- server/: small axum service storing savegames as files (1 MB each, 500 MB total, rate limit)
- docker compose: second container with a volume; nginx forwards /api/
- JS plugin: asynchronous HTTP requests polled by the game
- Save/Load open a list page (name field, new, overwrite, load, delete with confirmation)
- Without a reachable service the game keeps using savegame files and the browser autosave
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- in-game texts moved to lang/en.lang and lang/de.lang (key = text, placeholders)
- game logic emits message keys + args, translated at display time
- localStorage access via own miniquad JS plugin (www/dc_plugin.js)
- code comments, DESIGN.md, CREDITS.md translated; README.md added
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>