Richard Zink
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36a8493b27
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meteor showers: use gl.canvas for meteor point size
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2026-10-13 08:20:03 +02:00 |
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Richard Zink
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0f22aad650
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meteor showers: add debug shower and known radiant streaks
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2026-10-13 08:10:55 +02:00 |
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Richard Zink
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22e2bae5bd
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emergency: apply emergency blue tone variation in renderer
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2026-10-13 07:50:31 +02:00 |
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Richard Zink
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3a516fbce5
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emergency: prioritize longer emergency routes
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2026-10-13 07:44:54 +02:00 |
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Richard Zink
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6508abdd77
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emergency: scale emergency vehicles map-wide and strengthen flashing
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2026-10-13 07:41:22 +02:00 |
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Richard Zink
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f06c50409a
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emergency: select routes that pass near the start city
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2026-10-13 07:31:29 +02:00 |
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Richard Zink
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4cb1e3a704
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emergency: fix reversed route distance rebase
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2026-10-13 07:28:19 +02:00 |
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Richard Zink
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d1d06b4fa5
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emergency: add route selection failure debug
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2026-10-13 07:26:31 +02:00 |
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Richard Zink
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122ca77106
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emergency: rebase reversed route distances
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2026-10-13 07:25:05 +02:00 |
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Richard Zink
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06a6f3cf71
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cars: halve density and bias traffic toward motorways
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2026-10-13 07:24:32 +02:00 |
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Richard Zink
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92bb9e651c
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emergency: widen route fallback and include motorway chains
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2026-10-13 07:21:06 +02:00 |
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Richard Zink
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4ac48b188a
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car: cap road chain stitching to avoid Set overflow
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2026-10-13 07:14:19 +02:00 |
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Richard Zink
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03ae45e0e5
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emergency: make emergency lights visible outside night
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2026-10-13 07:08:20 +02:00 |
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Richard Zink
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4f5cae83c9
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emergency: add vehicle debug output
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2026-10-13 07:02:22 +02:00 |
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Richard Zink
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febea9f1c5
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contrails: fix CT2 shader precision mismatch
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2026-10-13 06:55:54 +02:00 |
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Richard Zink
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8f085e0db0
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emergency: randomize route selection near start city
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2026-10-13 06:52:39 +02:00 |
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Richard Zink
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fec1941e12
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emergency: add nearest-city emergency vehicle routes
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2026-10-13 06:43:09 +02:00 |
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Richard Zink
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6553d2fd1d
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weather: add dynamic procedural snow cover
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2026-10-13 05:43:04 +02:00 |
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Richard Zink
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92dd812072
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weather: add wet road glow and light halos
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2026-10-12 23:06:53 +02:00 |
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Richard Zink
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fb113e2e2d
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weather: add lightning flashes during storms
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2026-10-12 22:46:48 +02:00 |
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Richard Zink
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e3ce9119fe
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weather: add rain and snow screen overlays
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2026-10-12 22:37:45 +02:00 |
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Richard Zink
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65e31a5302
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weather: add synthetic rain and snow simulation states
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2026-10-12 22:27:32 +02:00 |
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Richard Zink
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e3250a34da
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cars: add time-based traffic profile with weekend and Sunday peaks
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2026-10-12 21:54:43 +02:00 |
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Richard Zink
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e8ff7ee714
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camera: bank the view when the flight path curves
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2026-10-12 21:23:54 +02:00 |
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Richard Zink
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1fe214f403
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clouds: retune weather coverage and make night follow weather
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2026-10-12 21:19:57 +02:00 |
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Richard Zink
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d5fb1f12c4
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docs: add render diagrams and complete config examples
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2026-10-12 21:15:24 +02:00 |
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Richard Zink
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45e35982da
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clouds: advect cloud field with Open-Meteo wind
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2026-10-12 21:00:23 +02:00 |
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Richard Zink
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0d8a5f93d3
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sky: add Keplerian planets as colored larger points
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2026-10-12 20:51:41 +02:00 |
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Richard Zink
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dd36976712
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contrails: rewrite shader with world-space wispy cloud noise
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2026-10-12 20:29:25 +02:00 |
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Richard Zink
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b76b4fe4f2
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contrails: raise alpha floor after rough shader
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2026-10-12 20:23:29 +02:00 |
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Richard Zink
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7e603d7677
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contrails: rougher wispy shader with 2D fbm breakup
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2026-10-12 20:21:59 +02:00 |
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Richard Zink
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c15351115f
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cars: test tertiary and residential vehicle layer in a local window
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2026-10-12 20:16:35 +02:00 |
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Richard Zink
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81791baa09
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cars: allow sparse vehicle lights on remote side roads
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2026-10-12 20:13:12 +02:00 |
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Richard Zink
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1f621d749a
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cars: distribute lights by density and scale point size with render resolution
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2026-10-12 20:08:42 +02:00 |
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Richard Zink
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50c96ceae4
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contrails: add jagged edges and restore 5 minute lifetime
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2026-10-12 19:52:23 +02:00 |
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Richard Zink
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1da34c913b
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contrails: implement simple robust contrail ribbon pass
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2026-10-12 19:50:02 +02:00 |
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Richard Zink
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adad36881a
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contrails: restore renderer and add debug strength floor
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2026-10-12 19:42:29 +02:00 |
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Richard Zink
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01203b361a
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contrails: force high visibility for debugging
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2026-10-12 19:41:54 +02:00 |
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Richard Zink
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ce74fa5f6a
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contrails: disable depth test so exaggerated terrain does not hide them
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2026-10-12 19:30:11 +02:00 |
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Richard Zink
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b7764ad03f
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flights: render aircraft and contrails after clouds
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2026-10-12 19:24:20 +02:00 |
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Richard Zink
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4748adc0a1
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curvature: bend roads, city lights, flights and contrails
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2026-10-12 19:08:50 +02:00 |
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Richard Zink
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60758b1168
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clouds: raise weather coverage floor so clouds stay visible
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2026-10-12 18:57:12 +02:00 |
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Richard Zink
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b65936d44d
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clouds: tune cloud coverage by weather density
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2026-10-12 18:55:47 +02:00 |
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Richard Zink
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20af6dcdd5
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clouds: use real terrain height for cloud occlusion
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2026-10-12 18:32:53 +02:00 |
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Richard Zink
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3cc741e86f
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clouds: occlude clouds only for terrain above cloud deck
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2026-10-12 18:25:27 +02:00 |
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Richard Zink
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8d4ea42e2f
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clouds: keep clouds after front haze
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2026-10-12 18:24:30 +02:00 |
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Richard Zink
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06e0410cb0
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clouds: render clouds before front haze
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2026-10-12 18:23:11 +02:00 |
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Richard Zink
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de7850d6db
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clouds: raise cloud top to 20 km and disable terrain occlusion for test
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2026-10-12 18:17:16 +02:00 |
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Richard Zink
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6802f83d1d
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clouds: use curved cloud layer and allow clouds over terrain
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2026-10-12 18:13:54 +02:00 |
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Richard Zink
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d9da8fdb47
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clouds: render clouds after front haze for visibility test
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2026-10-12 18:10:33 +02:00 |
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