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# Credits
## Font: DINOBYTE bitmap font
- Author: **mby** – https://mby.itch.io/dinobyte
- License: **Creative Commons Attribution 4.0 International (CC BY 4.0)** – https://creativecommons.org/licenses/by/4.0/
- File: `assets/dbyte_1x.png` (unmodified). In the game it is scaled by integer factors and tinted. The swapped glyphs ö/ò are corrected in the character mapping, not in the file.
## Made with Claude Code
The game was developed with the help of [Claude Code](https://claude.com/claude-code), Anthropic's AI coding assistant. The small pixel-art mark next to the note on the title and login screens is a rendition of the Claude Code logo. Claude, Claude Code and Anthropic are trademarks of Anthropic; the mark only credits the tool and is not covered by the MIT licence of this project.
## Made with qwen3.8-flash-next-iq3xxs, Strata and OpenCode
Parts of the game were also developed with the language model qwen3.8-flash-next-iq3xxs, run with Strata in [OpenCode](https://opencode.ai). The two small pixel-art marks next to the second note on the title and login screens are renditions of the Qwen and the OpenCode logo. Qwen and OpenCode are trademarks of their respective owners; the marks only credit the tools and are not covered by the MIT licence of this project.
## Everything else
Code, procedural graphics and game design: the DungeonCraft project.