90 lines
3.1 KiB
Markdown
90 lines
3.1 KiB
Markdown
# Furniture materials (2026-11-07)
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Textures for the furniture boxes of `src/props.rs` (`Mat`, `mc`): every box of a material gets the
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texture on all sides, tinted by the box's own colour, so the furniture keeps its colours and gains
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detail (book spines with titles, a spellbook page with script, straw dummies, wood grain, ...).
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`fal-ai/flux-2-pro`, `image_size: square_hd`, `seed: 4400`; the material's sentence followed by:
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```text
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Square texture seen straight on, flat even lighting, no shadows, no vignette, no border, no text unless asked. Hand-painted pixel art style for a dark-fantasy dungeon strategy game: chunky clear shapes, crisp edges, readable at small size. Fills the whole image.
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```
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## wood
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```text
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Light weathered wooden planks running vertically with clear wood grain, knots and a few nail heads, in light neutral beige tones.
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```
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## stone
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```text
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A rough block of light grey stone with chisel marks, small pits and a few fine cracks, in light neutral grey tones.
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```
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## iron
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```text
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Light grey forged iron with hammer dents, scratches and a few rivets near the edges, in light neutral grey tones.
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```
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## cloth
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```text
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Woven fabric with a visible coarse weave, soft folds and a simple embroidered border near the edges, in light neutral off-white tones.
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```
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## straw
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```text
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Bundled straw and sackcloth: coarse burlap with straw sticking out, stitched seams, in light neutral beige tones.
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```
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## fur
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```text
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Thick shaggy animal fur with tufts and strands, in light neutral beige-grey tones.
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```
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## book
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```text
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The spine of one old leather-bound book standing upright, filling the whole image: two raised bands near the top and the bottom, a gilded frame and a short line of golden title letters in the middle, worn leather, in light neutral tones.
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```
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## paper
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```text
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An open page of an old spellbook filling the whole image: yellowed parchment with many lines of dark handwritten script, a small drawn magic circle and a red initial letter, in light neutral tones.
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```
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## crystal
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```text
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A cut gemstone surface seen close: many sharp triangular and kite-shaped facets with bright edges and darker faces, a few internal glints, in light neutral grey tones.
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```
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The soul core's heart (its lobes) and the buildings use the materials too: `props::auto_cube`
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picks one for every box of the buildings by its colour and shape.
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## Processing
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`tools/make_material.py` crops (stone and the book lay on white), turns the picture into grey
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detail with a mean brightness of 0.8 (the page keeps its colours) and scales to 64x64 (high-res)
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and 16x16 (pixel art):
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```bash
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T=tools/make_material.py
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python3 $T wood-raw.png wood
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python3 $T stone-raw.png stone --crop 0.15,0.15,0.75,0.6
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python3 $T iron-raw.png iron --crop 0.1,0.1,0.9,0.9
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python3 $T cloth-raw.png cloth --crop 0.12,0.12,0.88,0.88 --mean 0.85
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python3 $T straw-raw.png straw --crop 0.05,0.05,0.95,0.95
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python3 $T fur-raw.png fur
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python3 $T book-raw.png book --trim --mean 0.75
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python3 $T paper-raw.png paper --color --crop 0.04,0.04,0.96,0.96 --mean 0.8
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python3 $T crystal-raw.png crystal --crop 0.1,0.1,0.9,0.9 --mean 0.75
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```
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Copied to `assets/textures/mat/`.
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