- title screen (continue/new/load/settings/help) and Esc pause menu - settings: language & sound, camera, graphics, game, rebindable keys; stored in localStorage and in every savegame (always applied on load) - savegames as JSON (.dcsave): download, load via file picker or drag & drop - autosave to localStorage every 2 minutes and when the tab is hidden/closed - configurable wall detail, light count, interface size, game speed, hints - audio behind a cargo feature so native tests run (cargo test --no-default-features) - savegame round-trip test Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DungeonCraft
An original dungeon building & defence game that runs in the browser (Rust + macroquad, compiled to WebAssembly).
Dig out your underground realm, claim the portal to attract creatures, keep them fed, rested and paid, fend off endless hero waves that adapt to your army – and finally destroy the Hero Gate.
- 3D isometric view with a freely rotatable and tiltable camera
- Procedural pixel art, irregular cave walls, flickering torch light
- CP437 text-mode style interface with the DINOBYTE bitmap font
- English and German (language files in
lang/, easy to extend)
See DESIGN.md for all design decisions and CREDITS.md for third-party assets.
Running
The easiest way is Docker; the image builds the WASM file and serves it with nginx:
docker compose up -d --build
# open http://localhost:18093
Building without Docker
Requirements: Rust with the wasm32-unknown-unknown target.
rustup target add wasm32-unknown-unknown
cargo build --release --target wasm32-unknown-unknown
cp target/wasm32-unknown-unknown/release/dungeoncraft.wasm www/
cp ~/.cargo/registry/src/*/macroquad-*/js/mq_js_bundle.js www/
python3 -m http.server 8080 -d www # open http://localhost:8080
Testing the game logic
The game logic (src/game.rs, src/map.rs) does not depend on macroquad. The tests (a headless simulation of whole games and a savegame round trip) run natively without the audio feature:
cargo test --release --no-default-features
Controls
| Input | Action |
|---|---|
| Esc | Pause menu (save, load, settings) |
| Left click / drag | Use the active tool (dig and rooms: drag a rectangle) |
| Right click | Drop a unit from your hand |
| Right drag, WASD, arrows, screen edge | Move the camera |
| Middle drag, Q/E, R/F | Rotate / tilt the camera |
| Mouse wheel | Zoom |
| 1–9, 0, X, V | Select a tool or spell |
| P / Space | Pause |
| M, +/- | Sound on/off, volume |
| G | Tile outlines on/off |
| H | Help |
All keys except Esc and the arrow keys can be changed in Settings → Keys.
Savegames
Use Save Game in the pause menu to download a .dcsave file (JSON). Load it again via Load Game or by dropping the file onto the game window. The game also autosaves into the browser every two minutes and when the tab is closed; Continue on the title screen resumes from there.
Adding a language
- Copy
lang/en.langtolang/<code>.langand translate the texts (placeholders{0},{1}stay as they are). - Add the file to
SOURCESinsrc/i18n.rs. - Note: the DINOBYTE font only covers the CP437 character set.