- manifest.webmanifest (full screen, any orientation), icons 192/512/maskable/apple-touch - sw.js: network first, cache as offline fallback, the savegame API is never cached - registered only over HTTPS or on localhost; nginx serves the manifest type - README: installing, HTTPS requirement Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
25 lines
718 B
Nginx Configuration File
25 lines
718 B
Nginx Configuration File
server {
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listen 80;
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root /usr/share/nginx/html;
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index index.html;
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# test build: always reload fresh files
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add_header Cache-Control "no-cache";
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location / {
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try_files $uri $uri/ =404;
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}
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# installable app (PWA)
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location ~ \.webmanifest$ {
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default_type application/manifest+json;
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try_files $uri =404;
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}
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# savegame service (server/). Resolved at request time, so the game still starts without it;
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# the game then falls back to savegame files.
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location /api/ {
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resolver 127.0.0.11 valid=10s ipv6=off;
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set $saves http://saves:8080;
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proxy_pass $saves;
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client_max_body_size 2m;
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proxy_read_timeout 15s;
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}
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}
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