2.4 KiB
2.4 KiB
The masters' claimed floors (high-res)
Generated on 2026-11-07 with fal.ai, close to the first claimed texture (../claimed-raw.png,
../claimed-128.png): fitted flagstones of different sizes with faint carved symbols, in the
master's colour, now with cracked, chipped and broken stones (HD_SETS in src/gfx.rs).
Earlier versions: v1/ (regular coloured slabs with thick grout), v2/ (roughly hewn stones
fully in the master's colour, too glaring), v3/ (grey stones with a coloured inlay).
- The player:
fal-ai/nano-banana-pro/editon../claimed-raw.png(aspect_ratio: 1:1,resolution: 1K) adds the damage:
Keep this seamless tileable floor texture exactly as it is - the same fitted dark crimson flagstones of different sizes, the same thin dark joints, the faint carved runes, the same top-down view, colours and style - and only add some wear and damage spread evenly over the whole image: about eight stones with hairline cracks, four stones with chipped corners, and two broken stones cracked through with a few small loose splinters. Keep the texture seamless across all four edges. No text.
- The others:
fal-ai/nano-banana-pro/editon the player's result, so the stones stay the same:
Keep this seamless tileable floor texture exactly the same - the same flagstone layout, joints, cracks, chipped and broken stones, top-down view and style - and change only the colour of the stones to {colour}, and the faint carved symbols on some stones to {symbols}. Keep it seamless across all four edges. No text.
| master | colour | symbols |
|---|---|---|
| player | dark crimson (as the reference) | faint carved demonic runes (as the reference) |
| mossgrim | a dark mossy green with a little moss in some joints | faint carved mushrooms and spirals of mould |
| nightwell | a dark cold midnight blue | faint carved lilies and crescent moons |
| saffrax | a dark ochre brown-yellow | faint carved alchemical sun and sulphur sigils |
Processing
Five tiles that fit in any order (one shared seamless border, different middles), brightened (the reference was too dark):
python3 tools/make_tile.py <name>-raw.png <name> --size 256 --colors 48 --band 28 --variants 5 --bright 1.6 # 128x128
python3 tools/make_tile.py <name>-raw.png <name> --size 128 --colors 32 --band 14 --variants 5 --bright 1.6 # 64x64
<name>-v64.png / <name>-v128.png are copied to assets/textures/floor-<name>.png /
floor-<name>-128.png.