Jailers pick a prisoner nobody works on yet (their favourite work), stand next to it and torment it; with a jailer about 28 of 40 prisoners defect instead of about 18. Test. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
532 lines
24 KiB
Plaintext
532 lines
24 KiB
Plaintext
# DungeonCraft language file: English (reference language)
|
|
# Format: key = text Placeholders: {0}, {1}, ... Lines starting with # are comments.
|
|
# To add a language: copy this file, translate the texts and register it in src/i18n.rs.
|
|
|
|
lang.name = English
|
|
|
|
# ---- units
|
|
unit.worker = Pit Imp
|
|
unit.kobold = Kobold
|
|
unit.spider = Cave Spider
|
|
unit.mage = Shadow Mage
|
|
unit.ogre = Stone Ogre
|
|
unit.knight = Knight
|
|
unit.archer = Archer
|
|
unit.priest = Priest
|
|
unit.dwarf = Dwarf Miner
|
|
unit.paladin = Paladin of Light
|
|
|
|
# ---- rooms
|
|
room.treasury = Treasury
|
|
room.lair = Lair
|
|
room.farm = Mushroom Garden
|
|
room.training = Training Hall
|
|
room.library = Library
|
|
|
|
# ---- jobs
|
|
job.none = Thinking
|
|
job.dig = Digging
|
|
job.claim = Claiming ground
|
|
job.deliver = Carrying gold to the treasury
|
|
job.wander = Wandering
|
|
job.sleep_go = Going to sleep
|
|
job.sleep = Sleeping
|
|
job.eat = Eating
|
|
job.train = Training
|
|
job.study = Studying
|
|
job.fight = Fighting
|
|
job.core_attack = Attacking the Soul Core
|
|
job.core_march = Marching to the Soul Core
|
|
job.leave = Leaving the realm
|
|
job.gate_attack = Attacking the Hero Gate
|
|
job.rally = Following the attack flag
|
|
|
|
# ---- messages
|
|
msg.welcome1 = Welcome, ruler of the underworld! Protect your Soul Core and destroy the Hero Gate.
|
|
msg.welcome2 = Mark earth and gold veins with the Dig tool (key 1). Your Pit Imps do the rest.
|
|
msg.welcome3 = Dig through to the portal and claim it. Creatures need a lair and a mushroom garden.
|
|
msg.welcome4 = Use the attack flag (key 9) to send your creatures into battle, even against the Hero Gate.
|
|
msg.wave_warn = Scouts report: hero wave {0} reaches the gate in 30 seconds!
|
|
msg.defeat = Your Soul Core has shattered. The underworld is lost.
|
|
msg.victory = The Hero Gate is destroyed. The underworld is yours!
|
|
msg.creature_arrived = A {0} came through the portal.
|
|
msg.payday_partial = Payday! {0} creatures paid ({1} gold), {2} got nothing and are angry!
|
|
msg.payday = Payday! {0} creatures received {1} gold.
|
|
msg.wave_boss = Wave {0}: a Paladin of Light leads {1} heroes into your realm!
|
|
msg.wave = Wave {0}: {1} heroes break through the gate!
|
|
msg.gate_boss = The gate is crumbling! The Gate Warden appears with {0} defenders!
|
|
msg.gate_defenders = The gate summons {0} defenders!
|
|
msg.level_up = {0} reaches level {1}.
|
|
msg.hero_slain = {0} defeated! Loot: {1} gold.
|
|
msg.creature_died = Your {0} has fallen.
|
|
msg.portal_claimed = The portal is yours! It attracts creatures.
|
|
msg.flag_removed = Attack flag removed. Your creatures return.
|
|
msg.flag_set = Attack flag set! Battle-ready creatures gather there.
|
|
msg.creature_leaves = An unhappy {0} leaves your realm!
|
|
msg.no_gold = Not enough gold!
|
|
msg.sold = Rooms sold: +{0} gold.
|
|
msg.no_mana_bolt = Not enough mana for Lightning.
|
|
msg.no_mana_heal = Not enough mana for Heal.
|
|
msg.no_mana_cost = Not enough mana ({0} needed).
|
|
|
|
# ---- hints (shown at most every 30 seconds)
|
|
hint.portal_no_lair = The portal is open, but without a lair no creatures will come.
|
|
hint.no_farm = Creatures want to eat: build a mushroom garden.
|
|
hint.lair_full = All beds in the lair are taken. Enlarge your lair.
|
|
hint.gate_attack = Your creatures are attacking the Hero Gate!
|
|
hint.treasury_full = Your treasuries are full! Build more treasury tiles.
|
|
hint.flag_unreachable = Your creatures cannot reach the attack flag.
|
|
hint.flag_ground = The flag must be placed on walkable ground.
|
|
hint.no_beds = Creatures have to sleep on bare ground. Enlarge your lair!
|
|
hint.hungry = Your creatures are starving! Enlarge the mushroom garden.
|
|
hint.core_attacked = Your Soul Core is under attack!
|
|
hint.build_where = Rooms can only be built on claimed, empty floor tiles.
|
|
hint.hand_full = Your hand is full (max. 8). Right-click drops units.
|
|
hint.drop_where = Units can only be dropped on your own territory.
|
|
hint.summon_where = Pit Imps can only be summoned on your own territory.
|
|
|
|
# ---- tools (label = short text under the button)
|
|
tool.dig.label = Dig
|
|
tool.dig.name = Dig
|
|
tool.dig.desc = Mark earth and gold. Drag for a rectangle; starting on a marked tile removes the marks.
|
|
tool.hand.label = Hand
|
|
tool.hand.name = Hand
|
|
tool.hand.desc = Pick up one of your units (max. 8). Right-click drops it on your own territory.
|
|
tool.treasury.label = Treasury
|
|
tool.treasury.desc = Stores gold: +500 capacity per tile.
|
|
tool.lair.label = Lair
|
|
tool.lair.desc = One bed per tile. Determines how many creatures come.
|
|
tool.farm.label = Mushrooms
|
|
tool.farm.desc = Food for creatures. With 6 tiles or more, cave spiders come.
|
|
tool.training.label = Training
|
|
tool.training.desc = Creatures gain levels (costs gold). With 9 tiles or more, stone ogres come.
|
|
tool.library.label = Library
|
|
tool.library.desc = Creatures generate mana. With 6 tiles or more, shadow mages come.
|
|
tool.sell.label = Sell
|
|
tool.sell.name = Sell
|
|
tool.sell.desc = Turn rooms back into floor (50% refund).
|
|
tool.flag.label = Flag
|
|
tool.flag.name = Attack Flag
|
|
tool.flag.desc = Battle-ready creatures gather here. Near the Hero Gate they attack it. Click again to remove it.
|
|
tool.lightning.label = Lightning
|
|
tool.lightning.name = Lightning
|
|
tool.lightning.desc = 55 damage to heroes in the area.
|
|
tool.heal.label = Heal
|
|
tool.heal.name = Heal
|
|
tool.heal.desc = Heals your units in the area by 50%.
|
|
tool.summon.label = Imp
|
|
tool.summon.name = Summon Pit Imp
|
|
tool.summon.desc = Creates a new Pit Imp on your own territory.
|
|
cost.gold_tile = {0} gold/tile
|
|
cost.mana = {0} mana
|
|
ui.cost = Cost: {0}
|
|
ui.key = Key: {0}
|
|
|
|
# ---- HUD
|
|
hud.gold = Gold
|
|
hud.mana = Mana
|
|
hud.core = Core
|
|
hud.gate = Gate
|
|
hud.creatures = Creatures
|
|
hud.workers = Imps
|
|
hud.wave = Wave {0}
|
|
hud.army = Army
|
|
hud.off = off
|
|
hud.hand = Hand
|
|
hud.empty = empty
|
|
ui.map = Map
|
|
ui.pause = PAUSE
|
|
ui.pause_hint = P: continue
|
|
|
|
# ---- help
|
|
help.goal = Goal: destroy the Hero Gate and protect your Soul Core.
|
|
help.k_left = Left click Use tool (dig/rooms: drag a rectangle)
|
|
help.k_right = Right click Drop a unit (prisoners: also into the torture chamber)
|
|
help.k_slap = Shift+Left Hand: backhand own units, punch heroes on your ground
|
|
help.k_pan = Right drag Move the map (also WASD/arrows, screen edge)
|
|
help.k_rot = Middle drag Rotate and tilt the camera (also Q/E, R/F)
|
|
help.k_zoom = Mouse wheel Zoom
|
|
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y Select tool
|
|
help.k_misc = P / Space Pause M Sound on/off +/- Volume
|
|
help.k_misc2 = G Tile outlines on/off H This help
|
|
help.s1 = 1. Dig to the portal and let your Pit Imps claim it.
|
|
help.s2 = 2. Build a lair, a mushroom garden and a treasury.
|
|
help.s3 = 3. Train your creatures and pay their wages on time.
|
|
help.s4 = 4. Fend off the hero waves. They adapt to your army.
|
|
help.s5 = 5. Place the attack flag near the gate and attack!
|
|
help.font = Font: DINOBYTE by mby (CC BY 4.0)
|
|
help.start = Click to start
|
|
|
|
# ---- end screen
|
|
end.victory = VICTORY!
|
|
end.defeat = DEFEAT
|
|
end.victory_sub = The Hero Gate has fallen.
|
|
end.defeat_sub = Your Soul Core has shattered.
|
|
end.stats = Time {0} Waves {1} Army {2}
|
|
end.new = New Game (N)
|
|
|
|
# ---- info panel
|
|
info.level = {0} (level {1})
|
|
info.hp = HP {0}/{1}
|
|
info.guard = Gate Warden
|
|
info.intruder = Intruder
|
|
info.needs = Energy {0}% Hunger {1}%
|
|
info.mood = Mood: {0}
|
|
mood.happy = content
|
|
mood.grumpy = grumpy
|
|
mood.angry = angry
|
|
info.wage = Wage: {0} gold
|
|
info.carries = Carries {0} gold
|
|
tile.rock = Rock
|
|
tile.indestructible = indestructible
|
|
tile.earth = Earth
|
|
tile.gold = Gold Vein
|
|
tile.gold_amount = Worth {0} gold
|
|
tile.floor = Floor
|
|
owner.player = claimed
|
|
owner.hero = hero territory
|
|
owner.none = neutral
|
|
tile.core = Soul Core
|
|
tile.portal = Portal
|
|
portal.claimed = claimed
|
|
portal.neutral = neutral: imps can claim it
|
|
tile.gate = Hero Gate
|
|
farm.food = {0} mushrooms
|
|
lair.taken = Bed taken
|
|
lair.free = Bed free
|
|
tile.marked = marked for digging
|
|
|
|
# ---- language selection
|
|
langsel.title = Language
|
|
langsel.hint = Click a language. You can change it later in the settings.
|
|
|
|
# ---- menus
|
|
menu.subtitle = Dig. Build. Defend. Conquer.
|
|
menu.continue = Continue
|
|
menu.new = New Game
|
|
menu.load = Load Game
|
|
menu.save = Save Game
|
|
menu.settings = Settings
|
|
menu.help = Help
|
|
menu.resume = Resume
|
|
menu.main = Main Menu
|
|
menu.back = Back
|
|
menu.paused = Paused
|
|
menu.drop_hint = Tip: you can also drop a .dcsave file onto the game window to load it.
|
|
|
|
# ---- settings
|
|
set.tab.sound = Language & Sound
|
|
set.tab.camera = Camera
|
|
set.tab.graphics = Graphics
|
|
set.tab.game = Game
|
|
set.tab.keys = Keys
|
|
set.language = Language
|
|
set.volume = Sound volume
|
|
set.music = Music volume
|
|
set.mute = Mute
|
|
set.rotate_speed = Rotation speed
|
|
set.zoom_speed = Zoom speed
|
|
set.edge_scroll = Screen edge scrolling
|
|
set.invert = Invert mouse rotation
|
|
set.outlines = Tile outlines
|
|
set.wall_detail = Wall detail
|
|
set.lights = Light sources
|
|
set.ui_scale = Interface size
|
|
set.game_speed = Game speed
|
|
set.hints = Hints
|
|
set.keys_hint = Click an action and press a key. Keys already in use are swapped.
|
|
set.press_key = Press a key for: {0}
|
|
set.esc_cancel = Esc cancels
|
|
set.reset_keys = Reset keys
|
|
val.on = On
|
|
val.off = Off
|
|
val.low = Low
|
|
val.medium = Medium
|
|
val.high = High
|
|
val.normal = Normal
|
|
val.large = Large
|
|
|
|
# ---- key binding names
|
|
key.cam_forward = Camera forward
|
|
key.cam_back = Camera back
|
|
key.cam_left = Camera left
|
|
key.cam_right = Camera right
|
|
key.rotate_left = Rotate left
|
|
key.rotate_right = Rotate right
|
|
key.tilt_up = Tilt up
|
|
key.tilt_down = Tilt down
|
|
key.pause = Pause
|
|
key.mute = Sound on/off
|
|
key.volume_up = Volume up
|
|
key.volume_down = Volume down
|
|
key.outlines = Tile outlines
|
|
key.help = Help
|
|
|
|
# ---- savegames
|
|
save.saved = Game saved: {0}
|
|
save.loaded = Game loaded.
|
|
save.err_invalid = This file is not a valid DungeonCraft savegame.
|
|
save.err_version = This savegame comes from a newer version of DungeonCraft.
|
|
save.choose = Choose a savegame file ...
|
|
|
|
# ---- new game
|
|
newgame.width = Map width
|
|
newgame.height = Map height
|
|
newgame.start = Start
|
|
newgame.info = {0} portal(s), {1} guarded treasure cave(s)
|
|
|
|
# ---- walls, towers, torture
|
|
job.reinforce = Reinforcing a wall
|
|
tile.reinforced = Reinforced wall
|
|
tile.reinforced_info = heroes can hardly break through
|
|
|
|
room.torture = Torture Chamber
|
|
room.temple = Temple
|
|
tool.torture.label = Torture
|
|
tool.torture.desc = Holds one prisoner per 2 tiles. Defeated heroes are carried here and tortured until they die or defect. From 6 tiles on, Jailers come.
|
|
tool.temple.label = Temple
|
|
tool.temple.desc = Creatures pray here: more mana than studying, and it lifts their mood. From 6 tiles on, Flame Priestesses come.
|
|
tool.arrow.label = Arrows
|
|
tool.arrow.name = Arrow Tower
|
|
tool.arrow.desc = Cheap and fast. Arrows pierce up to two more heroes behind the target. Click your tower with this tool to upgrade it.
|
|
tool.cannon.label = Cannon
|
|
tool.cannon.name = Cannon Tower
|
|
tool.cannon.desc = Slow, long range, splash damage that knocks heroes back. Cannot hit targets right next to it.
|
|
tool.magic.label = Magic
|
|
tool.magic.name = Magic Tower
|
|
tool.magic.desc = Uses mana per shot. Never misses, slows the target and jumps to a second hero.
|
|
tower.arrow = Arrow Tower
|
|
tower.cannon = Cannon Tower
|
|
tower.magic = Magic Tower
|
|
cost.tower = {0} gold (upgrades {1} / {2})
|
|
cost.per_shot = , {0} mana per shot
|
|
info.tower = {0} (level {1})
|
|
info.tower_stats = Damage {0} Range {1}
|
|
info.tower_upgrade = Upgrade: {0} gold
|
|
msg.tower_upgraded = {0} upgraded to level {1}.
|
|
msg.tower_destroyed = Your {0} was destroyed!
|
|
hint.tower_other = There is already another kind of tower here.
|
|
hint.tower_max = This tower is fully upgraded.
|
|
hint.tower_where = Towers can only be built on claimed, empty floor tiles.
|
|
hint.tower_mana = Your magic towers have run out of mana.
|
|
job.repair = Repairing a tower
|
|
job.attack_tower = Attacking a tower
|
|
|
|
unit.jailer = Jailer
|
|
unit.priestess = Flame Priestess
|
|
msg.hero_captured = {0} knocked out and taken prisoner! Loot: {1} gold.
|
|
msg.defected = {0} has defected to your side!
|
|
msg.prisoner_died = {0} died under torture.
|
|
job.carry = Carrying a prisoner
|
|
job.pray = Praying
|
|
job.heal_core = Healing the Soul Core
|
|
info.unconscious = unconscious
|
|
info.carried = being carried to the torture chamber
|
|
info.tortured = being tortured
|
|
info.prison = Prisoners: {0}/{1}
|
|
|
|
msg.wave_warn_dir = Scouts report: hero wave {0} reaches the gate in 30 seconds! They plan to break in from the {1}.
|
|
msg.wave_warn_two = Scouts report: hero wave {0} reaches the gate in 30 seconds! They split up and break in from the {1} and the {2}.
|
|
dir.n = north
|
|
dir.ne = north-east
|
|
dir.e = east
|
|
dir.se = south-east
|
|
dir.s = south
|
|
dir.sw = south-west
|
|
dir.w = west
|
|
dir.nw = north-west
|
|
|
|
val.auto = Auto ({0}x)
|
|
set.render_scale = 3D resolution
|
|
|
|
hint.pickup_prisoner_where = Prisoners can only be picked up on your own territory.
|
|
hint.punch_where = The hand can only punch heroes on your own territory.
|
|
|
|
unit.chainbreaker = Chainbreaker
|
|
hint.chainbreaker_restless = The Chainbreaker is restless: it wants something to fight!
|
|
|
|
# savegames on the server
|
|
saves.name = Name:
|
|
saves.new = Save as new
|
|
saves.default_name = Wave {0} - {1}
|
|
saves.overwrite = Overwrite
|
|
saves.load = Load
|
|
saves.delete = Delete
|
|
saves.sure = Sure?
|
|
saves.meta = {3} UTC, wave {0}, map {1}, played {2}
|
|
saves.empty = No savegames on the server yet.
|
|
saves.loading = Loading the list ...
|
|
saves.wait = Please wait ...
|
|
saves.file_save = Download as file
|
|
saves.file_load = Load from file
|
|
cloud.deleted = Savegame deleted.
|
|
cloud.err_net = The savegame server cannot be reached.
|
|
cloud.err_large = The savegame is too large for the server.
|
|
cloud.err_rate = Too many requests - please wait a moment.
|
|
cloud.err_full = The savegame server is full.
|
|
cloud.err_missing = This savegame no longer exists.
|
|
cloud.err = The savegame server reported an error.
|
|
|
|
# touch interface
|
|
set.touch_ui = Touch interface
|
|
val.auto_state = Auto ({0})
|
|
cat.dig = Dig
|
|
cat.hand = Hand
|
|
cat.rooms = Rooms
|
|
cat.towers = Towers
|
|
cat.spells = Spells
|
|
cat.orders = Orders
|
|
cat.menu = Menu
|
|
help.t_tap = Tap: use the tool (hand: pick up a unit; spells, flag, towers: at that spot)
|
|
help.t_drag = Drag: dig, rooms and sell mark a rectangle; with other tools it moves the map
|
|
help.t_two = Two fingers: move the map, pinch to zoom, twist to rotate the camera
|
|
help.t_long = Long press: information about the spot; hand: drop the units there
|
|
help.t_double = Double tap with the hand: backhand own units, punch heroes on your ground
|
|
help.t_tools = Toolbar: categories open a row of tools; the menu button opens the pause menu
|
|
help.start_touch = Tap to start
|
|
|
|
# rivers and bridges
|
|
tool.bridge.label = Bridge
|
|
tool.bridge.name = Build Bridge
|
|
tool.bridge.desc = Builds a bridge over water or lava. Drag from your own ground across the river; the bridge grows tile by tile from your territory.
|
|
cost.bridge = {0} gold/tile over water, {1} over lava
|
|
hint.bridge_where = Bridges must start at your own ground: drag from your territory across the river.
|
|
hint.bridge_river = Bridges can only be built over water or lava.
|
|
msg.hero_burned = A {0} fell into the lava! +{1} gold.
|
|
msg.creature_burned = Your {0} fell into the lava.
|
|
tile.water = Underground river
|
|
tile.water_info = Nobody can wade through it. Build a bridge.
|
|
tile.lava = Lava
|
|
tile.lava_info = Whatever falls in burns. Stone bridges cross it.
|
|
tile.bridge = Wooden bridge
|
|
tile.lavabridge = Stone bridge
|
|
tile.shard = Shard of your soul core
|
|
tile.shard_info = Claim this chamber to take the shard back.
|
|
|
|
# treasures and payday
|
|
tile.silver = Silver vein
|
|
tile.ruby = Ruby vein
|
|
tile.diamond = Diamond vein
|
|
res.gold = gold
|
|
res.silver = silver
|
|
res.ruby = rubies
|
|
res.diamond = diamonds
|
|
treasury.content = Holds {0} worth of {1}
|
|
hud.payday = Payday
|
|
msg.payday_soon = Payday in {0} seconds: your creatures want {1} gold.
|
|
hint.payday_short = There is not enough gold for the coming payday. Unpaid creatures get angry!
|
|
|
|
# knight fortresses
|
|
msg.enemy_tower_destroyed = A knight {0} has fallen!
|
|
msg.vault_taken = Knight vault taken: {0} worth of treasure is yours.
|
|
msg.shard_taken = A shard of your soul core is back in your hands!
|
|
msg.bridge_torn = The knights have torn down one of your bridges!
|
|
job.tear_bridge = Tearing down a bridge
|
|
job.patrol = On patrol
|
|
job.guard = On guard
|
|
|
|
# campaign
|
|
msg.mission_start = Mission: {0}
|
|
msg.mission_won = Mission accomplished!
|
|
msg.time_up = Time is up - the knights have secured their treasures.
|
|
hud.time_left = Time
|
|
msg.tool_locked = This is not available yet in this mission.
|
|
|
|
# campaign menu and goals
|
|
menu.campaign = Campaign
|
|
menu.goals = Briefing
|
|
camp.goals_panel = Goals (click: briefing)
|
|
camp.title = The Broken Core
|
|
camp.locked = ???
|
|
camp.progress = {0} of {1} missions accomplished
|
|
camp.mission_title = Mission {0}: {1}
|
|
camp.goals = Goals
|
|
camp.time_limit = Time limit: {0}
|
|
camp.new_tools = New: {0}
|
|
camp.carry = Coming along from the last mission: {0} creatures and {1} gold.
|
|
camp.start = Start
|
|
goal.shards = Take back the shards
|
|
goal.heart = Destroy the gate of the order
|
|
goal.killall = Defeat all knights
|
|
goal.loot = Take {0} from the knight vaults
|
|
goal.towers = Raze all knight towers
|
|
goal.survive = Beat {0} waves
|
|
goal.left = ({0} left)
|
|
end.mission_won = Mission accomplished!
|
|
end.mission_won_sub = Crookfinger nods approvingly. Your strongest creatures and a fifth of the gold come along into the next mission.
|
|
end.mission_lost = Mission failed
|
|
end.mission_lost_sub = The knights are celebrating. Crookfinger suggests you try again - he has already sharpened the shovel.
|
|
end.again = Try again
|
|
end.next = Next mission
|
|
end.campaign = Campaign
|
|
end.to_campaign = Back to the campaign
|
|
|
|
# campaign story: told by old Crookfinger, the imp advisor (" | " starts a new paragraph)
|
|
camp.m01.title = A Shard in the Dark
|
|
camp.m01.story = Wake up, master. Yes, you. A hundred years ago the Order of the Lightwatch smashed your soul core and carried the shards off like trophies. What is left of you fits into one small cave, four imps and me - old Crookfinger. | The knights keep the first shard in a little outpost to the east, guarded by recruits who still believe in polished boots. Dig a way there and let your imps claim the shard chamber. Knight ground takes them a while to claim, and not while knights stand next to it.
|
|
camp.m02.title = The Border Brook
|
|
camp.m02.story = A brook! Underground! The knights think a bit of water keeps us out. Charming. | Build a bridge across it - wood is cheap, knight pride is not. The watch post on the far bank holds the next shard, and this time it has an arrow tower. Towers do not chase you: stay out of range or let your creatures tear them down.
|
|
camp.m03.title = The Guardhouse
|
|
camp.m03.story = The Lightwatch keeps a guardhouse here where young knights learn to march in circles. They call it patrolling. We call it a timetable. | Learn it, strike when they turn their backs, and wipe out the whole garrison. A training room is finally yours - training makes creatures stronger, but the bill comes on payday.
|
|
camp.m04.title = The Order Strikes Back
|
|
camp.m04.story = Well, that got their attention. The Order sends wave after wave from its gate to put out the little fire in the dark - us. | Four waves, then they run out of volunteers, or at least of enthusiasm. Build arrow towers, keep the lightning ready and do not let them touch the core.
|
|
camp.m05.title = The Gold Chambers of Hellwatch
|
|
camp.m05.story = Hellwatch is where the Order keeps its pay chests, which explains why the knights here are so cheerful: they get paid. | Their vaults hold gold, silver and even gems. Claim the vault chambers and the treasure is yours. Six thousand should cover our expenses. And our hurt feelings.
|
|
camp.m06.title = The Bridge of the Lightwatch
|
|
camp.m06.story = The Lightwatch built a bridge over the great river and put a gate at its end, with a banner that has a sun on it. Of course it has a sun on it. | Destroy the gate of the order and the outpost collapses into polite panic. They brought cannons, by the way. Cannons push your creatures around - keep them close together.
|
|
camp.m07.title = Lava Ground
|
|
camp.m07.story = Lava ground. Warm, cosy, a bit too bright. Wooden bridges would burn here, so you build stone ones: dearer, but fireproof. | Whatever is pushed into the lava is gone for good, knights included. Especially knights. The shard lies in the fortress beyond the glow. And a torture chamber is open to you now - some prisoners can be persuaded to change sides.
|
|
camp.m08.title = The Raid
|
|
camp.m08.story = A raid! No shard today, just cash. Two vault keeps, stuffed with the tithes of the Order. | You have fifteen minutes before they bring their treasure to safety, and a few hired thugs to get going. Take eight thousand worth from their vaults. Quickly, master - Crookfinger has debts.
|
|
camp.m09.title = The Twin Keeps
|
|
camp.m09.story = Two keeps on both banks of a river, each guarding a shard. The knights call them the Brothers. One brother fusses about his boots, the other about his hair. | Take both shards. The river has knight bridges: claim them, or the knights will use them to visit you.
|
|
camp.m10.title = The Siege
|
|
camp.m10.story = The Order is angry. Properly angry, with trumpets. Six waves will march against your halls. | The temple and the magic tower are ready - pray, pay and hold. If the core still glows after the sixth wave, they will need a new recruiting song.
|
|
camp.m11.title = Patrol Paths
|
|
camp.m11.story = This fortress runs like clockwork: four patrols march around the courtyard, and every corner has a tower looking at it. | Study their rounds, cut them off one by one, and when nothing in silver armour moves any more, the place is ours.
|
|
camp.m12.title = Fire and Water
|
|
camp.m12.story = Fire on one side, water on the other, and in between a fortress with a shard and a gate. The knights built it to show off. | Cross both rivers, destroy the gate of the order and take the shard. And mind which bridge you are standing on.
|
|
camp.m13.title = The Treasure House of the Order
|
|
camp.m13.story = The treasure house of the Order: thirteen thousand worth in the vaults - their whole retirement plan. | Claiming vaults makes noise, so the garrison will come running. Plan accordingly. Or do not, and enjoy the fireworks.
|
|
camp.m14.title = The Ring of Towers
|
|
camp.m14.story = Eight towers in a ring, upgraded to the very top. The commander here believes in walls and arrows the way imps believe in lunch. | Raze every single tower. Your creatures attack towers they can reach - send them with the flag and keep the healing spell handy.
|
|
camp.m15.title = Beneath the Current
|
|
camp.m15.story = No portal down here. No new recruits. Just what you brought, what I could hire, and a fortress across a cold, fast river. | Defeat every knight with the army you have. Every creature counts - keep them fed, paid and angry.
|
|
camp.m16.title = Counterstrike
|
|
camp.m16.story = Beyond the lava the gate of the order keeps sending waves, and it will not stop until the gate falls. | Hold your line, then push. Break the gate and their counterattack dies with it.
|
|
camp.m17.title = The Bridge Town
|
|
camp.m17.story = A whole town on bridges: three rivers, two keeps, two shards and plenty of treasure. Knights love bridges - they tear down yours and keep their own. | Take both shards and six thousand from their vaults.
|
|
camp.m18.title = The Marshal's Lava Citadel
|
|
camp.m18.story = Marshal Gerold the Unbending sits in his lava citadel, a paladin who has never bent anything - not his knee, not his opinion. | His gate guards the road to the Grand Master. Break it. Gerold will try to break you first.
|
|
camp.m19.title = The Last Watch
|
|
camp.m19.story = Three keeps hold the last shards before the citadel. The Order has thrown everything it has left into them, including its last good mood. | Take all three shards. After this, only one old man in shiny armour stands between you and your core.
|
|
camp.m20.title = The Grand Master
|
|
camp.m20.story = Grand Master Valerian Brightshield waits in his citadel beyond the great river, with the last shard and the gate of the order. He has prayed, polished and prepared for a hundred years. | Destroy his gate, take back the shard and make your core whole again. I will be right behind you. Well behind you.
|
|
camp.epilogue = The last shard sinks into the core, and the darkness breathes again. Somewhere above, the Order of the Lightwatch is writing a very long report. | Crookfinger has made tea. You are whole, master. The underworld is yours.
|
|
lair.arrivals = {0} free beds: new creatures arrive at {1}% speed
|
|
job.help = Helping
|
|
|
|
# ranks (levels 1-10)
|
|
info.rank = Rank: {0}
|
|
rank.1 = Recruit
|
|
rank.2 = Private
|
|
rank.3 = Lance Corporal
|
|
rank.4 = Corporal
|
|
rank.5 = Sergeant
|
|
rank.6 = Staff Sergeant
|
|
rank.7 = Master Sergeant
|
|
rank.8 = Captain
|
|
rank.9 = Colonel
|
|
rank.10 = Warlord
|
|
|
|
# aerie and flying creatures
|
|
tool.aerie.label = Aerie
|
|
tool.aerie.desc = Perches and nests for flying creatures. 4+ tiles attract giant bats; with a torture chamber chain gargoyles, with a library arcane owls; a big aerie (16+) and treasury (16+) may lure an ember wyrm. Flyers cross water and lava.
|
|
room.aerie = Aerie
|
|
unit.bat = Giant Bat
|
|
unit.gargoyle = Chain Gargoyle
|
|
unit.owl = Arcane Owl
|
|
unit.wyrm = Ember Wyrm
|
|
job.rest = Recovering in the aerie
|
|
job.torment = Working on a prisoner
|