Unicode glyph lookup instead of CP437 codes, rope and double-strand frames with clean title ends, progress bars in eighth blocks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2.0 KiB
Credits
Font: Dinowyde bitmap font
- Author: mby – https://mby.itch.io/
- License: Creative Commons Attribution 4.0 International (CC BY 4.0) – https://creativecommons.org/licenses/by/4.0/
- File:
assets/dinowyde_1x.png(unmodified, work-in-progress version of the font). 6x8 px glyphs ordered by Unicode: Latin with all European accents, Greek, Cyrillic and many symbols. In the game it is scaled by integer factors and tinted; characters the sheet does not draw yet (arrows, card suits, smileys, notes, ...) come from DINOBYTE (below). assets/dinowyde_wip.pngis the font's overview sheet (which Unicode blocks are where).
Font: DINOBYTE bitmap font (for the characters Dinowyde does not have yet)
- Author: mby – https://mby.itch.io/dinobyte
- License: Creative Commons Attribution 4.0 International (CC BY 4.0) – https://creativecommons.org/licenses/by/4.0/
- File:
assets/dbyte_1x.png(unmodified, CP437). The swapped glyphs ö/ò are corrected in the character mapping, not in the file.
Made with Claude Code
The game was developed with the help of Claude Code, Anthropic's AI coding assistant. The small pixel-art mark next to the note on the title and login screens is a rendition of the Claude Code logo. Claude, Claude Code and Anthropic are trademarks of Anthropic; the mark only credits the tool and is not covered by the MIT licence of this project.
Made with qwen3.8-flash-next-iq3xxs, Strata and OpenCode
Parts of the game were also developed with the language model qwen3.8-flash-next-iq3xxs, run with Strata in OpenCode. The two small pixel-art marks next to the second note on the title and login screens are renditions of the Qwen and the OpenCode logo. Qwen and OpenCode are trademarks of their respective owners; the marks only credit the tools and are not covered by the MIT licence of this project.
Everything else
Code, procedural graphics and game design: the DungeonCraft project.