Richard Zink and Claude Opus 5.5
ffad92b641
Detailed sprites: frames for walk and attack animations, gear laid over them, hit flash in the shader, 32x32 level in its own texture
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 23:32:29 +01:00
Richard Zink and Claude Opus 5.5
4175ca7f97
Holiday switch in the debug menu; darker wood for the treasury chests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 22:44:56 +01:00
Richard Zink and Claude Opus 5.5
8f670554c7
Holidays: Christmas and Easter beside Halloween, two weeks before to a few days after; decorations in the dungeon and around the title
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 22:40:27 +01:00
Richard Zink and Claude Opus 5.5
c23c4d28ec
Furniture materials: wood, stone, iron, cloth, straw, fur, book spines and spellbook pages in both styles
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 22:37:31 +01:00
Richard Zink and Claude Opus 5.5
50f8af15c7
High-res ore textures: gold, silver, ruby and diamond as lumps in the earth, no veins
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 21:32:00 +01:00
Richard Zink and Claude Opus 5.5
9df16607ed
High-res tiles also in 128x128 for close views
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 21:29:58 +01:00
Richard Zink and Claude Opus 5.5
8197b07ac5
High-res tile textures: floor, claimed floor, earth, rock, gold, churning water and lava
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 21:26:22 +01:00
Richard Zink and Claude Opus 5.5
69a6b13006
Imp in 64x64 when close, 32x32 at normal zoom; detailed sprites in their own texture
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 21:17:17 +01:00
Richard Zink and Claude Opus 5.5
2d1ed177a7
Imp digging animation and gold sack in high-res; sack also on the small imp instead of the coin sign
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 21:08:07 +01:00
Richard Zink and Claude Opus 5.5
76f3b3c7b2
Pixel art style coarser: 270 world rows
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 20:53:28 +01:00
Richard Zink and Claude Opus 5.5
807a124a0b
Graphics style: pixel art (360 rows) or high-res (1080 rows, detailed sprites)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 20:50:26 +01:00
Richard Zink and Claude Opus 5.5
928c34e78b
Detailed 32 px imp sprite and finer world pixel rows (540, 1080)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 20:41:29 +01:00
Richard Zink and Claude Opus 5.5
bd3f42b8b8
Hero waves break in where the warning shows: they round the realm to the marked entry; the entry tile glows red
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 16:08:28 +01:00
Richard Zink and Claude Opus 5.5
5a2ac32071
Command markers only with the debug setting; removing a marker clears them at once
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 13:12:41 +01:00
Richard Zink and Claude Opus 5.5
ad5ceb8c13
Named creatures: names per kind and language, epithets at higher levels, memorial stones for the fallen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 12:40:22 +01:00
Richard Zink and Claude Opus 5.5
3e17bdf52d
Weather above ground: rain puts out fires, fog shortens sight, storms strike with lightning
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 12:11:19 +01:00
Richard Zink and Claude Opus 5.5
25334e7b17
Portrait and square screens: world pixels, interface and zoom count on the shorter side
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 11:48:06 +01:00
Richard Zink and Claude Opus 5.5
ff48a69571
New heroes: thief steals gold, monk ignores spells, ranger lays snares, inquisitor turns weak creatures
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 11:02:50 +01:00
Richard Zink and Claude Opus 5.5
f8eda88bb3
Mushroom groves: unclaimable moss where giant mushrooms grow slowly and glow when ready to fell
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 10:25:24 +01:00
Richard Zink and Claude Opus 5.5
ac22351cdf
Monster eye marks the camera on the minimap; middle double click resets the view angle; creatures by beds up to 100
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 10:06:51 +01:00
Richard Zink and Claude Opus 5.5
aeaa1eba36
Portals glow in the colour of the master who claimed them
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 09:26:43 +01:00
Richard Zink and Claude Opus 5.5
773be21455
Marks and dig selection in each master's colour; imps dig only their master's marks; AI marks near its ground, acts calmer, re-summons imps; allies never claim each other's ground
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 09:21:42 +01:00
Richard Zink and Claude Opus 5.5
b29e312e6b
Fourth master: dwarves get their own side so the yellow AI works; yellow colours and texts; AI cores use the player's throne and heart in their colour
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 09:01:57 +01:00
Richard Zink and Claude Opus 5.5
450e55d693
Dig marks in the colour of the master who set them; every master's dungeon is lit
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:56:36 +01:00
Richard Zink and Claude Opus 5.5
a00ae6a06b
Real AI masters: rivals, AI seats and the co-op partner play by the player's rules (imps dig, mine and claim, rooms, towers, tunnels and the attack flag); other masters are saved; portals belong to whoever claims them
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:18:09 +01:00
Richard Zink and Claude Opus 5.5
c9dafb1606
Guard and attack markers (shields and swords, up to eight each, right click removes); the world and the interface are copied opaque so glows keep their brightness
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 07:47:21 +01:00
Richard Zink and Claude Opus 5.5
e7fc0a4751
Interface on the pixel grid: a virtual screen of whole multiples of the world's rows, sharp-scaled to every device; compact title menu on short screens
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 07:33:25 +01:00
Richard Zink and Claude Opus 5.5
ed1b87e5f3
Pixel look: the world always renders 360 rows high (270/480 selectable), sharp scaling to any screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 07:14:17 +01:00
Richard Zink and Claude Opus 5.5
4c440fb97f
Creature equipment: the forge makes iron, steel and rune gear for the strongest creatures
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:26:59 +01:00
Richard Zink and Claude Opus 5.5
74837f1c34
Seasons: snow above ground in winter, glowing pumpkins at Halloween
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:14:51 +01:00
Richard Zink and Claude Opus 5.5
9b49bc2c9d
Room levels 2 and 3, researched in the library: a quarter better each, brighter, with gold trim
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 23:44:03 +01:00
Richard Zink and Claude Opus 5.5
8a35a903de
Surface world: grass in daylight, forests, cliffs with cave mouths; free-game and editor option
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:35:46 +01:00
Richard Zink and Claude Opus 5.5
398bb95681
Wood: giant mushrooms underground, felled by imps; wooden bridges and doors cost wood
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:07:59 +01:00
Richard Zink and Claude Opus 5.5
34b4640d85
Drawbridges (down, up, automatic), frost spell and obsidian over cooled lava
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:52:12 +01:00
Richard Zink and Claude Opus 5.5
29e4970ab1
Wooden bridges burn; knights wear bridges down, imps mend them
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:34:33 +01:00
Richard Zink and Claude Opus 5.5
50e89a18df
Brighter torch flames
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:23:19 +01:00
Richard Zink and Claude Opus 5.5
77fa142d9d
Fix invisible torch flames (halo hid them); thin wisp of torch smoke
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:13:37 +01:00
Richard Zink and Claude Opus 5.5
c5378d0774
Imps set up torch stands in big rooms on their own ground
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:10:58 +01:00
Richard Zink and Claude Opus 5.5
6c16bc7b18
Light for towers and traps; other masters' traps stay dark until sprung
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:08:04 +01:00
Richard Zink and Claude Opus 5.5
aa586ffa89
Brighter torches with animated flames, smoke and sparks
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:42:05 +01:00
Richard Zink and Claude Opus 5.5
e05392919e
Brighter lava surface, glow and lights
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:35:39 +01:00
Richard Zink and Claude Opus 5.5
d76e74b4b0
Switch to the Dinowyde font with DINOBYTE for missing glyphs
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Unicode glyph lookup instead of CP437 codes, rope and double-strand
frames with clean title ends, progress bars in eighth blocks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:32:42 +01:00
Richard Zink and Claude Opus 5.5
730ad08d7a
Ragged scorch marks with fresh embers; explosions, projectiles and spells cast light
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:13:15 +01:00
Richard Zink and Claude Opus 5.5
1094c7c5f2
Stronger liquid swell, flow along rivers, brighter lava and new lava texture
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:08:51 +01:00
Richard Zink and Claude Opus 5.5
f18af0d64c
Animate water and lava with gentle waves and flowing textures
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 14:56:38 +01:00
Richard Zink and Claude Opus 5.5
f4622d285d
Light the surroundings of lava in orange up to ten tiles
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 14:53:16 +01:00
Richard Zink and Claude Opus 5.5
f0eb33a6b1
Rework arrows falling into water and lava
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Hits no longer splash; glancing and spent arrows splash where they land,
drift burning on lava, and arrows on a removed bridge sink.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 14:50:24 +01:00
Richard Zink
ee88fc04a5
Splash arrows in lava
2026-11-05 14:33:39 +01:00
Richard Zink
1e839cbb29
Keep scorch marks visible under smoke
2026-11-05 13:57:58 +01:00
Richard Zink
b06c48172b
Add campaign editor script runtime and debug overlays
2026-11-05 12:22:59 +01:00