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Gear parts (high-res)

The parts laid over the detailed sprites as their gear (helmet, shoulder piece, crown, cape, horn, plume; GEAR_* and gen_gear in src/gfx.rs). Generated on 2026-11-08 with fal-ai/nano-banana-pro (aspect_ratio: 3:2, resolution: 2K, one image), the prompt in batch.py: six pieces in light neutral grey on magenta, so the game tints them (bronze, steel, gold; the cape red for creatures, blue for heroes).

Processing (inline python, see the session): magenta keyed out, every piece cropped to its picture, the horn mirrored, turned into light grey (luminance x 1.25), scaled to its place in the gear texture (the old rects times four: helmet 96x48, shoulder 48x36, crown 80x40, cape 112x160, horn 28x40, plume 28x48) with hard alpha; copied to assets/textures/gear/<part>.png.