3D viewer EM shader: phosphor-green illumination instead of white
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@@ -273,7 +273,7 @@
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if (RENDER_MODE === "em") {
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return new THREE.ShaderMaterial({
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uniforms: {
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uColor: { value: new THREE.Color(0xd6d6d6) },
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uColor: { value: new THREE.Color(0x66ff88) },
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uLightDir: { value: new THREE.Vector3(0.6, 0.9, 0.4).normalize() }
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},
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vertexShader: EM_VERT,
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