Files
dungeoncraft/src/traders.rs
T

171 lines
6.5 KiB
Rust

// Traders: now and then a merchant comes through one of the master's portals and waits there
// for a minute. A click with the hand buys what he offers - the plans of a rune forge tower, a
// rare creature, a bundle of wood or a potion that fills the mana. Single player only (in a
// match the masters would have to agree on who buys).
use crate::game::*;
use crate::map::*;
use serde::{Deserialize, Serialize};
// seconds until the first trader, between two traders, and how long one waits
pub const TRADER_FIRST: f32 = 420.0;
pub const TRADER_GAP: f32 = 540.0;
pub const TRADER_WAIT: f32 = 60.0;
// what a trader may offer: (language key, price)
pub const OFFERS: [(&str, f32); 5] = [("trader.rune", 450.0), ("trader.wyrm", 1200.0), ("trader.chainbreaker", 900.0), ("trader.wood", 250.0), ("trader.mana", 200.0)];
#[derive(Clone, Debug, Default, Serialize, Deserialize)]
pub struct Trading {
pub t: f32, // seconds until the next trader comes
pub here: Option<(u32, u8, f32)>, // the trader on the map: unit id, offer, seconds left
}
impl Game {
pub(crate) fn update_traders(&mut self, dt: f32) {
if self.netplay.is_some() || self.demo.is_some() || self.state != 0 {
return;
}
if self.trading.t == 0.0 && self.trading.here.is_none() {
self.trading.t = TRADER_FIRST;
}
if let Some((id, offer, left)) = self.trading.here {
let left = left - dt;
if left <= 0.0 || self.find(id).is_none() {
self.trader_leaves(true);
} else {
self.trading.here = Some((id, offer, left));
}
return;
}
self.trading.t -= dt;
if self.trading.t > 0.0 {
return;
}
self.trading.t = TRADER_GAP + self.rng.f() * 180.0;
// he comes through an own portal
let portals: Vec<(i32, i32)> = (0..self.map.portals.len()).filter(|&k| self.map.portal_owner(k) == self.me).map(|k| self.map.portals[k]).collect();
let Some(&(px, py)) = portals.get((self.rng.next() as usize) % portals.len().max(1)) else { return };
let spot = DIR8.iter().map(|&(dx, dy)| (px + 1 + dx * 2, py + 1 + dy * 2)).find(|&(x, y)| self.map.walk(x, y));
let Some((x, y)) = spot else { return };
let offer = (self.rng.next() % OFFERS.len() as u32) as u8;
let id = self.spawn(EK::Trader, false, x as f32 + 0.5, y as f32 + 0.5, 1);
if let Some(e) = self.ents.iter_mut().find(|e| e.id == id) {
e.side = self.me_side;
e.home = Some((x as f32 + 0.5, y as f32 + 0.5));
e.settled = true;
e.happy = 1.0;
}
self.trading.here = Some((id, offer, TRADER_WAIT));
let (key, price) = OFFERS[offer as usize];
self.msg("msg.trader_arrives", vec![format!("@{}", key), (price as i32).to_string()]);
self.sfx_ui(Sfx::Deposit);
}
// the trader goes back through the portal
fn trader_leaves(&mut self, unsold: bool) {
if let Some((id, _, _)) = self.trading.here.take() {
if let Some(j) = self.find(id) {
let (x, y) = (self.ents[j].x, self.ents[j].y);
self.ents[j].alive = false;
self.fx(7, x, y, 0.0, 0.0, 0.8, 0xffff60c0);
}
if unsold {
self.msg("msg.trader_left", vec![]);
}
}
}
// the hand on the trader: buy his offer (true: it was the trader)
pub(crate) fn buy_from_trader(&mut self, j: usize) -> bool {
let Some((id, offer, _)) = self.trading.here else { return false };
if self.ents[j].id != id {
return false;
}
let (key, price) = OFFERS[offer as usize];
if self.gold < price {
self.msg("msg.no_gold", vec![]);
self.sfx_ui(Sfx::Error);
return true;
}
self.gold -= price;
let (x, y) = (self.ents[j].x, self.ents[j].y);
match offer {
0 => self.rune_free += 1,
1 | 2 => {
let (kind, level) = if offer == 1 { (EK::Wyrm, 3) } else { (EK::Chainbreaker, 4) };
let nid = self.spawn(kind, false, x, y, level);
if let Some(e) = self.ents.iter_mut().find(|e| e.id == nid) {
e.side = self.me_side;
e.settled = false;
e.job = Job::Register;
e.timer = 1.0;
e.happy = 1.0;
}
}
3 => self.wood += 30.0,
_ => self.mana = self.mana_max(),
}
self.msg("msg.trader_sold", vec![format!("@{}", key)]);
self.sfx_ui(Sfx::Payday);
self.trader_leaves(false);
true
}
// a trader just stands by the portal and waits
pub(crate) fn trader_ai(&mut self, e: &mut Ent, dt: f32) {
e.hunger = 0.0;
e.energy = 1.0;
e.happy = 1.0;
if let Some((hx, hy)) = e.home {
if (e.x - hx).abs() + (e.y - hy).abs() > 0.3 && e.path.is_empty() {
e.x = hx;
e.y = hy;
}
}
let _ = dt;
}
// what the trader offers (hover information): (offer key, price, seconds left)
pub fn trader_offer(&self, id: u32) -> Option<(&'static str, f32, f32)> {
self.trading.here.filter(|h| h.0 == id).map(|(_, o, left)| (OFFERS[o as usize].0, OFFERS[o as usize].1, left))
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn a_trader_comes_and_sells() {
let mut g = Game::new(7, 64, 64);
// own the portal
let (px, py) = g.map.portals[0];
for y in py - 2..py + 5 {
for x in px - 2..px + 5 {
if inb(x, y) && g.map.t[idx(x, y)].kind != Kind::Portal {
g.map.t[idx(x, y)].kind = Kind::Floor;
}
if inb(x, y) {
g.map.t[idx(x, y)].owner = Owner::Player;
}
}
}
g.trading.t = 0.01;
g.update_traders(0.05);
let (id, offer, _) = g.trading.here.expect("a trader came");
let j = g.find(id).unwrap();
assert!(!g.ents[j].creature(), "not one of the household");
g.gold = 5000.0;
let (gold, runes, wood) = (g.gold, g.rune_free, g.wood);
assert!(g.buy_from_trader(j));
assert!(g.gold < gold);
match offer {
0 => assert_eq!(g.rune_free, runes + 1),
3 => assert!(g.wood > wood),
_ => {}
}
assert!(g.trading.here.is_none() && !g.ents[j].alive, "he leaves");
}
}