- in-game texts moved to lang/en.lang and lang/de.lang (key = text, placeholders) - game logic emits message keys + args, translated at display time - localStorage access via own miniquad JS plugin (www/dc_plugin.js) - code comments, DESIGN.md, CREDITS.md translated; README.md added Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2.1 KiB
2.1 KiB
DungeonCraft
An original dungeon building & defence game that runs in the browser (Rust + macroquad, compiled to WebAssembly).
Dig out your underground realm, claim the portal to attract creatures, keep them fed, rested and paid, fend off endless hero waves that adapt to your army – and finally destroy the Hero Gate.
- 3D isometric view with a freely rotatable and tiltable camera
- Procedural pixel art, irregular cave walls, flickering torch light
- CP437 text-mode style interface with the DINOBYTE bitmap font
- English and German (language files in
lang/, easy to extend)
See DESIGN.md for all design decisions and CREDITS.md for third-party assets.
Running
The easiest way is Docker; the image builds the WASM file and serves it with nginx:
docker compose up -d --build
# open http://localhost:18093
Building without Docker
Requirements: Rust with the wasm32-unknown-unknown target.
rustup target add wasm32-unknown-unknown
cargo build --release --target wasm32-unknown-unknown
cp target/wasm32-unknown-unknown/release/dungeoncraft.wasm www/
cp ~/.cargo/registry/src/*/macroquad-*/js/mq_js_bundle.js www/
python3 -m http.server 8080 -d www # open http://localhost:8080
Testing the game logic
The game logic (src/game.rs, src/map.rs) does not depend on macroquad and contains a headless simulation test.
Controls
| Input | Action |
|---|---|
| Left click / drag | Use the active tool (dig and rooms: drag a rectangle) |
| Right click | Drop a unit from your hand |
| Right drag, WASD, arrows, screen edge | Move the camera |
| Middle drag, Q/E, R/F | Rotate / tilt the camera |
| Mouse wheel | Zoom |
| 1–9, 0, X, V | Select a tool or spell |
| P / Space | Pause |
| M, +/- | Sound on/off, volume |
| G | Tile outlines on/off |
| H | Help |
Adding a language
- Copy
lang/en.langtolang/<code>.langand translate the texts (placeholders{0},{1}stay as they are). - Add the file to
SOURCESinsrc/i18n.rs. - Note: the DINOBYTE font only covers the CP437 character set.