Files
dungeoncraft/nginx.conf
T
Richard ZinkandClaude Opus 5.5 7f4324abca Server-side savegames: Rust service with a shared savegame list in the menu, fallback to files
- server/: small axum service storing savegames as files (1 MB each, 500 MB total, rate limit)
- docker compose: second container with a volume; nginx forwards /api/
- JS plugin: asynchronous HTTP requests polled by the game
- Save/Load open a list page (name field, new, overwrite, load, delete with confirmation)
- Without a reachable service the game keeps using savegame files and the browser autosave

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 09:31:36 +01:00

20 lines
575 B
Nginx Configuration File

server {
listen 80;
root /usr/share/nginx/html;
index index.html;
# test build: always reload fresh files
add_header Cache-Control "no-cache";
location / {
try_files $uri $uri/ =404;
}
# savegame service (server/). Resolved at request time, so the game still starts without it;
# the game then falls back to savegame files.
location /api/ {
resolver 127.0.0.11 valid=10s ipv6=off;
set $saves http://saves:8080;
proxy_pass $saves;
client_max_body_size 2m;
proxy_read_timeout 15s;
}
}