2.4 KiB
2.4 KiB
Soul core heart - generated 3D model
Generated on 2026-11-07 with fal.ai. The prompt was written from the game's procedural soul core
(draw_throne and draw_heart in src/render3d.rs): an obsidian stepped throne, four curved spikes
with bone tips, iron chains holding a beating crystal heart, and glowing veins.
Step 1: concept image
- Model:
fal-ai/flux-2-pro - Settings:
image_size: square_hd(1024x1024),output_format: png,seed: 4711 - Result:
concept.png
Prompt:
A single dark-fantasy game prop, the "soul core" of an evil dungeon master, isometric three-quarter front view, full object visible and centered, on a plain neutral light-grey studio background, no floor, no scenery, no text.
The prop: a squat stepped pyramid throne of polished black-purple obsidian, four square tiers getting smaller towards the top. At each of the four corners of the base stands a short obsidian pillar, and from each pillar a thick curved obsidian spike rises and leans slightly outwards, its tip capped with yellowed bone. From near the top of every spike a heavy dark iron chain sags inwards and holds a floating heart.
The heart: a faceted crystal heart of deep blood-red ruby, classic heart shape with two rounded lobes and a pointed bottom, hovering about one heart-height above the top tier, held in the air only by the four chains. It glows from inside with hot red-orange light, a few brighter facets catch the light, faint embers drift upwards from it. Thin glowing red veins run across the obsidian steps from below the heart.
Style: stylized low-to-mid poly game asset, chunky readable silhouette, clean shapes, hand-painted textures, like a strategy game building seen from above. Even soft lighting, sharp focus, the whole prop fits in the frame with margin.
Step 2: image to 3D
- Model:
fal-ai/hunyuan-3d/v3.1/pro/image-to-3d - Input:
concept.png(front view only, no extra views) - Settings:
generate_type: Normal(textured),face_count: 100000,enable_pbr: false - Result:
soul-core-heart.glb(about 20 MB, texture baked in), previewpreview.png
No text prompt is used in this step. The model only sees the concept image.
Notes
- The throne, the chains and the heart are one fused mesh. The heart cannot be animated on its own; for a beating heart, generate it as a separate model (see below).
- In the concept the heart rests on a small glowing pedestal instead of floating freely.