00
Richard ZinkandClaude Opus 5.5 aeaa1eba36 Portals glow in the colour of the master who claimed them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:26:43 +01:00
Richard ZinkandClaude Opus 5.5 739e82b505 Bump version to v202611-00058
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:21:42 +01:00
Richard ZinkandClaude Opus 5.5 773be21455 Marks and dig selection in each master's colour; imps dig only their master's marks; AI marks near its ground, acts calmer, re-summons imps; allies never claim each other's ground
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:21:42 +01:00
Richard ZinkandClaude Opus 5.5 010a6a8a12 Bump version to v202611-00057
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:01:57 +01:00
Richard ZinkandClaude Opus 5.5 b29e312e6b Fourth master: dwarves get their own side so the yellow AI works; yellow colours and texts; AI cores use the player's throne and heart in their colour
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:01:57 +01:00
Richard ZinkandClaude Opus 5.5 450e55d693 Dig marks in the colour of the master who set them; every master's dungeon is lit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:56:36 +01:00
Richard ZinkandClaude Opus 5.5 5121a2109b Bump version to v202611-00056
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:49:54 +01:00
Richard ZinkandClaude Opus 5.5 4ef7672008 Music player in the sound settings: pick any calm track or automatic
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:49:54 +01:00
Richard ZinkandClaude Opus 5.5 51b7bb4804 Bump version to v202611-00055
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:43:50 +01:00
Richard ZinkandClaude Opus 5.5 0eebf47530 Build menu: traps, doors, steel walls and siege engines; new tools unlock by mission
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:43:49 +01:00
Richard ZinkandClaude Opus 5.5 d4c2260822 Bump version to v202611-00054
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:34:08 +01:00
Richard ZinkandClaude Opus 5.5 de2dbab592 Tooltips wrap every line and grow with their text
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:34:08 +01:00
Richard ZinkandClaude Opus 5.5 d8d11699fc Bump version to v202611-00053
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:27:18 +01:00
Richard ZinkandClaude Opus 5.5 cc1fbacd7c Clearer hand cursors: an open goblin hand with four fingers and a thumb, a fist with knuckles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:27:16 +01:00
Richard ZinkandClaude Opus 5.5 7b9d90ebbd Bump version to v202611-00052
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:18:11 +01:00
Richard ZinkandClaude Opus 5.5 a00ae6a06b Real AI masters: rivals, AI seats and the co-op partner play by the player's rules (imps dig, mine and claim, rooms, towers, tunnels and the attack flag); other masters are saved; portals belong to whoever claims them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:18:09 +01:00
Richard ZinkandClaude Opus 5.5 b940a959f1 Roadmap: next steps (AI masters, cursor, heroes, talents, weather, names)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 07:58:12 +01:00
Richard ZinkandClaude Opus 5.5 4b77ffd3b2 Bump version to v202611-00051
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 07:54:37 +01:00
Richard ZinkandClaude Opus 5.5 7709226a58 Savegames hold only the game state: no settings, no camera (settings stay in local storage)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 07:54:36 +01:00
Richard ZinkandClaude Opus 5.5 68e878265c Bump version to v202611-00050
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 07:47:23 +01:00
Richard ZinkandClaude Opus 5.5 c9dafb1606 Guard and attack markers (shields and swords, up to eight each, right click removes); the world and the interface are copied opaque so glows keep their brightness
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 07:47:21 +01:00
Richard ZinkandClaude Opus 5.5 a1a53273cd Bump version to v202611-00049
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 07:33:27 +01:00
Richard ZinkandClaude Opus 5.5 e7fc0a4751 Interface on the pixel grid: a virtual screen of whole multiples of the world's rows, sharp-scaled to every device; compact title menu on short screens
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 07:33:25 +01:00
Richard ZinkandClaude Opus 5.5 aa39e66da9 Bump version to v202611-00048
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 07:14:19 +01:00
Richard ZinkandClaude Opus 5.5 ed1b87e5f3 Pixel look: the world always renders 360 rows high (270/480 selectable), sharp scaling to any screen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 07:14:17 +01:00
Richard ZinkandClaude Opus 5.5 42281b67a5 Bump version to v202611-00047
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 00:37:27 +01:00
Richard ZinkandClaude Opus 5.5 160935bf40 Tutorial: Crookfinger leads a new master through the first steps
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 00:37:25 +01:00
Richard ZinkandClaude Opus 5.5 1fb6a6ab58 Bump version to v202611-00046
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 00:27:01 +01:00
Richard ZinkandClaude Opus 5.5 4c440fb97f Creature equipment: the forge makes iron, steel and rune gear for the strongest creatures
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 00:26:59 +01:00
Richard ZinkandClaude Opus 5.5 82dd8c73e1 Bump version to v202611-00045
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 00:18:49 +01:00
Richard ZinkandClaude Opus 5.5 4c9fbe47e4 Traders come through the portal and sell rune plans, rare creatures, wood and mana
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 00:18:47 +01:00
Richard ZinkandClaude Opus 5.5 74837f1c34 Seasons: snow above ground in winter, glowing pumpkins at Halloween
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 00:14:51 +01:00
Richard ZinkandClaude Opus 5.5 95f9512b83 Bump version to v202611-00044
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 00:09:20 +01:00
Richard ZinkandClaude Opus 5.5 655e625eb0 Wild beasts: cave bears and giant beetles in dens, tamed when beaten while a prison has room
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 00:09:18 +01:00