zink pushed to main at zink/dungeoncraft 2026-11-08 00:29:43 +01:00
7e2e638e05 Brighter obsidian for the soul core thrones, so their stone shows
zink pushed to main at zink/dungeoncraft 2026-11-08 00:28:25 +01:00
04d9d719d7 Desktop self test: DC_SHOT starts the demo map or a savegame, takes a screenshot and quits
zink pushed to main at zink/dungeoncraft 2026-11-08 00:13:31 +01:00
d7b6d6de7e Heart sounds: the hurt soul core beats softly, the rival hearts creak, chime and bubble nearby
9800ce7156 Holiday music: a dark carol for Christmas, a spring tune for Easter, a harpsichord dance for Halloween
Compare 2 commits »
zink pushed to main at zink/dungeoncraft 2026-11-08 00:11:50 +01:00
65ed76865d Generated gear parts (helmet, shoulder pieces, crown, cape, horns, plume) instead of drawn shapes
zink pushed to main at zink/dungeoncraft 2026-11-08 00:06:38 +01:00
af330c09b7 The dead leave remains for good: a pool of blood and bones, armour bits from heroes, splinters from machines; dust where they fall
zink pushed to main at zink/dungeoncraft 2026-11-08 00:05:43 +01:00
8d2362fc11 Bestiary portraits in the high-res style: a painted pixel-art bust for every creature
zink pushed to main at zink/dungeoncraft 2026-11-08 00:04:27 +01:00
a24fc51605 Holiday headwear on every unit: Christmas hats, carved pumpkins, bunny ears
zink pushed to main at zink/dungeoncraft 2026-11-08 00:01:45 +01:00
6ff1cc5f8d High-res textures built on first use: no cost in the pixel-art style, the 128x128 atlas only when zoomed in
zink pushed to main at zink/dungeoncraft 2026-11-07 23:51:37 +01:00
fb71009110 Walk and attack animations for knight and kobold; the dead topple, sink and fade (death animations where drawn)
zink pushed to main at zink/dungeoncraft 2026-11-07 23:49:01 +01:00
16e299d1f1 Mossgrim's heart: a gnarled moss-grown tree rising from the throne, the heart glowing in its hollow
zink pushed to main at zink/dungeoncraft 2026-11-07 23:44:44 +01:00
45060e85b7 The other masters' hearts: Mossgrim a mossy knot of branches, Lady Nightwell a blue lily, Saffrax a golden sun in brass rings, each with its own beat
zink pushed to main at zink/dungeoncraft 2026-11-07 23:43:26 +01:00
d87f862199 Buildings textured by material (stone, iron, wood, cloth); the heart in crystal facets
zink pushed to main at zink/dungeoncraft 2026-11-07 23:41:16 +01:00
d951c16902 High-res interface icons: tools, towers, traps, doors, spells, orders and siege
zink pushed to main at zink/dungeoncraft 2026-11-07 23:36:18 +01:00
37e5250c52 Bestiary room pictures from the high-res atlas in the high-res style
zink pushed to main at zink/dungeoncraft 2026-11-07 23:33:42 +01:00
0ada04f4fb High-res: bestiary shows the detailed sprites, toolbar buttons on stone
zink pushed to main at zink/dungeoncraft 2026-11-07 23:32:30 +01:00
ffad92b641 Detailed sprites: frames for walk and attack animations, gear laid over them, hit flash in the shader, 32x32 level in its own texture
zink pushed to main at zink/dungeoncraft 2026-11-07 23:21:59 +01:00
01e5326721 Detailed imp-style sprites for all 30 creatures in the high-res style; sprite texture in bands
zink pushed to main at zink/dungeoncraft 2026-11-07 23:04:35 +01:00
210f17773a Debug demo map: four allied masters with every room and creature against an endless hero gate
zink pushed to main at zink/dungeoncraft 2026-11-07 22:50:48 +01:00
5f70992cfb Room and tool buttons draw from the high-res atlas in the high-res style
zink pushed to main at zink/dungeoncraft 2026-11-07 22:49:29 +01:00
8c33051913 Desktop builds with their own profile: thin LTO and 16 codegen units, compiled on all cores