- in-game texts moved to lang/en.lang and lang/de.lang (key = text, placeholders) - game logic emits message keys + args, translated at display time - localStorage access via own miniquad JS plugin (www/dc_plugin.js) - code comments, DESIGN.md, CREDITS.md translated; README.md added Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
10 lines
486 B
Markdown
10 lines
486 B
Markdown
# Credits
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## Font: DINOBYTE bitmap font
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- Author: **mby** – https://mby.itch.io/dinobyte
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- License: **Creative Commons Attribution 4.0 International (CC BY 4.0)** – https://creativecommons.org/licenses/by/4.0/
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- File: `assets/dbyte_1x.png` (unmodified). In the game it is scaled by integer factors and tinted. The swapped glyphs ö/ò are corrected in the character mapping, not in the file.
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## Everything else
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Code, procedural graphics and game design: the DungeonCraft project.
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