42 lines
2.4 KiB
Markdown
42 lines
2.4 KiB
Markdown
# The masters' claimed floors (high-res)
|
|
|
|
Generated on 2026-11-07 with fal.ai, close to the first claimed texture (`../claimed-raw.png`,
|
|
`../claimed-128.png`): fitted flagstones of different sizes with faint carved symbols, in the
|
|
master's colour, now with cracked, chipped and broken stones (`HD_SETS` in `src/gfx.rs`).
|
|
|
|
Earlier versions: `v1/` (regular coloured slabs with thick grout), `v2/` (roughly hewn stones
|
|
fully in the master's colour, too glaring), `v3/` (grey stones with a coloured inlay).
|
|
|
|
1. The player: `fal-ai/nano-banana-pro/edit` on `../claimed-raw.png` (`aspect_ratio: 1:1`,
|
|
`resolution: 1K`) adds the damage:
|
|
|
|
```text
|
|
Keep this seamless tileable floor texture exactly as it is - the same fitted dark crimson flagstones of different sizes, the same thin dark joints, the faint carved runes, the same top-down view, colours and style - and only add some wear and damage spread evenly over the whole image: about eight stones with hairline cracks, four stones with chipped corners, and two broken stones cracked through with a few small loose splinters. Keep the texture seamless across all four edges. No text.
|
|
```
|
|
|
|
2. The others: `fal-ai/nano-banana-pro/edit` on the player's result, so the stones stay the same:
|
|
|
|
```text
|
|
Keep this seamless tileable floor texture exactly the same - the same flagstone layout, joints, cracks, chipped and broken stones, top-down view and style - and change only the colour of the stones to {colour}, and the faint carved symbols on some stones to {symbols}. Keep it seamless across all four edges. No text.
|
|
```
|
|
|
|
| master | colour | symbols |
|
|
|---|---|---|
|
|
| player | dark crimson (as the reference) | faint carved demonic runes (as the reference) |
|
|
| mossgrim | a dark mossy green with a little moss in some joints | faint carved mushrooms and spirals of mould |
|
|
| nightwell | a dark cold midnight blue | faint carved lilies and crescent moons |
|
|
| saffrax | a dark ochre brown-yellow | faint carved alchemical sun and sulphur sigils |
|
|
|
|
## Processing
|
|
|
|
Five tiles that fit in any order (one shared seamless border, different middles), brightened
|
|
(the reference was too dark):
|
|
|
|
```bash
|
|
python3 tools/make_tile.py <name>-raw.png <name> --size 256 --colors 48 --band 28 --variants 5 --bright 1.6 # 128x128
|
|
python3 tools/make_tile.py <name>-raw.png <name> --size 128 --colors 32 --band 14 --variants 5 --bright 1.6 # 64x64
|
|
```
|
|
|
|
`<name>-v64.png` / `<name>-v128.png` are copied to `assets/textures/floor-<name>.png` /
|
|
`floor-<name>-128.png`.
|