Wood: giant mushrooms underground, felled by imps; wooden bridges and doors cost wood
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+8
-1
@@ -64,6 +64,7 @@ msg.flag_removed = Útočná vlajka odstraněna. Tví tvorové se vracejí.
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msg.flag_set = Útočná vlajka vztyčena! Bojeschopní tvorové se u ní shromáždí.
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msg.flag_set = Útočná vlajka vztyčena! Bojeschopní tvorové se u ní shromáždí.
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msg.creature_leaves = Nespokojený tvor opouští tvou říši: {0}!
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msg.creature_leaves = Nespokojený tvor opouští tvou říši: {0}!
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msg.no_gold = Nedostatek zlata!
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msg.no_gold = Nedostatek zlata!
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msg.no_wood = Nedostatek dřeva! Pokácej obří houby (nebo stromy) krumpáčem.
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msg.sold = Místnosti prodány: +{0} zlata.
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msg.sold = Místnosti prodány: +{0} zlata.
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msg.no_mana_bolt = Nedostatek many na blesk.
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msg.no_mana_bolt = Nedostatek many na blesk.
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msg.no_mana_heal = Nedostatek many na léčení.
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msg.no_mana_heal = Nedostatek many na léčení.
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@@ -124,6 +125,7 @@ ui.key = Klávesa: {0}
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# ---- HUD
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# ---- HUD
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hud.gold = Zlato
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hud.gold = Zlato
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hud.wood = Dřevo
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hud.mana = Mana
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hud.mana = Mana
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hud.core = Jádro
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hud.core = Jádro
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hud.gate = Brána
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hud.gate = Brána
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@@ -402,7 +404,8 @@ tool.bridge.desc = Postaví most přes vodu nebo lávu. Táhni z vlastní země
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tool.drawbridge.label = Padací most
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tool.drawbridge.label = Padací most
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tool.drawbridge.name = Postavit padací most
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tool.drawbridge.name = Postavit padací most
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tool.drawbridge.desc = Most, který můžeš vytáhnout: táhni přes řeku a postav ho, kliknutím přepínáš: dole, nahoře, automaticky (zvedne se, když se blíží nepřátelé). Dřevo nad vodou hoří, kámen nad lávou ne.
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tool.drawbridge.desc = Most, který můžeš vytáhnout: táhni přes řeku a postav ho, kliknutím přepínáš: dole, nahoře, automaticky (zvedne se, když se blíží nepřátelé). Dřevo nad vodou hoří, kámen nad lávou ne.
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cost.bridge = {0} zlata/políčko přes vodu, {1} přes lávu
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cost.bridge = {0} zlata + {1} dřeva/pole nad vodou, {2} zlata nad lávou
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cost.drawbridge = {0} zlata + {1} dřeva/pole nad vodou, {2} zlata nad lávou
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hint.bridge_where = Mosty musí začínat na tvé zemi: táhni ze svého území přes řeku.
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hint.bridge_where = Mosty musí začínat na tvé zemi: táhni ze svého území přes řeku.
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hint.bridge_fire = Dřevěné mosty hoří: drž ohnivé pasti, ohnivý dech a blesky dál od nich – kamenné mosty nad lávou nehoří.
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hint.bridge_fire = Dřevěné mosty hoří: drž ohnivé pasti, ohnivý dech a blesky dál od nich – kamenné mosty nad lávou nehoří.
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hint.bridge_river = Mosty lze stavět jen přes vodu nebo lávu.
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hint.bridge_river = Mosty lze stavět jen přes vodu nebo lávu.
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@@ -414,6 +417,9 @@ tile.lava = Láva
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tile.lava_info = Co do ní spadne, shoří. Přecházejí ji kamenné mosty.
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tile.lava_info = Co do ní spadne, shoří. Přecházejí ji kamenné mosty.
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tile.bridge = Dřevěný most
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tile.bridge = Dřevěný most
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tile.lavabridge = Kamenný most
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tile.lavabridge = Kamenný most
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tile.mushroom = Obří houba
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tile.tree = Strom
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tile.plant_info = Označ krumpáčem: skřítek ho pokácí za {0} dřeva.
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tile.drawbridge = Padací most
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tile.drawbridge = Padací most
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tile.drawbridge_up = Vytažený
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tile.drawbridge_up = Vytažený
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tile.drawbridge_down = Spuštěný
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tile.drawbridge_down = Spuštěný
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@@ -1198,6 +1204,7 @@ ed.terrain.silver = Stříbrná žíla
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ed.terrain.ruby = Rubínová žíla
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ed.terrain.ruby = Rubínová žíla
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ed.terrain.diamond = Diamantová žíla
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ed.terrain.diamond = Diamantová žíla
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ed.terrain.steel = Ocelová zeď
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ed.terrain.steel = Ocelová zeď
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ed.terrain.mushroom = Obří houba
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ed.place.core = Jádro duše
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ed.place.core = Jádro duše
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ed.place.portal = Portál
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ed.place.portal = Portál
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ed.place.gate = Brána hrdinů
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ed.place.gate = Brána hrdinů
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+8
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@@ -64,6 +64,7 @@ msg.flag_removed = Angrebsflaget er fjernet. Dine væsner vender tilbage.
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msg.flag_set = Angrebsflaget er sat! Kampklare væsner samles der.
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msg.flag_set = Angrebsflaget er sat! Kampklare væsner samles der.
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msg.creature_leaves = En utilfreds {0} forlader dit rige!
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msg.creature_leaves = En utilfreds {0} forlader dit rige!
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msg.no_gold = Ikke nok guld!
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msg.no_gold = Ikke nok guld!
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msg.no_wood = Ikke nok træ! Fæld kæmpesvampe (eller træer) med hakken.
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msg.sold = Rum solgt: +{0} guld.
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msg.sold = Rum solgt: +{0} guld.
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msg.no_mana_bolt = Ikke nok mana til Lyn.
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msg.no_mana_bolt = Ikke nok mana til Lyn.
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msg.no_mana_heal = Ikke nok mana til Helbred.
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msg.no_mana_heal = Ikke nok mana til Helbred.
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@@ -124,6 +125,7 @@ ui.key = Tast: {0}
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# ---- HUD
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# ---- HUD
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hud.gold = Guld
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hud.gold = Guld
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hud.wood = Træ
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hud.mana = Mana
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hud.mana = Mana
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hud.core = Kerne
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hud.core = Kerne
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hud.gate = Port
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hud.gate = Port
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@@ -401,7 +403,8 @@ tool.bridge.desc = Bygger en bro over vand eller lava. Træk fra din egen jord h
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tool.drawbridge.label = Vindebro
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tool.drawbridge.label = Vindebro
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tool.drawbridge.name = Byg vindebro
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tool.drawbridge.name = Byg vindebro
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tool.drawbridge.desc = En bro du kan hejse op: træk over floden for at bygge den, klik for at skifte: nede, oppe, automatisk (hejses når fjender nærmer sig). Træ over vand brænder, sten over lava gør ikke.
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tool.drawbridge.desc = En bro du kan hejse op: træk over floden for at bygge den, klik for at skifte: nede, oppe, automatisk (hejses når fjender nærmer sig). Træ over vand brænder, sten over lava gør ikke.
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cost.bridge = {0} guld/felt over vand, {1} over lava
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cost.bridge = {0} guld + {1} træ/felt over vand, {2} guld over lava
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cost.drawbridge = {0} guld + {1} træ/felt over vand, {2} guld over lava
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hint.bridge_where = Broer skal starte på din egen jord: træk fra dit område hen over floden.
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hint.bridge_where = Broer skal starte på din egen jord: træk fra dit område hen over floden.
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hint.bridge_fire = Træbroer brænder: hold ildfælder, ildånde og lyn væk fra dem – stenbroer over lava er brandsikre.
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hint.bridge_fire = Træbroer brænder: hold ildfælder, ildånde og lyn væk fra dem – stenbroer over lava er brandsikre.
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hint.bridge_river = Broer kan kun bygges over vand eller lava.
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hint.bridge_river = Broer kan kun bygges over vand eller lava.
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@@ -413,6 +416,9 @@ tile.lava = Lava
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tile.lava_info = Hvad der falder i, brænder. Stenbroer fører over.
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tile.lava_info = Hvad der falder i, brænder. Stenbroer fører over.
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tile.bridge = Træbro
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tile.bridge = Træbro
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tile.lavabridge = Stenbro
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tile.lavabridge = Stenbro
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tile.mushroom = Kæmpesvamp
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tile.tree = Træ
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tile.plant_info = Markér med hakken: en imp fælder den for {0} træ.
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tile.drawbridge = Vindebro
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tile.drawbridge = Vindebro
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tile.drawbridge_up = Hejst op
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tile.drawbridge_up = Hejst op
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tile.drawbridge_down = Sænket
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tile.drawbridge_down = Sænket
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@@ -1197,6 +1203,7 @@ ed.terrain.silver = Sølvåre
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ed.terrain.ruby = Rubinåre
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ed.terrain.ruby = Rubinåre
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ed.terrain.diamond = Diamantåre
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ed.terrain.diamond = Diamantåre
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ed.terrain.steel = Stålmur
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ed.terrain.steel = Stålmur
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ed.terrain.mushroom = Kæmpesvamp
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ed.place.core = Sjælekerne
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ed.place.core = Sjælekerne
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ed.place.portal = Portal
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ed.place.portal = Portal
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ed.place.gate = Helteport
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ed.place.gate = Helteport
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+8
-1
@@ -63,6 +63,7 @@ msg.flag_removed = Angriffsflagge entfernt. Deine Kreaturen kehren zurück.
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msg.flag_set = Angriffsflagge gesetzt! Kampfbereite Kreaturen sammeln sich dort.
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msg.flag_set = Angriffsflagge gesetzt! Kampfbereite Kreaturen sammeln sich dort.
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msg.creature_leaves = Ein unzufriedener {0} verlässt dein Reich!
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msg.creature_leaves = Ein unzufriedener {0} verlässt dein Reich!
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msg.no_gold = Nicht genug Gold!
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msg.no_gold = Nicht genug Gold!
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msg.no_wood = Nicht genug Holz! Fälle Riesenpilze (oder Bäume) mit der Spitzhacke.
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msg.sold = Räume verkauft: +{0} Gold.
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msg.sold = Räume verkauft: +{0} Gold.
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msg.no_mana_bolt = Nicht genug Mana für den Blitz.
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msg.no_mana_bolt = Nicht genug Mana für den Blitz.
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msg.no_mana_heal = Nicht genug Mana für die Heilung.
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msg.no_mana_heal = Nicht genug Mana für die Heilung.
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@@ -123,6 +124,7 @@ ui.key = Taste: {0}
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# ---- Anzeige
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# ---- Anzeige
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hud.gold = Gold
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hud.gold = Gold
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hud.wood = Holz
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hud.mana = Mana
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hud.mana = Mana
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hud.core = Kern
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hud.core = Kern
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hud.gate = Tor
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hud.gate = Tor
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@@ -401,7 +403,8 @@ tool.bridge.desc = Baut eine Brücke über Wasser oder Lava. Ziehe von deinem Ge
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tool.drawbridge.label = Zugbrücke
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tool.drawbridge.label = Zugbrücke
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tool.drawbridge.name = Zugbrücke bauen
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tool.drawbridge.name = Zugbrücke bauen
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tool.drawbridge.desc = Eine Brücke, die du hochziehen kannst: Ziehe über den Fluss, um sie zu bauen, klicke sie an zum Umschalten: unten, oben, automatisch (hebt sich, wenn Feinde nahen). Holz über Wasser brennt, Stein über Lava nicht.
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tool.drawbridge.desc = Eine Brücke, die du hochziehen kannst: Ziehe über den Fluss, um sie zu bauen, klicke sie an zum Umschalten: unten, oben, automatisch (hebt sich, wenn Feinde nahen). Holz über Wasser brennt, Stein über Lava nicht.
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cost.bridge = {0} Gold/Feld über Wasser, {1} über Lava
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cost.bridge = {0} Gold + {1} Holz/Kachel über Wasser, {2} Gold über Lava
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cost.drawbridge = {0} Gold + {1} Holz/Kachel über Wasser, {2} Gold über Lava
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hint.bridge_where = Brücken müssen an deinem Gebiet beginnen: Ziehe von deinem Reich aus über den Fluss.
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hint.bridge_where = Brücken müssen an deinem Gebiet beginnen: Ziehe von deinem Reich aus über den Fluss.
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hint.bridge_fire = Holzbrücken brennen: Halte Feuerfallen, Feueratem und Blitze von ihnen fern – Steinbrücken über Lava sind feuerfest.
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hint.bridge_fire = Holzbrücken brennen: Halte Feuerfallen, Feueratem und Blitze von ihnen fern – Steinbrücken über Lava sind feuerfest.
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hint.bridge_river = Brücken lassen sich nur über Wasser oder Lava bauen.
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hint.bridge_river = Brücken lassen sich nur über Wasser oder Lava bauen.
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@@ -413,6 +416,9 @@ tile.lava = Lava
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tile.lava_info = Was hineinfällt, verbrennt. Steinbrücken führen hinüber.
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tile.lava_info = Was hineinfällt, verbrennt. Steinbrücken führen hinüber.
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tile.bridge = Holzbrücke
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tile.bridge = Holzbrücke
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tile.lavabridge = Steinbrücke
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tile.lavabridge = Steinbrücke
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tile.mushroom = Riesenpilz
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tile.tree = Baum
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tile.plant_info = Mit der Spitzhacke markieren: Ein Imp fällt ihn für {0} Holz.
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tile.drawbridge = Zugbrücke
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tile.drawbridge = Zugbrücke
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tile.drawbridge_up = Hochgezogen
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tile.drawbridge_up = Hochgezogen
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tile.drawbridge_down = Herabgelassen
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tile.drawbridge_down = Herabgelassen
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@@ -1197,6 +1203,7 @@ ed.terrain.silver = Silberader
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ed.terrain.ruby = Rubinader
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ed.terrain.ruby = Rubinader
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ed.terrain.diamond = Diamantader
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ed.terrain.diamond = Diamantader
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ed.terrain.steel = Stahlwand
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ed.terrain.steel = Stahlwand
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ed.terrain.mushroom = Riesenpilz
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ed.place.core = Seelenkern
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ed.place.core = Seelenkern
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ed.place.portal = Portal
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ed.place.portal = Portal
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ed.place.gate = Heldentor
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ed.place.gate = Heldentor
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+8
-1
@@ -64,6 +64,7 @@ msg.flag_removed = Η σημαία επίθεσης αφαιρέθηκε. Τα
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msg.flag_set = Η σημαία επίθεσης στήθηκε! Τα μάχιμα πλάσματα μαζεύονται εκεί.
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msg.flag_set = Η σημαία επίθεσης στήθηκε! Τα μάχιμα πλάσματα μαζεύονται εκεί.
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msg.creature_leaves = Δυσαρεστημένο πλάσμα εγκαταλείπει το βασίλειό σου: {0}!
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msg.creature_leaves = Δυσαρεστημένο πλάσμα εγκαταλείπει το βασίλειό σου: {0}!
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msg.no_gold = Δεν φτάνει ο χρυσός!
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msg.no_gold = Δεν φτάνει ο χρυσός!
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msg.no_wood = Δεν φτάνει το ξύλο! Κόψε γιγάντια μανιτάρια (ή δέντρα) με την αξίνα.
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msg.sold = Δωμάτια πουλήθηκαν: +{0} χρυσός.
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msg.sold = Δωμάτια πουλήθηκαν: +{0} χρυσός.
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msg.no_mana_bolt = Δεν φτάνει το μάνα για Κεραυνό.
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msg.no_mana_bolt = Δεν φτάνει το μάνα για Κεραυνό.
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msg.no_mana_heal = Δεν φτάνει το μάνα για Ίαση.
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msg.no_mana_heal = Δεν φτάνει το μάνα για Ίαση.
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@@ -124,6 +125,7 @@ ui.key = Πλήκτρο: {0}
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# ---- HUD
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# ---- HUD
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hud.gold = Χρυσός
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hud.gold = Χρυσός
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hud.wood = Ξύλο
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hud.mana = Μάνα
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hud.mana = Μάνα
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hud.core = Πυρήνας
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hud.core = Πυρήνας
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hud.gate = Πύλη
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hud.gate = Πύλη
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@@ -402,7 +404,8 @@ tool.bridge.desc = Χτίζει γέφυρα πάνω από νερό ή λάβ
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tool.drawbridge.label = Κινητή γέφυρα
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tool.drawbridge.label = Κινητή γέφυρα
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tool.drawbridge.name = Χτίσε κινητή γέφυρα
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tool.drawbridge.name = Χτίσε κινητή γέφυρα
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tool.drawbridge.desc = Γέφυρα που μπορείς να σηκώσεις: σύρε πάνω από το ποτάμι για να τη χτίσεις, κάνε κλικ για αλλαγή: κάτω, πάνω, αυτόματα (σηκώνεται όταν πλησιάζουν εχθροί). Το ξύλο πάνω από νερό καίγεται, η πέτρα πάνω από λάβα όχι.
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tool.drawbridge.desc = Γέφυρα που μπορείς να σηκώσεις: σύρε πάνω από το ποτάμι για να τη χτίσεις, κάνε κλικ για αλλαγή: κάτω, πάνω, αυτόματα (σηκώνεται όταν πλησιάζουν εχθροί). Το ξύλο πάνω από νερό καίγεται, η πέτρα πάνω από λάβα όχι.
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cost.bridge = {0} χρυσός/πλακίδιο πάνω από νερό, {1} πάνω από λάβα
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cost.bridge = {0} χρυσός + {1} ξύλο/πλακίδιο πάνω από νερό, {2} χρυσός πάνω από λάβα
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cost.drawbridge = {0} χρυσός + {1} ξύλο/πλακίδιο πάνω από νερό, {2} χρυσός πάνω από λάβα
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hint.bridge_where = Οι γέφυρες ξεκινούν από το δικό σου έδαφος: σύρε από την επικράτειά σου πέρα από το ποτάμι.
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hint.bridge_where = Οι γέφυρες ξεκινούν από το δικό σου έδαφος: σύρε από την επικράτειά σου πέρα από το ποτάμι.
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hint.bridge_fire = Οι ξύλινες γέφυρες καίγονται: κράτα μακριά παγίδες φωτιάς, πύρινη ανάσα και κεραυνούς – οι πέτρινες γέφυρες πάνω από λάβα δεν καίγονται.
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hint.bridge_fire = Οι ξύλινες γέφυρες καίγονται: κράτα μακριά παγίδες φωτιάς, πύρινη ανάσα και κεραυνούς – οι πέτρινες γέφυρες πάνω από λάβα δεν καίγονται.
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hint.bridge_river = Γέφυρες χτίζονται μόνο πάνω από νερό ή λάβα.
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hint.bridge_river = Γέφυρες χτίζονται μόνο πάνω από νερό ή λάβα.
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@@ -414,6 +417,9 @@ tile.lava = Λάβα
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tile.lava_info = Ό,τι πέφτει μέσα καίγεται. Οι πέτρινες γέφυρες την περνούν.
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tile.lava_info = Ό,τι πέφτει μέσα καίγεται. Οι πέτρινες γέφυρες την περνούν.
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tile.bridge = Ξύλινη γέφυρα
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tile.bridge = Ξύλινη γέφυρα
|
||||||
tile.lavabridge = Πέτρινη γέφυρα
|
tile.lavabridge = Πέτρινη γέφυρα
|
||||||
|
tile.mushroom = Γιγάντιο μανιτάρι
|
||||||
|
tile.tree = Δέντρο
|
||||||
|
tile.plant_info = Σημάδεψέ το με την αξίνα: ένα διαβολάκι το κόβει για {0} ξύλο.
|
||||||
tile.drawbridge = Κινητή γέφυρα
|
tile.drawbridge = Κινητή γέφυρα
|
||||||
tile.drawbridge_up = Σηκωμένη
|
tile.drawbridge_up = Σηκωμένη
|
||||||
tile.drawbridge_down = Κατεβασμένη
|
tile.drawbridge_down = Κατεβασμένη
|
||||||
@@ -1198,6 +1204,7 @@ ed.terrain.silver = Φλέβα ασημιού
|
|||||||
ed.terrain.ruby = Φλέβα ρουμπινιού
|
ed.terrain.ruby = Φλέβα ρουμπινιού
|
||||||
ed.terrain.diamond = Φλέβα διαμαντιού
|
ed.terrain.diamond = Φλέβα διαμαντιού
|
||||||
ed.terrain.steel = Ατσάλινος τοίχος
|
ed.terrain.steel = Ατσάλινος τοίχος
|
||||||
|
ed.terrain.mushroom = Γιγάντιο μανιτάρι
|
||||||
ed.place.core = Πυρήνας ψυχής
|
ed.place.core = Πυρήνας ψυχής
|
||||||
ed.place.portal = Πύλη μετάβασης
|
ed.place.portal = Πύλη μετάβασης
|
||||||
ed.place.gate = Πύλη ηρώων
|
ed.place.gate = Πύλη ηρώων
|
||||||
|
|||||||
+8
-1
@@ -64,6 +64,7 @@ msg.flag_removed = Attack flag removed. Your creatures return.
|
|||||||
msg.flag_set = Attack flag set! Battle-ready creatures gather there.
|
msg.flag_set = Attack flag set! Battle-ready creatures gather there.
|
||||||
msg.creature_leaves = An unhappy {0} leaves your realm!
|
msg.creature_leaves = An unhappy {0} leaves your realm!
|
||||||
msg.no_gold = Not enough gold!
|
msg.no_gold = Not enough gold!
|
||||||
|
msg.no_wood = Not enough wood! Fell giant mushrooms (or trees) with the pick.
|
||||||
msg.sold = Rooms sold: +{0} gold.
|
msg.sold = Rooms sold: +{0} gold.
|
||||||
msg.no_mana_bolt = Not enough mana for Lightning.
|
msg.no_mana_bolt = Not enough mana for Lightning.
|
||||||
msg.no_mana_heal = Not enough mana for Heal.
|
msg.no_mana_heal = Not enough mana for Heal.
|
||||||
@@ -124,6 +125,7 @@ ui.key = Key: {0}
|
|||||||
|
|
||||||
# ---- HUD
|
# ---- HUD
|
||||||
hud.gold = Gold
|
hud.gold = Gold
|
||||||
|
hud.wood = Wood
|
||||||
hud.mana = Mana
|
hud.mana = Mana
|
||||||
hud.core = Core
|
hud.core = Core
|
||||||
hud.gate = Gate
|
hud.gate = Gate
|
||||||
@@ -402,7 +404,8 @@ tool.bridge.desc = Builds a bridge over water or lava. Drag from your own ground
|
|||||||
tool.drawbridge.label = Drawbridge
|
tool.drawbridge.label = Drawbridge
|
||||||
tool.drawbridge.name = Build Drawbridge
|
tool.drawbridge.name = Build Drawbridge
|
||||||
tool.drawbridge.desc = A bridge you can raise: drag across the river to build it, click it to switch: down, up, automatic (rises when enemies come near). Wood over water burns, stone over lava does not.
|
tool.drawbridge.desc = A bridge you can raise: drag across the river to build it, click it to switch: down, up, automatic (rises when enemies come near). Wood over water burns, stone over lava does not.
|
||||||
cost.bridge = {0} gold/tile over water, {1} over lava
|
cost.bridge = {0} gold + {1} wood/tile over water, {2} gold over lava
|
||||||
|
cost.drawbridge = {0} gold + {1} wood/tile over water, {2} gold over lava
|
||||||
hint.bridge_where = Bridges must start at your own ground: drag from your territory across the river.
|
hint.bridge_where = Bridges must start at your own ground: drag from your territory across the river.
|
||||||
hint.bridge_fire = Wooden bridges burn: keep fire traps, fire breath and lightning away from them – stone bridges over lava are fireproof.
|
hint.bridge_fire = Wooden bridges burn: keep fire traps, fire breath and lightning away from them – stone bridges over lava are fireproof.
|
||||||
hint.bridge_river = Bridges can only be built over water or lava.
|
hint.bridge_river = Bridges can only be built over water or lava.
|
||||||
@@ -414,6 +417,9 @@ tile.lava = Lava
|
|||||||
tile.lava_info = Whatever falls in burns. Stone bridges cross it.
|
tile.lava_info = Whatever falls in burns. Stone bridges cross it.
|
||||||
tile.bridge = Wooden bridge
|
tile.bridge = Wooden bridge
|
||||||
tile.lavabridge = Stone bridge
|
tile.lavabridge = Stone bridge
|
||||||
|
tile.mushroom = Giant mushroom
|
||||||
|
tile.tree = Tree
|
||||||
|
tile.plant_info = Mark it with the pick: an imp fells it for {0} wood.
|
||||||
tile.drawbridge = Drawbridge
|
tile.drawbridge = Drawbridge
|
||||||
tile.drawbridge_up = Raised
|
tile.drawbridge_up = Raised
|
||||||
tile.drawbridge_down = Lowered
|
tile.drawbridge_down = Lowered
|
||||||
@@ -1198,6 +1204,7 @@ ed.terrain.silver = Silver vein
|
|||||||
ed.terrain.ruby = Ruby vein
|
ed.terrain.ruby = Ruby vein
|
||||||
ed.terrain.diamond = Diamond vein
|
ed.terrain.diamond = Diamond vein
|
||||||
ed.terrain.steel = Steel wall
|
ed.terrain.steel = Steel wall
|
||||||
|
ed.terrain.mushroom = Giant mushroom
|
||||||
ed.place.core = Soul core
|
ed.place.core = Soul core
|
||||||
ed.place.portal = Portal
|
ed.place.portal = Portal
|
||||||
ed.place.gate = Hero gate
|
ed.place.gate = Hero gate
|
||||||
|
|||||||
+8
-1
@@ -64,6 +64,7 @@ msg.flag_removed = Bandera de ataque retirada. Tus criaturas regresan.
|
|||||||
msg.flag_set = ¡Bandera de ataque colocada! Las criaturas listas para luchar se reúnen allí.
|
msg.flag_set = ¡Bandera de ataque colocada! Las criaturas listas para luchar se reúnen allí.
|
||||||
msg.creature_leaves = ¡Un {0} descontento abandona tu reino!
|
msg.creature_leaves = ¡Un {0} descontento abandona tu reino!
|
||||||
msg.no_gold = ¡No hay oro suficiente!
|
msg.no_gold = ¡No hay oro suficiente!
|
||||||
|
msg.no_wood = ¡No hay madera suficiente! Tala setas gigantes (o árboles) con el pico.
|
||||||
msg.sold = Salas vendidas: +{0} de oro.
|
msg.sold = Salas vendidas: +{0} de oro.
|
||||||
msg.no_mana_bolt = No hay maná suficiente para el Rayo.
|
msg.no_mana_bolt = No hay maná suficiente para el Rayo.
|
||||||
msg.no_mana_heal = No hay maná suficiente para Curar.
|
msg.no_mana_heal = No hay maná suficiente para Curar.
|
||||||
@@ -124,6 +125,7 @@ ui.key = Tecla: {0}
|
|||||||
|
|
||||||
# ---- HUD
|
# ---- HUD
|
||||||
hud.gold = Oro
|
hud.gold = Oro
|
||||||
|
hud.wood = Madera
|
||||||
hud.mana = Maná
|
hud.mana = Maná
|
||||||
hud.core = Núcleo
|
hud.core = Núcleo
|
||||||
hud.gate = Puerta
|
hud.gate = Puerta
|
||||||
@@ -402,7 +404,8 @@ tool.bridge.desc = Construye un puente sobre agua o lava. Arrastra desde tu prop
|
|||||||
tool.drawbridge.label = Levadizo
|
tool.drawbridge.label = Levadizo
|
||||||
tool.drawbridge.name = Construir puente levadizo
|
tool.drawbridge.name = Construir puente levadizo
|
||||||
tool.drawbridge.desc = Un puente que puedes alzar: arrástralo sobre el río para construirlo y haz clic para cambiar: abajo, arriba, automático (se alza cuando se acercan enemigos). La madera sobre agua arde, la piedra sobre lava no.
|
tool.drawbridge.desc = Un puente que puedes alzar: arrástralo sobre el río para construirlo y haz clic para cambiar: abajo, arriba, automático (se alza cuando se acercan enemigos). La madera sobre agua arde, la piedra sobre lava no.
|
||||||
cost.bridge = {0} de oro/casilla sobre agua, {1} sobre lava
|
cost.bridge = {0} oro + {1} madera/casilla sobre agua, {2} oro sobre lava
|
||||||
|
cost.drawbridge = {0} oro + {1} madera/casilla sobre agua, {2} oro sobre lava
|
||||||
hint.bridge_where = Los puentes deben empezar en tu propio suelo: arrastra desde tu territorio a través del río.
|
hint.bridge_where = Los puentes deben empezar en tu propio suelo: arrastra desde tu territorio a través del río.
|
||||||
hint.bridge_fire = Los puentes de madera arden: aleja de ellos las trampas de fuego, el aliento de fuego y los rayos; los puentes de piedra sobre lava son ignífugos.
|
hint.bridge_fire = Los puentes de madera arden: aleja de ellos las trampas de fuego, el aliento de fuego y los rayos; los puentes de piedra sobre lava son ignífugos.
|
||||||
hint.bridge_river = Los puentes solo pueden construirse sobre agua o lava.
|
hint.bridge_river = Los puentes solo pueden construirse sobre agua o lava.
|
||||||
@@ -414,6 +417,9 @@ tile.lava = Lava
|
|||||||
tile.lava_info = Lo que cae dentro arde. Los puentes de piedra lo cruzan.
|
tile.lava_info = Lo que cae dentro arde. Los puentes de piedra lo cruzan.
|
||||||
tile.bridge = Puente de madera
|
tile.bridge = Puente de madera
|
||||||
tile.lavabridge = Puente de piedra
|
tile.lavabridge = Puente de piedra
|
||||||
|
tile.mushroom = Seta gigante
|
||||||
|
tile.tree = Árbol
|
||||||
|
tile.plant_info = Márcalo con el pico: un diablillo lo tala por {0} de madera.
|
||||||
tile.drawbridge = Puente levadizo
|
tile.drawbridge = Puente levadizo
|
||||||
tile.drawbridge_up = Alzado
|
tile.drawbridge_up = Alzado
|
||||||
tile.drawbridge_down = Bajado
|
tile.drawbridge_down = Bajado
|
||||||
@@ -1190,6 +1196,7 @@ ed.terrain.silver = Veta de plata
|
|||||||
ed.terrain.ruby = Veta de rubíes
|
ed.terrain.ruby = Veta de rubíes
|
||||||
ed.terrain.diamond = Veta de diamantes
|
ed.terrain.diamond = Veta de diamantes
|
||||||
ed.terrain.steel = Muro de acero
|
ed.terrain.steel = Muro de acero
|
||||||
|
ed.terrain.mushroom = Seta gigante
|
||||||
ed.place.core = Núcleo de alma
|
ed.place.core = Núcleo de alma
|
||||||
ed.place.portal = Portal
|
ed.place.portal = Portal
|
||||||
ed.place.gate = Puerta de héroes
|
ed.place.gate = Puerta de héroes
|
||||||
|
|||||||
+8
-1
@@ -64,6 +64,7 @@ msg.flag_removed = Hyökkäyslippu poistettu. Olentosi palaavat.
|
|||||||
msg.flag_set = Hyökkäyslippu asetettu! Taisteluvalmiit olennot kokoontuvat sinne.
|
msg.flag_set = Hyökkäyslippu asetettu! Taisteluvalmiit olennot kokoontuvat sinne.
|
||||||
msg.creature_leaves = Tyytymätön olento lähtee valtakunnastasi: {0}!
|
msg.creature_leaves = Tyytymätön olento lähtee valtakunnastasi: {0}!
|
||||||
msg.no_gold = Kulta ei riitä!
|
msg.no_gold = Kulta ei riitä!
|
||||||
|
msg.no_wood = Ei tarpeeksi puuta! Kaada jättisieniä (tai puita) hakulla.
|
||||||
msg.sold = Huoneita myyty: +{0} kultaa.
|
msg.sold = Huoneita myyty: +{0} kultaa.
|
||||||
msg.no_mana_bolt = Mana ei riitä salamaan.
|
msg.no_mana_bolt = Mana ei riitä salamaan.
|
||||||
msg.no_mana_heal = Mana ei riitä parannukseen.
|
msg.no_mana_heal = Mana ei riitä parannukseen.
|
||||||
@@ -124,6 +125,7 @@ ui.key = Näppäin: {0}
|
|||||||
|
|
||||||
# ---- HUD
|
# ---- HUD
|
||||||
hud.gold = Kulta
|
hud.gold = Kulta
|
||||||
|
hud.wood = Puu
|
||||||
hud.mana = Mana
|
hud.mana = Mana
|
||||||
hud.core = Ydin
|
hud.core = Ydin
|
||||||
hud.gate = Portti
|
hud.gate = Portti
|
||||||
@@ -402,7 +404,8 @@ tool.bridge.desc = Rakentaa sillan veden tai laavan yli. Vedä omalta maaltasi j
|
|||||||
tool.drawbridge.label = Laskusilta
|
tool.drawbridge.label = Laskusilta
|
||||||
tool.drawbridge.name = Rakenna laskusilta
|
tool.drawbridge.name = Rakenna laskusilta
|
||||||
tool.drawbridge.desc = Silta, jonka voit nostaa: vedä joen yli rakentaaksesi, napsauta vaihtaaksesi: alhaalla, ylhäällä, automaattinen (nousee vihollisten lähestyessä). Puu veden yllä palaa, kivi laavan yllä ei.
|
tool.drawbridge.desc = Silta, jonka voit nostaa: vedä joen yli rakentaaksesi, napsauta vaihtaaksesi: alhaalla, ylhäällä, automaattinen (nousee vihollisten lähestyessä). Puu veden yllä palaa, kivi laavan yllä ei.
|
||||||
cost.bridge = {0} kultaa/ruutu veden yli, {1} laavan yli
|
cost.bridge = {0} kultaa + {1} puuta/ruutu veden yllä, {2} kultaa laavan yllä
|
||||||
|
cost.drawbridge = {0} kultaa + {1} puuta/ruutu veden yllä, {2} kultaa laavan yllä
|
||||||
hint.bridge_where = Siltojen on alettava omalta maaltasi: vedä alueeltasi joen yli.
|
hint.bridge_where = Siltojen on alettava omalta maaltasi: vedä alueeltasi joen yli.
|
||||||
hint.bridge_fire = Puusillat palavat: pidä tuliansat, tulihenkäys ja salamat loitolla – kivisillat laavan yllä eivät pala.
|
hint.bridge_fire = Puusillat palavat: pidä tuliansat, tulihenkäys ja salamat loitolla – kivisillat laavan yllä eivät pala.
|
||||||
hint.bridge_river = Siltoja voi rakentaa vain veden tai laavan yli.
|
hint.bridge_river = Siltoja voi rakentaa vain veden tai laavan yli.
|
||||||
@@ -414,6 +417,9 @@ tile.lava = Laava
|
|||||||
tile.lava_info = Mikä sinne putoaa, se palaa. Kivisillat ylittävät sen.
|
tile.lava_info = Mikä sinne putoaa, se palaa. Kivisillat ylittävät sen.
|
||||||
tile.bridge = Puusilta
|
tile.bridge = Puusilta
|
||||||
tile.lavabridge = Kivisilta
|
tile.lavabridge = Kivisilta
|
||||||
|
tile.mushroom = Jättisieni
|
||||||
|
tile.tree = Puu
|
||||||
|
tile.plant_info = Merkitse hakulla: piru kaataa sen {0} puusta.
|
||||||
tile.drawbridge = Laskusilta
|
tile.drawbridge = Laskusilta
|
||||||
tile.drawbridge_up = Nostettu
|
tile.drawbridge_up = Nostettu
|
||||||
tile.drawbridge_down = Laskettu
|
tile.drawbridge_down = Laskettu
|
||||||
@@ -1198,6 +1204,7 @@ ed.terrain.silver = Hopeasuoni
|
|||||||
ed.terrain.ruby = Rubiinisuoni
|
ed.terrain.ruby = Rubiinisuoni
|
||||||
ed.terrain.diamond = Timanttisuoni
|
ed.terrain.diamond = Timanttisuoni
|
||||||
ed.terrain.steel = Teräsmuuri
|
ed.terrain.steel = Teräsmuuri
|
||||||
|
ed.terrain.mushroom = Jättisieni
|
||||||
ed.place.core = Sieluydin
|
ed.place.core = Sieluydin
|
||||||
ed.place.portal = Portaali
|
ed.place.portal = Portaali
|
||||||
ed.place.gate = Sankariportti
|
ed.place.gate = Sankariportti
|
||||||
|
|||||||
+8
-1
@@ -64,6 +64,7 @@ msg.flag_removed = Zastava napada uklonjena. Stvorenja se vraćaju.
|
|||||||
msg.flag_set = Zastava napada postavljena! Stvorenja spremna za boj okupljaju se ondje.
|
msg.flag_set = Zastava napada postavljena! Stvorenja spremna za boj okupljaju se ondje.
|
||||||
msg.creature_leaves = Nezadovoljno stvorenje napušta tvoje carstvo: {0}!
|
msg.creature_leaves = Nezadovoljno stvorenje napušta tvoje carstvo: {0}!
|
||||||
msg.no_gold = Nema dovoljno zlata!
|
msg.no_gold = Nema dovoljno zlata!
|
||||||
|
msg.no_wood = Nema dovoljno drva! Sruši divovske gljive (ili stabla) krampom.
|
||||||
msg.sold = Prostorije prodane: +{0} zlata.
|
msg.sold = Prostorije prodane: +{0} zlata.
|
||||||
msg.no_mana_bolt = Nema dovoljno mane za Munju.
|
msg.no_mana_bolt = Nema dovoljno mane za Munju.
|
||||||
msg.no_mana_heal = Nema dovoljno mane za Liječenje.
|
msg.no_mana_heal = Nema dovoljno mane za Liječenje.
|
||||||
@@ -124,6 +125,7 @@ ui.key = Tipka: {0}
|
|||||||
|
|
||||||
# ---- HUD
|
# ---- HUD
|
||||||
hud.gold = Zlato
|
hud.gold = Zlato
|
||||||
|
hud.wood = Drvo
|
||||||
hud.mana = Mana
|
hud.mana = Mana
|
||||||
hud.core = Jezgra
|
hud.core = Jezgra
|
||||||
hud.gate = Vrata
|
hud.gate = Vrata
|
||||||
@@ -402,7 +404,8 @@ tool.bridge.desc = Gradi most preko vode ili lave. Povuci sa svog tla preko rije
|
|||||||
tool.drawbridge.label = Pokretni most
|
tool.drawbridge.label = Pokretni most
|
||||||
tool.drawbridge.name = Izgradi pokretni most
|
tool.drawbridge.name = Izgradi pokretni most
|
||||||
tool.drawbridge.desc = Most koji možeš podići: povuci preko rijeke da ga izgradiš, klikni za promjenu: dolje, gore, automatski (diže se kad se neprijatelji približe). Drvo nad vodom gori, kamen nad lavom ne.
|
tool.drawbridge.desc = Most koji možeš podići: povuci preko rijeke da ga izgradiš, klikni za promjenu: dolje, gore, automatski (diže se kad se neprijatelji približe). Drvo nad vodom gori, kamen nad lavom ne.
|
||||||
cost.bridge = {0} zlata/polje preko vode, {1} preko lave
|
cost.bridge = {0} zlata + {1} drva/polje nad vodom, {2} zlata nad lavom
|
||||||
|
cost.drawbridge = {0} zlata + {1} drva/polje nad vodom, {2} zlata nad lavom
|
||||||
hint.bridge_where = Mostovi moraju početi na tvom tlu: povuci sa svog teritorija preko rijeke.
|
hint.bridge_where = Mostovi moraju početi na tvom tlu: povuci sa svog teritorija preko rijeke.
|
||||||
hint.bridge_fire = Drveni mostovi gore: drži vatrene zamke, vatreni dah i munje podalje – kameni mostovi nad lavom ne gore.
|
hint.bridge_fire = Drveni mostovi gore: drži vatrene zamke, vatreni dah i munje podalje – kameni mostovi nad lavom ne gore.
|
||||||
hint.bridge_river = Mostovi se grade samo preko vode ili lave.
|
hint.bridge_river = Mostovi se grade samo preko vode ili lave.
|
||||||
@@ -414,6 +417,9 @@ tile.lava = Lava
|
|||||||
tile.lava_info = Što god upadne, izgori. Kameni mostovi je premošćuju.
|
tile.lava_info = Što god upadne, izgori. Kameni mostovi je premošćuju.
|
||||||
tile.bridge = Drveni most
|
tile.bridge = Drveni most
|
||||||
tile.lavabridge = Kameni most
|
tile.lavabridge = Kameni most
|
||||||
|
tile.mushroom = Divovska gljiva
|
||||||
|
tile.tree = Stablo
|
||||||
|
tile.plant_info = Označi krampom: vražić je sruši za {0} drva.
|
||||||
tile.drawbridge = Pokretni most
|
tile.drawbridge = Pokretni most
|
||||||
tile.drawbridge_up = Podignut
|
tile.drawbridge_up = Podignut
|
||||||
tile.drawbridge_down = Spušten
|
tile.drawbridge_down = Spušten
|
||||||
@@ -1198,6 +1204,7 @@ ed.terrain.silver = Žila srebra
|
|||||||
ed.terrain.ruby = Žila rubina
|
ed.terrain.ruby = Žila rubina
|
||||||
ed.terrain.diamond = Žila dijamanata
|
ed.terrain.diamond = Žila dijamanata
|
||||||
ed.terrain.steel = Čelični zid
|
ed.terrain.steel = Čelični zid
|
||||||
|
ed.terrain.mushroom = Divovska gljiva
|
||||||
ed.place.core = Jezgra duše
|
ed.place.core = Jezgra duše
|
||||||
ed.place.portal = Portal
|
ed.place.portal = Portal
|
||||||
ed.place.gate = Vrata junaka
|
ed.place.gate = Vrata junaka
|
||||||
|
|||||||
+8
-1
@@ -64,6 +64,7 @@ msg.flag_removed = Támadási zászló eltávolítva. A lényeid visszatérnek.
|
|||||||
msg.flag_set = Támadási zászló kitűzve! A harcra kész lények ott gyülekeznek.
|
msg.flag_set = Támadási zászló kitűzve! A harcra kész lények ott gyülekeznek.
|
||||||
msg.creature_leaves = Egy elégedetlen lény elhagyja a birodalmadat: {0}!
|
msg.creature_leaves = Egy elégedetlen lény elhagyja a birodalmadat: {0}!
|
||||||
msg.no_gold = Nincs elég arany!
|
msg.no_gold = Nincs elég arany!
|
||||||
|
msg.no_wood = Nincs elég fa! Vágj ki óriásgombákat (vagy fákat) a csákánnyal.
|
||||||
msg.sold = Szobák eladva: +{0} arany.
|
msg.sold = Szobák eladva: +{0} arany.
|
||||||
msg.no_mana_bolt = Nincs elég mana a Villámhoz.
|
msg.no_mana_bolt = Nincs elég mana a Villámhoz.
|
||||||
msg.no_mana_heal = Nincs elég mana a Gyógyításhoz.
|
msg.no_mana_heal = Nincs elég mana a Gyógyításhoz.
|
||||||
@@ -124,6 +125,7 @@ ui.key = Gomb: {0}
|
|||||||
|
|
||||||
# ---- HUD
|
# ---- HUD
|
||||||
hud.gold = Arany
|
hud.gold = Arany
|
||||||
|
hud.wood = Fa
|
||||||
hud.mana = Mana
|
hud.mana = Mana
|
||||||
hud.core = Mag
|
hud.core = Mag
|
||||||
hud.gate = Kapu
|
hud.gate = Kapu
|
||||||
@@ -402,7 +404,8 @@ tool.bridge.desc = Hidat épít víz vagy láva fölé. Húzd a saját földedr
|
|||||||
tool.drawbridge.label = Felvonóhíd
|
tool.drawbridge.label = Felvonóhíd
|
||||||
tool.drawbridge.name = Felvonóhíd építése
|
tool.drawbridge.name = Felvonóhíd építése
|
||||||
tool.drawbridge.desc = Felhúzható híd: húzd át a folyón az építéshez, kattints rá a váltáshoz: lent, fent, automatikus (felemelkedik, ha ellenség közeledik). A víz feletti fa ég, a láva feletti kő nem.
|
tool.drawbridge.desc = Felhúzható híd: húzd át a folyón az építéshez, kattints rá a váltáshoz: lent, fent, automatikus (felemelkedik, ha ellenség közeledik). A víz feletti fa ég, a láva feletti kő nem.
|
||||||
cost.bridge = {0} arany/mező víz fölött, {1} láva fölött
|
cost.bridge = {0} arany + {1} fa/mező víz fölött, {2} arany láva fölött
|
||||||
|
cost.drawbridge = {0} arany + {1} fa/mező víz fölött, {2} arany láva fölött
|
||||||
hint.bridge_where = A hídnak a saját földedről kell indulnia: húzd a területedről a folyón át.
|
hint.bridge_where = A hídnak a saját földedről kell indulnia: húzd a területedről a folyón át.
|
||||||
hint.bridge_fire = A fahidak égnek: tartsd távol tőlük a tűzcsapdákat, a tűzleheletet és a villámokat – a láva feletti kőhidak tűzállók.
|
hint.bridge_fire = A fahidak égnek: tartsd távol tőlük a tűzcsapdákat, a tűzleheletet és a villámokat – a láva feletti kőhidak tűzállók.
|
||||||
hint.bridge_river = Hidat csak víz vagy láva fölé lehet építeni.
|
hint.bridge_river = Hidat csak víz vagy láva fölé lehet építeni.
|
||||||
@@ -414,6 +417,9 @@ tile.lava = Láva
|
|||||||
tile.lava_info = Ami beleesik, elég. Kőhidak vezetnek át rajta.
|
tile.lava_info = Ami beleesik, elég. Kőhidak vezetnek át rajta.
|
||||||
tile.bridge = Fahíd
|
tile.bridge = Fahíd
|
||||||
tile.lavabridge = Kőhíd
|
tile.lavabridge = Kőhíd
|
||||||
|
tile.mushroom = Óriásgomba
|
||||||
|
tile.tree = Fa
|
||||||
|
tile.plant_info = Jelöld meg a csákánnyal: egy manó kivágja {0} fáért.
|
||||||
tile.drawbridge = Felvonóhíd
|
tile.drawbridge = Felvonóhíd
|
||||||
tile.drawbridge_up = Felhúzva
|
tile.drawbridge_up = Felhúzva
|
||||||
tile.drawbridge_down = Leeresztve
|
tile.drawbridge_down = Leeresztve
|
||||||
@@ -1198,6 +1204,7 @@ ed.terrain.silver = Ezüstér
|
|||||||
ed.terrain.ruby = Rubinér
|
ed.terrain.ruby = Rubinér
|
||||||
ed.terrain.diamond = Gyémántér
|
ed.terrain.diamond = Gyémántér
|
||||||
ed.terrain.steel = Acélfal
|
ed.terrain.steel = Acélfal
|
||||||
|
ed.terrain.mushroom = Óriásgomba
|
||||||
ed.place.core = Lélekmag
|
ed.place.core = Lélekmag
|
||||||
ed.place.portal = Portál
|
ed.place.portal = Portál
|
||||||
ed.place.gate = Hőskapu
|
ed.place.gate = Hőskapu
|
||||||
|
|||||||
+8
-1
@@ -64,6 +64,7 @@ msg.flag_removed = Bandiera d'attacco rimossa. Le creature tornano indietro.
|
|||||||
msg.flag_set = Bandiera d'attacco piantata! Le creature pronte alla lotta si radunano lì.
|
msg.flag_set = Bandiera d'attacco piantata! Le creature pronte alla lotta si radunano lì.
|
||||||
msg.creature_leaves = Una creatura scontenta lascia il tuo regno: {0}!
|
msg.creature_leaves = Una creatura scontenta lascia il tuo regno: {0}!
|
||||||
msg.no_gold = Oro insufficiente!
|
msg.no_gold = Oro insufficiente!
|
||||||
|
msg.no_wood = Legno insufficiente! Abbatti funghi giganti (o alberi) con il piccone.
|
||||||
msg.sold = Stanze vendute: +{0} oro.
|
msg.sold = Stanze vendute: +{0} oro.
|
||||||
msg.no_mana_bolt = Mana insufficiente per il Fulmine.
|
msg.no_mana_bolt = Mana insufficiente per il Fulmine.
|
||||||
msg.no_mana_heal = Mana insufficiente per la Cura.
|
msg.no_mana_heal = Mana insufficiente per la Cura.
|
||||||
@@ -124,6 +125,7 @@ ui.key = Tasto: {0}
|
|||||||
|
|
||||||
# ---- HUD
|
# ---- HUD
|
||||||
hud.gold = Oro
|
hud.gold = Oro
|
||||||
|
hud.wood = Legno
|
||||||
hud.mana = Mana
|
hud.mana = Mana
|
||||||
hud.core = Nucleo
|
hud.core = Nucleo
|
||||||
hud.gate = Porta
|
hud.gate = Porta
|
||||||
@@ -402,7 +404,8 @@ tool.bridge.desc = Costruisce un ponte su acqua o lava. Trascina dal tuo suolo a
|
|||||||
tool.drawbridge.label = Levatoio
|
tool.drawbridge.label = Levatoio
|
||||||
tool.drawbridge.name = Costruisci ponte levatoio
|
tool.drawbridge.name = Costruisci ponte levatoio
|
||||||
tool.drawbridge.desc = Un ponte che puoi sollevare: trascina sul fiume per costruirlo, clicca per cambiare: giù, su, automatico (si alza quando arrivano nemici). Il legno sull'acqua brucia, la pietra sulla lava no.
|
tool.drawbridge.desc = Un ponte che puoi sollevare: trascina sul fiume per costruirlo, clicca per cambiare: giù, su, automatico (si alza quando arrivano nemici). Il legno sull'acqua brucia, la pietra sulla lava no.
|
||||||
cost.bridge = {0} oro/casella sull'acqua, {1} sulla lava
|
cost.bridge = {0} oro + {1} legno/casella sull'acqua, {2} oro sulla lava
|
||||||
|
cost.drawbridge = {0} oro + {1} legno/casella sull'acqua, {2} oro sulla lava
|
||||||
hint.bridge_where = I ponti devono partire dal tuo suolo: trascina dal tuo territorio attraverso il fiume.
|
hint.bridge_where = I ponti devono partire dal tuo suolo: trascina dal tuo territorio attraverso il fiume.
|
||||||
hint.bridge_fire = I ponti di legno bruciano: tieni lontani trappole di fuoco, soffio infuocato e fulmini; i ponti di pietra sulla lava sono ignifughi.
|
hint.bridge_fire = I ponti di legno bruciano: tieni lontani trappole di fuoco, soffio infuocato e fulmini; i ponti di pietra sulla lava sono ignifughi.
|
||||||
hint.bridge_river = I ponti si costruiscono solo su acqua o lava.
|
hint.bridge_river = I ponti si costruiscono solo su acqua o lava.
|
||||||
@@ -414,6 +417,9 @@ tile.lava = Lava
|
|||||||
tile.lava_info = Ciò che ci cade brucia. I ponti di pietra la attraversano.
|
tile.lava_info = Ciò che ci cade brucia. I ponti di pietra la attraversano.
|
||||||
tile.bridge = Ponte di legno
|
tile.bridge = Ponte di legno
|
||||||
tile.lavabridge = Ponte di pietra
|
tile.lavabridge = Ponte di pietra
|
||||||
|
tile.mushroom = Fungo gigante
|
||||||
|
tile.tree = Albero
|
||||||
|
tile.plant_info = Segnalo col piccone: un diavoletto lo abbatte per {0} legno.
|
||||||
tile.drawbridge = Ponte levatoio
|
tile.drawbridge = Ponte levatoio
|
||||||
tile.drawbridge_up = Sollevato
|
tile.drawbridge_up = Sollevato
|
||||||
tile.drawbridge_down = Abbassato
|
tile.drawbridge_down = Abbassato
|
||||||
@@ -1190,6 +1196,7 @@ ed.terrain.silver = Vena d'argento
|
|||||||
ed.terrain.ruby = Vena di rubini
|
ed.terrain.ruby = Vena di rubini
|
||||||
ed.terrain.diamond = Vena di diamanti
|
ed.terrain.diamond = Vena di diamanti
|
||||||
ed.terrain.steel = Muro d'acciaio
|
ed.terrain.steel = Muro d'acciaio
|
||||||
|
ed.terrain.mushroom = Fungo gigante
|
||||||
ed.place.core = Nucleo dell'Anima
|
ed.place.core = Nucleo dell'Anima
|
||||||
ed.place.portal = Portale
|
ed.place.portal = Portale
|
||||||
ed.place.gate = Porta degli Eroi
|
ed.place.gate = Porta degli Eroi
|
||||||
|
|||||||
+8
-1
@@ -64,6 +64,7 @@ msg.flag_removed = Aanvalsvlag verwijderd. Je wezens keren terug.
|
|||||||
msg.flag_set = Aanvalsvlag geplaatst! Strijdklare wezens verzamelen zich daar.
|
msg.flag_set = Aanvalsvlag geplaatst! Strijdklare wezens verzamelen zich daar.
|
||||||
msg.creature_leaves = Een ontevreden {0} verlaat je rijk!
|
msg.creature_leaves = Een ontevreden {0} verlaat je rijk!
|
||||||
msg.no_gold = Niet genoeg goud!
|
msg.no_gold = Niet genoeg goud!
|
||||||
|
msg.no_wood = Niet genoeg hout! Kap reuzenpaddenstoelen (of bomen) met het houweel.
|
||||||
msg.sold = Kamers verkocht: +{0} goud.
|
msg.sold = Kamers verkocht: +{0} goud.
|
||||||
msg.no_mana_bolt = Niet genoeg mana voor Bliksem.
|
msg.no_mana_bolt = Niet genoeg mana voor Bliksem.
|
||||||
msg.no_mana_heal = Niet genoeg mana voor Genezen.
|
msg.no_mana_heal = Niet genoeg mana voor Genezen.
|
||||||
@@ -124,6 +125,7 @@ ui.key = Toets: {0}
|
|||||||
|
|
||||||
# ---- HUD
|
# ---- HUD
|
||||||
hud.gold = Goud
|
hud.gold = Goud
|
||||||
|
hud.wood = Hout
|
||||||
hud.mana = Mana
|
hud.mana = Mana
|
||||||
hud.core = Kern
|
hud.core = Kern
|
||||||
hud.gate = Poort
|
hud.gate = Poort
|
||||||
@@ -402,7 +404,8 @@ tool.bridge.desc = Bouwt een brug over water of lava. Sleep vanaf je eigen grond
|
|||||||
tool.drawbridge.label = Ophaalbrug
|
tool.drawbridge.label = Ophaalbrug
|
||||||
tool.drawbridge.name = Ophaalbrug bouwen
|
tool.drawbridge.name = Ophaalbrug bouwen
|
||||||
tool.drawbridge.desc = Een brug die je kunt ophalen: sleep over de rivier om hem te bouwen, klik om te wisselen: omlaag, omhoog, automatisch (gaat omhoog als vijanden naderen). Hout boven water brandt, steen boven lava niet.
|
tool.drawbridge.desc = Een brug die je kunt ophalen: sleep over de rivier om hem te bouwen, klik om te wisselen: omlaag, omhoog, automatisch (gaat omhoog als vijanden naderen). Hout boven water brandt, steen boven lava niet.
|
||||||
cost.bridge = {0} goud/vak over water, {1} over lava
|
cost.bridge = {0} goud + {1} hout/tegel boven water, {2} goud boven lava
|
||||||
|
cost.drawbridge = {0} goud + {1} hout/tegel boven water, {2} goud boven lava
|
||||||
hint.bridge_where = Bruggen moeten op je eigen grond beginnen: sleep vanuit je gebied over de rivier.
|
hint.bridge_where = Bruggen moeten op je eigen grond beginnen: sleep vanuit je gebied over de rivier.
|
||||||
hint.bridge_fire = Houten bruggen branden: houd vuurvallen, vuuradem en bliksem uit de buurt – stenen bruggen over lava zijn vuurvast.
|
hint.bridge_fire = Houten bruggen branden: houd vuurvallen, vuuradem en bliksem uit de buurt – stenen bruggen over lava zijn vuurvast.
|
||||||
hint.bridge_river = Bruggen kun je alleen over water of lava bouwen.
|
hint.bridge_river = Bruggen kun je alleen over water of lava bouwen.
|
||||||
@@ -414,6 +417,9 @@ tile.lava = Lava
|
|||||||
tile.lava_info = Wat erin valt, verbrandt. Stenen bruggen gaan eroverheen.
|
tile.lava_info = Wat erin valt, verbrandt. Stenen bruggen gaan eroverheen.
|
||||||
tile.bridge = Houten brug
|
tile.bridge = Houten brug
|
||||||
tile.lavabridge = Stenen brug
|
tile.lavabridge = Stenen brug
|
||||||
|
tile.mushroom = Reuzenpaddenstoel
|
||||||
|
tile.tree = Boom
|
||||||
|
tile.plant_info = Markeer met het houweel: een duiveltje kapt hem voor {0} hout.
|
||||||
tile.drawbridge = Ophaalbrug
|
tile.drawbridge = Ophaalbrug
|
||||||
tile.drawbridge_up = Opgehaald
|
tile.drawbridge_up = Opgehaald
|
||||||
tile.drawbridge_down = Neergelaten
|
tile.drawbridge_down = Neergelaten
|
||||||
@@ -1198,6 +1204,7 @@ ed.terrain.silver = Zilverader
|
|||||||
ed.terrain.ruby = Robijnader
|
ed.terrain.ruby = Robijnader
|
||||||
ed.terrain.diamond = Diamantader
|
ed.terrain.diamond = Diamantader
|
||||||
ed.terrain.steel = Stalen muur
|
ed.terrain.steel = Stalen muur
|
||||||
|
ed.terrain.mushroom = Reuzenpaddenstoel
|
||||||
ed.place.core = Zielenkern
|
ed.place.core = Zielenkern
|
||||||
ed.place.portal = Portaal
|
ed.place.portal = Portaal
|
||||||
ed.place.gate = Heldenpoort
|
ed.place.gate = Heldenpoort
|
||||||
|
|||||||
+8
-1
@@ -64,6 +64,7 @@ msg.flag_removed = Angrepsflagget er fjernet. Skapningene dine vender tilbake.
|
|||||||
msg.flag_set = Angrepsflagget er satt! Kampklare skapninger samles der.
|
msg.flag_set = Angrepsflagget er satt! Kampklare skapninger samles der.
|
||||||
msg.creature_leaves = En misfornøyd {0} forlater riket ditt!
|
msg.creature_leaves = En misfornøyd {0} forlater riket ditt!
|
||||||
msg.no_gold = Ikke nok gull!
|
msg.no_gold = Ikke nok gull!
|
||||||
|
msg.no_wood = Ikke nok tre! Felle kjempesopper (eller trær) med hakka.
|
||||||
msg.sold = Rom solgt: +{0} gull.
|
msg.sold = Rom solgt: +{0} gull.
|
||||||
msg.no_mana_bolt = Ikke nok mana til Lyn.
|
msg.no_mana_bolt = Ikke nok mana til Lyn.
|
||||||
msg.no_mana_heal = Ikke nok mana til Helbred.
|
msg.no_mana_heal = Ikke nok mana til Helbred.
|
||||||
@@ -124,6 +125,7 @@ ui.key = Tast: {0}
|
|||||||
|
|
||||||
# ---- HUD
|
# ---- HUD
|
||||||
hud.gold = Gull
|
hud.gold = Gull
|
||||||
|
hud.wood = Tre
|
||||||
hud.mana = Mana
|
hud.mana = Mana
|
||||||
hud.core = Kjerne
|
hud.core = Kjerne
|
||||||
hud.gate = Port
|
hud.gate = Port
|
||||||
@@ -401,7 +403,8 @@ tool.bridge.desc = Bygger en bro over vann eller lava. Dra fra din egen grunn ov
|
|||||||
tool.drawbridge.label = Vindebro
|
tool.drawbridge.label = Vindebro
|
||||||
tool.drawbridge.name = Bygg vindebro
|
tool.drawbridge.name = Bygg vindebro
|
||||||
tool.drawbridge.desc = En bro du kan heise opp: dra over elva for å bygge den, klikk for å bytte: nede, oppe, automatisk (heises når fiender nærmer seg). Tre over vann brenner, stein over lava gjør ikke.
|
tool.drawbridge.desc = En bro du kan heise opp: dra over elva for å bygge den, klikk for å bytte: nede, oppe, automatisk (heises når fiender nærmer seg). Tre over vann brenner, stein over lava gjør ikke.
|
||||||
cost.bridge = {0} gull/rute over vann, {1} over lava
|
cost.bridge = {0} gull + {1} tre/rute over vann, {2} gull over lava
|
||||||
|
cost.drawbridge = {0} gull + {1} tre/rute over vann, {2} gull over lava
|
||||||
hint.bridge_where = Broer må starte på din egen grunn: dra fra området ditt over elven.
|
hint.bridge_where = Broer må starte på din egen grunn: dra fra området ditt over elven.
|
||||||
hint.bridge_fire = Trebroer brenner: hold ildfeller, ildpust og lyn unna dem – steinbroer over lava er brannsikre.
|
hint.bridge_fire = Trebroer brenner: hold ildfeller, ildpust og lyn unna dem – steinbroer over lava er brannsikre.
|
||||||
hint.bridge_river = Broer kan bare bygges over vann eller lava.
|
hint.bridge_river = Broer kan bare bygges over vann eller lava.
|
||||||
@@ -413,6 +416,9 @@ tile.lava = Lava
|
|||||||
tile.lava_info = Det som faller i, brenner. Steinbroer fører over.
|
tile.lava_info = Det som faller i, brenner. Steinbroer fører over.
|
||||||
tile.bridge = Trebro
|
tile.bridge = Trebro
|
||||||
tile.lavabridge = Steinbro
|
tile.lavabridge = Steinbro
|
||||||
|
tile.mushroom = Kjempesopp
|
||||||
|
tile.tree = Tre
|
||||||
|
tile.plant_info = Merk med hakka: en imp feller den for {0} tre.
|
||||||
tile.drawbridge = Vindebro
|
tile.drawbridge = Vindebro
|
||||||
tile.drawbridge_up = Heist opp
|
tile.drawbridge_up = Heist opp
|
||||||
tile.drawbridge_down = Senket
|
tile.drawbridge_down = Senket
|
||||||
@@ -1197,6 +1203,7 @@ ed.terrain.silver = Sølvåre
|
|||||||
ed.terrain.ruby = Rubinåre
|
ed.terrain.ruby = Rubinåre
|
||||||
ed.terrain.diamond = Diamantåre
|
ed.terrain.diamond = Diamantåre
|
||||||
ed.terrain.steel = Stålvegg
|
ed.terrain.steel = Stålvegg
|
||||||
|
ed.terrain.mushroom = Kjempesopp
|
||||||
ed.place.core = Sjelekjerne
|
ed.place.core = Sjelekjerne
|
||||||
ed.place.portal = Portal
|
ed.place.portal = Portal
|
||||||
ed.place.gate = Helteport
|
ed.place.gate = Helteport
|
||||||
|
|||||||
+8
-1
@@ -64,6 +64,7 @@ msg.flag_removed = Bandeira de ataque retirada. As tuas criaturas regressam.
|
|||||||
msg.flag_set = Bandeira de ataque colocada! As criaturas prontas para combate reúnem-se ali.
|
msg.flag_set = Bandeira de ataque colocada! As criaturas prontas para combate reúnem-se ali.
|
||||||
msg.creature_leaves = Um {0} descontente abandona o teu reino!
|
msg.creature_leaves = Um {0} descontente abandona o teu reino!
|
||||||
msg.no_gold = Ouro insuficiente!
|
msg.no_gold = Ouro insuficiente!
|
||||||
|
msg.no_wood = Madeira insuficiente! Abate cogumelos gigantes (ou árvores) com a picareta.
|
||||||
msg.sold = Salas vendidas: +{0} de ouro.
|
msg.sold = Salas vendidas: +{0} de ouro.
|
||||||
msg.no_mana_bolt = Mana insuficiente para o Relâmpago.
|
msg.no_mana_bolt = Mana insuficiente para o Relâmpago.
|
||||||
msg.no_mana_heal = Mana insuficiente para Curar.
|
msg.no_mana_heal = Mana insuficiente para Curar.
|
||||||
@@ -124,6 +125,7 @@ ui.key = Tecla: {0}
|
|||||||
|
|
||||||
# ---- HUD
|
# ---- HUD
|
||||||
hud.gold = Ouro
|
hud.gold = Ouro
|
||||||
|
hud.wood = Madeira
|
||||||
hud.mana = Mana
|
hud.mana = Mana
|
||||||
hud.core = Núcleo
|
hud.core = Núcleo
|
||||||
hud.gate = Portão
|
hud.gate = Portão
|
||||||
@@ -402,7 +404,8 @@ tool.bridge.desc = Constrói uma ponte sobre água ou lava. Arrasta a partir do
|
|||||||
tool.drawbridge.label = Levadiça
|
tool.drawbridge.label = Levadiça
|
||||||
tool.drawbridge.name = Construir ponte levadiça
|
tool.drawbridge.name = Construir ponte levadiça
|
||||||
tool.drawbridge.desc = Uma ponte que podes levantar: arrasta sobre o rio para a construir, clica para mudar: em baixo, em cima, automática (sobe quando os inimigos se aproximam). Madeira sobre água arde, pedra sobre lava não.
|
tool.drawbridge.desc = Uma ponte que podes levantar: arrasta sobre o rio para a construir, clica para mudar: em baixo, em cima, automática (sobe quando os inimigos se aproximam). Madeira sobre água arde, pedra sobre lava não.
|
||||||
cost.bridge = {0} de ouro/casa sobre água, {1} sobre lava
|
cost.bridge = {0} ouro + {1} madeira/casa sobre água, {2} ouro sobre lava
|
||||||
|
cost.drawbridge = {0} ouro + {1} madeira/casa sobre água, {2} ouro sobre lava
|
||||||
hint.bridge_where = As pontes têm de começar no teu chão: arrasta a partir do teu território através do rio.
|
hint.bridge_where = As pontes têm de começar no teu chão: arrasta a partir do teu território através do rio.
|
||||||
hint.bridge_fire = As pontes de madeira ardem: mantém armadilhas de fogo, sopro de fogo e relâmpagos longe delas – as pontes de pedra sobre lava não ardem.
|
hint.bridge_fire = As pontes de madeira ardem: mantém armadilhas de fogo, sopro de fogo e relâmpagos longe delas – as pontes de pedra sobre lava não ardem.
|
||||||
hint.bridge_river = Só se podem construir pontes sobre água ou lava.
|
hint.bridge_river = Só se podem construir pontes sobre água ou lava.
|
||||||
@@ -414,6 +417,9 @@ tile.lava = Lava
|
|||||||
tile.lava_info = O que cai lá dentro arde. As pontes de pedra atravessam-na.
|
tile.lava_info = O que cai lá dentro arde. As pontes de pedra atravessam-na.
|
||||||
tile.bridge = Ponte de madeira
|
tile.bridge = Ponte de madeira
|
||||||
tile.lavabridge = Ponte de pedra
|
tile.lavabridge = Ponte de pedra
|
||||||
|
tile.mushroom = Cogumelo gigante
|
||||||
|
tile.tree = Árvore
|
||||||
|
tile.plant_info = Marca-o com a picareta: um diabrete abate-o por {0} de madeira.
|
||||||
tile.drawbridge = Ponte levadiça
|
tile.drawbridge = Ponte levadiça
|
||||||
tile.drawbridge_up = Levantada
|
tile.drawbridge_up = Levantada
|
||||||
tile.drawbridge_down = Baixada
|
tile.drawbridge_down = Baixada
|
||||||
@@ -1198,6 +1204,7 @@ ed.terrain.silver = Veio de prata
|
|||||||
ed.terrain.ruby = Veio de rubis
|
ed.terrain.ruby = Veio de rubis
|
||||||
ed.terrain.diamond = Veio diamantes
|
ed.terrain.diamond = Veio diamantes
|
||||||
ed.terrain.steel = Parede de aço
|
ed.terrain.steel = Parede de aço
|
||||||
|
ed.terrain.mushroom = Cogumelo gigante
|
||||||
ed.place.core = Núcleo de alma
|
ed.place.core = Núcleo de alma
|
||||||
ed.place.portal = Portal
|
ed.place.portal = Portal
|
||||||
ed.place.gate = Portão heróis
|
ed.place.gate = Portão heróis
|
||||||
|
|||||||
+8
-1
@@ -64,6 +64,7 @@ msg.flag_removed = Steagul de atac a fost scos. Creaturile tale se întorc.
|
|||||||
msg.flag_set = Steag de atac plantat! Creaturile pregătite de luptă se adună acolo.
|
msg.flag_set = Steag de atac plantat! Creaturile pregătite de luptă se adună acolo.
|
||||||
msg.creature_leaves = Un {0} nemulțumit îți părăsește tărâmul!
|
msg.creature_leaves = Un {0} nemulțumit îți părăsește tărâmul!
|
||||||
msg.no_gold = Nu ai destul aur!
|
msg.no_gold = Nu ai destul aur!
|
||||||
|
msg.no_wood = Nu ai destul lemn! Doboară ciuperci uriașe (sau copaci) cu târnăcopul.
|
||||||
msg.sold = Camere vândute: +{0} aur.
|
msg.sold = Camere vândute: +{0} aur.
|
||||||
msg.no_mana_bolt = Nu ai destulă mana pentru Fulger.
|
msg.no_mana_bolt = Nu ai destulă mana pentru Fulger.
|
||||||
msg.no_mana_heal = Nu ai destulă mana pentru Vindecare.
|
msg.no_mana_heal = Nu ai destulă mana pentru Vindecare.
|
||||||
@@ -124,6 +125,7 @@ ui.key = Tasta: {0}
|
|||||||
|
|
||||||
# ---- HUD
|
# ---- HUD
|
||||||
hud.gold = Aur
|
hud.gold = Aur
|
||||||
|
hud.wood = Lemn
|
||||||
hud.mana = Mana
|
hud.mana = Mana
|
||||||
hud.core = Miez
|
hud.core = Miez
|
||||||
hud.gate = Poartă
|
hud.gate = Poartă
|
||||||
@@ -402,7 +404,8 @@ tool.bridge.desc = Construiește un pod peste apă sau lavă. Trage de pe terenu
|
|||||||
tool.drawbridge.label = Pod mobil
|
tool.drawbridge.label = Pod mobil
|
||||||
tool.drawbridge.name = Construiește pod mobil
|
tool.drawbridge.name = Construiește pod mobil
|
||||||
tool.drawbridge.desc = Un pod pe care îl poți ridica: trage peste râu ca să-l construiești, dă clic pentru a schimba: jos, sus, automat (se ridică atunci când se apropie dușmanii). Lemnul peste apă arde, piatra peste lavă nu.
|
tool.drawbridge.desc = Un pod pe care îl poți ridica: trage peste râu ca să-l construiești, dă clic pentru a schimba: jos, sus, automat (se ridică atunci când se apropie dușmanii). Lemnul peste apă arde, piatra peste lavă nu.
|
||||||
cost.bridge = {0} aur/dală peste apă, {1} peste lavă
|
cost.bridge = {0} aur + {1} lemn/pătrat peste apă, {2} aur peste lavă
|
||||||
|
cost.drawbridge = {0} aur + {1} lemn/pătrat peste apă, {2} aur peste lavă
|
||||||
hint.bridge_where = Podurile trebuie să pornească de pe terenul tău: trage de pe teritoriul tău peste râu.
|
hint.bridge_where = Podurile trebuie să pornească de pe terenul tău: trage de pe teritoriul tău peste râu.
|
||||||
hint.bridge_fire = Podurile de lemn ard: ține capcanele de foc, suflarea de foc și fulgerele departe de ele – podurile de piatră peste lavă nu ard.
|
hint.bridge_fire = Podurile de lemn ard: ține capcanele de foc, suflarea de foc și fulgerele departe de ele – podurile de piatră peste lavă nu ard.
|
||||||
hint.bridge_river = Podurile se pot construi doar peste apă sau lavă.
|
hint.bridge_river = Podurile se pot construi doar peste apă sau lavă.
|
||||||
@@ -414,6 +417,9 @@ tile.lava = Lavă
|
|||||||
tile.lava_info = Ce cade înăuntru arde. Podurile de piatră o traversează.
|
tile.lava_info = Ce cade înăuntru arde. Podurile de piatră o traversează.
|
||||||
tile.bridge = Pod de lemn
|
tile.bridge = Pod de lemn
|
||||||
tile.lavabridge = Pod de piatră
|
tile.lavabridge = Pod de piatră
|
||||||
|
tile.mushroom = Ciupercă uriașă
|
||||||
|
tile.tree = Copac
|
||||||
|
tile.plant_info = Marchează-l cu târnăcopul: un drăcușor îl doboară pentru {0} lemn.
|
||||||
tile.drawbridge = Pod mobil
|
tile.drawbridge = Pod mobil
|
||||||
tile.drawbridge_up = Ridicat
|
tile.drawbridge_up = Ridicat
|
||||||
tile.drawbridge_down = Coborât
|
tile.drawbridge_down = Coborât
|
||||||
@@ -1198,6 +1204,7 @@ ed.terrain.silver = Filon de argint
|
|||||||
ed.terrain.ruby = Filon de rubine
|
ed.terrain.ruby = Filon de rubine
|
||||||
ed.terrain.diamond = Filon de diamante
|
ed.terrain.diamond = Filon de diamante
|
||||||
ed.terrain.steel = Zid de oțel
|
ed.terrain.steel = Zid de oțel
|
||||||
|
ed.terrain.mushroom = Ciupercă uriașă
|
||||||
ed.place.core = Miezul sufletului
|
ed.place.core = Miezul sufletului
|
||||||
ed.place.portal = Portal
|
ed.place.portal = Portal
|
||||||
ed.place.gate = Poarta eroilor
|
ed.place.gate = Poarta eroilor
|
||||||
|
|||||||
+8
-1
@@ -64,6 +64,7 @@ msg.flag_removed = Флаг атаки убран. Существа возвра
|
|||||||
msg.flag_set = Флаг атаки установлен! Готовые к бою существа собираются там.
|
msg.flag_set = Флаг атаки установлен! Готовые к бою существа собираются там.
|
||||||
msg.creature_leaves = Недовольное существо ({0}) покидает твои владения!
|
msg.creature_leaves = Недовольное существо ({0}) покидает твои владения!
|
||||||
msg.no_gold = Не хватает золота!
|
msg.no_gold = Не хватает золота!
|
||||||
|
msg.no_wood = Мало дерева! Рубите гигантские грибы (или деревья) киркой.
|
||||||
msg.sold = Комнаты проданы: +{0} золота.
|
msg.sold = Комнаты проданы: +{0} золота.
|
||||||
msg.no_mana_bolt = Не хватает маны для молнии.
|
msg.no_mana_bolt = Не хватает маны для молнии.
|
||||||
msg.no_mana_heal = Не хватает маны для лечения.
|
msg.no_mana_heal = Не хватает маны для лечения.
|
||||||
@@ -124,6 +125,7 @@ ui.key = Клавиша: {0}
|
|||||||
|
|
||||||
# ---- HUD
|
# ---- HUD
|
||||||
hud.gold = Золото
|
hud.gold = Золото
|
||||||
|
hud.wood = Дерево
|
||||||
hud.mana = Мана
|
hud.mana = Мана
|
||||||
hud.core = Ядро
|
hud.core = Ядро
|
||||||
hud.gate = Врата
|
hud.gate = Врата
|
||||||
@@ -402,7 +404,8 @@ tool.bridge.desc = Строит мост через воду или лаву. Т
|
|||||||
tool.drawbridge.label = Подъёмный
|
tool.drawbridge.label = Подъёмный
|
||||||
tool.drawbridge.name = Построить подъёмный мост
|
tool.drawbridge.name = Построить подъёмный мост
|
||||||
tool.drawbridge.desc = Мост, который можно поднять: протяните через реку, чтобы построить, щёлкните, чтобы переключить: опущен, поднят, автоматически (поднимается при приближении врагов). Дерево над водой горит, камень над лавой — нет.
|
tool.drawbridge.desc = Мост, который можно поднять: протяните через реку, чтобы построить, щёлкните, чтобы переключить: опущен, поднят, автоматически (поднимается при приближении врагов). Дерево над водой горит, камень над лавой — нет.
|
||||||
cost.bridge = {0} золота/клетка над водой, {1} над лавой
|
cost.bridge = {0} золота + {1} дерева/клетка над водой, {2} золота над лавой
|
||||||
|
cost.drawbridge = {0} золота + {1} дерева/клетка над водой, {2} золота над лавой
|
||||||
hint.bridge_where = Мост должен начинаться у твоей земли: тяни от своей территории через реку.
|
hint.bridge_where = Мост должен начинаться у твоей земли: тяни от своей территории через реку.
|
||||||
hint.bridge_fire = Деревянные мосты горят: держите огненные ловушки, огненное дыхание и молнии подальше; каменные мосты над лавой не горят.
|
hint.bridge_fire = Деревянные мосты горят: держите огненные ловушки, огненное дыхание и молнии подальше; каменные мосты над лавой не горят.
|
||||||
hint.bridge_river = Мосты строятся только над водой или лавой.
|
hint.bridge_river = Мосты строятся только над водой или лавой.
|
||||||
@@ -414,6 +417,9 @@ tile.lava = Лава
|
|||||||
tile.lava_info = Всё, что туда падает, сгорает. Её пересекают каменные мосты.
|
tile.lava_info = Всё, что туда падает, сгорает. Её пересекают каменные мосты.
|
||||||
tile.bridge = Деревянный мост
|
tile.bridge = Деревянный мост
|
||||||
tile.lavabridge = Каменный мост
|
tile.lavabridge = Каменный мост
|
||||||
|
tile.mushroom = Гигантский гриб
|
||||||
|
tile.tree = Дерево
|
||||||
|
tile.plant_info = Отметьте киркой: бес срубит его за {0} дерева.
|
||||||
tile.drawbridge = Подъёмный мост
|
tile.drawbridge = Подъёмный мост
|
||||||
tile.drawbridge_up = Поднят
|
tile.drawbridge_up = Поднят
|
||||||
tile.drawbridge_down = Опущен
|
tile.drawbridge_down = Опущен
|
||||||
@@ -1190,6 +1196,7 @@ ed.terrain.silver = Серебряная жила
|
|||||||
ed.terrain.ruby = Рубиновая жила
|
ed.terrain.ruby = Рубиновая жила
|
||||||
ed.terrain.diamond = Алмазная жила
|
ed.terrain.diamond = Алмазная жила
|
||||||
ed.terrain.steel = Стальная стена
|
ed.terrain.steel = Стальная стена
|
||||||
|
ed.terrain.mushroom = Гигантский гриб
|
||||||
ed.place.core = Ядро души
|
ed.place.core = Ядро души
|
||||||
ed.place.portal = Портал
|
ed.place.portal = Портал
|
||||||
ed.place.gate = Врата героев
|
ed.place.gate = Врата героев
|
||||||
|
|||||||
+8
-1
@@ -64,6 +64,7 @@ msg.flag_removed = Útočná vlajka odstránená. Tvoje tvory sa vracajú.
|
|||||||
msg.flag_set = Útočná vlajka vztýčená! Bojaschopné tvory sa pri nej zhromaždia.
|
msg.flag_set = Útočná vlajka vztýčená! Bojaschopné tvory sa pri nej zhromaždia.
|
||||||
msg.creature_leaves = Nespokojný tvor opúšťa tvoju ríšu: {0}!
|
msg.creature_leaves = Nespokojný tvor opúšťa tvoju ríšu: {0}!
|
||||||
msg.no_gold = Nedostatok zlata!
|
msg.no_gold = Nedostatok zlata!
|
||||||
|
msg.no_wood = Nedostatok dreva! Vyrúbaj obrie huby (alebo stromy) krompáčom.
|
||||||
msg.sold = Miestnosti predané: +{0} zlata.
|
msg.sold = Miestnosti predané: +{0} zlata.
|
||||||
msg.no_mana_bolt = Nedostatok many na blesk.
|
msg.no_mana_bolt = Nedostatok many na blesk.
|
||||||
msg.no_mana_heal = Nedostatok many na liečenie.
|
msg.no_mana_heal = Nedostatok many na liečenie.
|
||||||
@@ -124,6 +125,7 @@ ui.key = Kláves: {0}
|
|||||||
|
|
||||||
# ---- HUD
|
# ---- HUD
|
||||||
hud.gold = Zlato
|
hud.gold = Zlato
|
||||||
|
hud.wood = Drevo
|
||||||
hud.mana = Mana
|
hud.mana = Mana
|
||||||
hud.core = Jadro
|
hud.core = Jadro
|
||||||
hud.gate = Brána
|
hud.gate = Brána
|
||||||
@@ -402,7 +404,8 @@ tool.bridge.desc = Postaví most cez vodu alebo lávu. Ťahaj z vlastnej zeme ce
|
|||||||
tool.drawbridge.label = Padací most
|
tool.drawbridge.label = Padací most
|
||||||
tool.drawbridge.name = Postaviť padací most
|
tool.drawbridge.name = Postaviť padací most
|
||||||
tool.drawbridge.desc = Most, ktorý môžeš vytiahnuť: potiahni cez rieku a postav ho, kliknutím prepínaš: dole, hore, automaticky (zdvihne sa, keď sa blížia nepriatelia). Drevo nad vodou horí, kameň nad lávou nie.
|
tool.drawbridge.desc = Most, ktorý môžeš vytiahnuť: potiahni cez rieku a postav ho, kliknutím prepínaš: dole, hore, automaticky (zdvihne sa, keď sa blížia nepriatelia). Drevo nad vodou horí, kameň nad lávou nie.
|
||||||
cost.bridge = {0} zlata/políčko cez vodu, {1} cez lávu
|
cost.bridge = {0} zlata + {1} dreva/pole nad vodou, {2} zlata nad lávou
|
||||||
|
cost.drawbridge = {0} zlata + {1} dreva/pole nad vodou, {2} zlata nad lávou
|
||||||
hint.bridge_where = Mosty musia začínať na tvojej zemi: ťahaj zo svojho územia cez rieku.
|
hint.bridge_where = Mosty musia začínať na tvojej zemi: ťahaj zo svojho územia cez rieku.
|
||||||
hint.bridge_fire = Drevené mosty horia: drž ohnivé pasce, ohnivý dych a blesky ďalej od nich – kamenné mosty nad lávou nehoria.
|
hint.bridge_fire = Drevené mosty horia: drž ohnivé pasce, ohnivý dych a blesky ďalej od nich – kamenné mosty nad lávou nehoria.
|
||||||
hint.bridge_river = Mosty sa dajú stavať len cez vodu alebo lávu.
|
hint.bridge_river = Mosty sa dajú stavať len cez vodu alebo lávu.
|
||||||
@@ -414,6 +417,9 @@ tile.lava = Láva
|
|||||||
tile.lava_info = Čo do nej spadne, zhorí. Prechádzajú ju kamenné mosty.
|
tile.lava_info = Čo do nej spadne, zhorí. Prechádzajú ju kamenné mosty.
|
||||||
tile.bridge = Drevený most
|
tile.bridge = Drevený most
|
||||||
tile.lavabridge = Kamenný most
|
tile.lavabridge = Kamenný most
|
||||||
|
tile.mushroom = Obria huba
|
||||||
|
tile.tree = Strom
|
||||||
|
tile.plant_info = Označ krompáčom: škriatok ho vyrúbe za {0} dreva.
|
||||||
tile.drawbridge = Padací most
|
tile.drawbridge = Padací most
|
||||||
tile.drawbridge_up = Vytiahnutý
|
tile.drawbridge_up = Vytiahnutý
|
||||||
tile.drawbridge_down = Spustený
|
tile.drawbridge_down = Spustený
|
||||||
@@ -1198,6 +1204,7 @@ ed.terrain.silver = Strieborná žila
|
|||||||
ed.terrain.ruby = Rubínová žila
|
ed.terrain.ruby = Rubínová žila
|
||||||
ed.terrain.diamond = Diamantová žila
|
ed.terrain.diamond = Diamantová žila
|
||||||
ed.terrain.steel = Oceľová stena
|
ed.terrain.steel = Oceľová stena
|
||||||
|
ed.terrain.mushroom = Obria huba
|
||||||
ed.place.core = Jadro duše
|
ed.place.core = Jadro duše
|
||||||
ed.place.portal = Portál
|
ed.place.portal = Portál
|
||||||
ed.place.gate = Brána hrdinov
|
ed.place.gate = Brána hrdinov
|
||||||
|
|||||||
+8
-1
@@ -64,6 +64,7 @@ msg.flag_removed = Застава напада уклоњена. Створењ
|
|||||||
msg.flag_set = Застава напада постављена! Створења спремна за бој окупљају се тамо.
|
msg.flag_set = Застава напада постављена! Створења спремна за бој окупљају се тамо.
|
||||||
msg.creature_leaves = Незадовољно створење напушта твоје царство: {0}!
|
msg.creature_leaves = Незадовољно створење напушта твоје царство: {0}!
|
||||||
msg.no_gold = Нема довољно злата!
|
msg.no_gold = Нема довољно злата!
|
||||||
|
msg.no_wood = Нема довољно дрва! Сруши џиновске печурке (или стабла) крампом.
|
||||||
msg.sold = Просторије продате: +{0} злата.
|
msg.sold = Просторије продате: +{0} злата.
|
||||||
msg.no_mana_bolt = Нема довољно мане за Муњу.
|
msg.no_mana_bolt = Нема довољно мане за Муњу.
|
||||||
msg.no_mana_heal = Нема довољно мане за Лечење.
|
msg.no_mana_heal = Нема довољно мане за Лечење.
|
||||||
@@ -124,6 +125,7 @@ ui.key = Тастер: {0}
|
|||||||
|
|
||||||
# ---- HUD
|
# ---- HUD
|
||||||
hud.gold = Злато
|
hud.gold = Злато
|
||||||
|
hud.wood = Дрво
|
||||||
hud.mana = Мана
|
hud.mana = Мана
|
||||||
hud.core = Језгро
|
hud.core = Језгро
|
||||||
hud.gate = Капија
|
hud.gate = Капија
|
||||||
@@ -402,7 +404,8 @@ tool.bridge.desc = Гради мост преко воде или лаве. Пр
|
|||||||
tool.drawbridge.label = Покретни мост
|
tool.drawbridge.label = Покретни мост
|
||||||
tool.drawbridge.name = Изгради покретни мост
|
tool.drawbridge.name = Изгради покретни мост
|
||||||
tool.drawbridge.desc = Мост који можеш подићи: повуци преко реке да га изградиш, кликни за промену: доле, горе, аутоматски (диже се кад се непријатељи приближе). Дрво над водом гори, камен над лавом не.
|
tool.drawbridge.desc = Мост који можеш подићи: повуци преко реке да га изградиш, кликни за промену: доле, горе, аутоматски (диже се кад се непријатељи приближе). Дрво над водом гори, камен над лавом не.
|
||||||
cost.bridge = {0} злата/поље преко воде, {1} преко лаве
|
cost.bridge = {0} злата + {1} дрва/поље над водом, {2} злата над лавом
|
||||||
|
cost.drawbridge = {0} злата + {1} дрва/поље над водом, {2} злата над лавом
|
||||||
hint.bridge_where = Мостови морају да почну на твом тлу: превуци са своје територије преко реке.
|
hint.bridge_where = Мостови морају да почну на твом тлу: превуци са своје територије преко реке.
|
||||||
hint.bridge_fire = Дрвени мостови горе: држи ватрене замке, ватрени дах и муње подаље – камени мостови над лавом не горе.
|
hint.bridge_fire = Дрвени мостови горе: држи ватрене замке, ватрени дах и муње подаље – камени мостови над лавом не горе.
|
||||||
hint.bridge_river = Мостови се граде само преко воде или лаве.
|
hint.bridge_river = Мостови се граде само преко воде или лаве.
|
||||||
@@ -414,6 +417,9 @@ tile.lava = Лава
|
|||||||
tile.lava_info = Шта год упадне, изгори. Камени мостови је премошћују.
|
tile.lava_info = Шта год упадне, изгори. Камени мостови је премошћују.
|
||||||
tile.bridge = Дрвени мост
|
tile.bridge = Дрвени мост
|
||||||
tile.lavabridge = Камени мост
|
tile.lavabridge = Камени мост
|
||||||
|
tile.mushroom = Џиновска печурка
|
||||||
|
tile.tree = Стабло
|
||||||
|
tile.plant_info = Означи крампом: враг је сруши за {0} дрва.
|
||||||
tile.drawbridge = Покретни мост
|
tile.drawbridge = Покретни мост
|
||||||
tile.drawbridge_up = Подигнут
|
tile.drawbridge_up = Подигнут
|
||||||
tile.drawbridge_down = Спуштен
|
tile.drawbridge_down = Спуштен
|
||||||
@@ -1198,6 +1204,7 @@ ed.terrain.silver = Жила сребра
|
|||||||
ed.terrain.ruby = Жила рубина
|
ed.terrain.ruby = Жила рубина
|
||||||
ed.terrain.diamond = Жила дијаманата
|
ed.terrain.diamond = Жила дијаманата
|
||||||
ed.terrain.steel = Челични зид
|
ed.terrain.steel = Челични зид
|
||||||
|
ed.terrain.mushroom = Џиновска печурка
|
||||||
ed.place.core = Језгро душе
|
ed.place.core = Језгро душе
|
||||||
ed.place.portal = Портал
|
ed.place.portal = Портал
|
||||||
ed.place.gate = Капија хероја
|
ed.place.gate = Капија хероја
|
||||||
|
|||||||
+8
-1
@@ -64,6 +64,7 @@ msg.flag_removed = Anfallsflaggan borttagen. Dina varelser återvänder.
|
|||||||
msg.flag_set = Anfallsflaggan satt! Stridsredo varelser samlas där.
|
msg.flag_set = Anfallsflaggan satt! Stridsredo varelser samlas där.
|
||||||
msg.creature_leaves = En olycklig {0} lämnar ditt rike!
|
msg.creature_leaves = En olycklig {0} lämnar ditt rike!
|
||||||
msg.no_gold = Inte tillräckligt med guld!
|
msg.no_gold = Inte tillräckligt med guld!
|
||||||
|
msg.no_wood = Inte nog med trä! Fäll jättesvampar (eller träd) med hackan.
|
||||||
msg.sold = Rum sålda: +{0} guld.
|
msg.sold = Rum sålda: +{0} guld.
|
||||||
msg.no_mana_bolt = Inte tillräckligt med mana för Blixt.
|
msg.no_mana_bolt = Inte tillräckligt med mana för Blixt.
|
||||||
msg.no_mana_heal = Inte tillräckligt med mana för Läk.
|
msg.no_mana_heal = Inte tillräckligt med mana för Läk.
|
||||||
@@ -124,6 +125,7 @@ ui.key = Tangent: {0}
|
|||||||
|
|
||||||
# ---- HUD
|
# ---- HUD
|
||||||
hud.gold = Guld
|
hud.gold = Guld
|
||||||
|
hud.wood = Trä
|
||||||
hud.mana = Mana
|
hud.mana = Mana
|
||||||
hud.core = Kärna
|
hud.core = Kärna
|
||||||
hud.gate = Port
|
hud.gate = Port
|
||||||
@@ -402,7 +404,8 @@ tool.bridge.desc = Bygger en bro över vatten eller lava. Dra från din egen mar
|
|||||||
tool.drawbridge.label = Vindbrygga
|
tool.drawbridge.label = Vindbrygga
|
||||||
tool.drawbridge.name = Bygg vindbrygga
|
tool.drawbridge.name = Bygg vindbrygga
|
||||||
tool.drawbridge.desc = En bro du kan hissa upp: dra över floden för att bygga den, klicka för att växla: nere, uppe, automatisk (hissas när fiender närmar sig). Trä över vatten brinner, sten över lava gör det inte.
|
tool.drawbridge.desc = En bro du kan hissa upp: dra över floden för att bygga den, klicka för att växla: nere, uppe, automatisk (hissas när fiender närmar sig). Trä över vatten brinner, sten över lava gör det inte.
|
||||||
cost.bridge = {0} guld/ruta över vatten, {1} över lava
|
cost.bridge = {0} guld + {1} trä/ruta över vatten, {2} guld över lava
|
||||||
|
cost.drawbridge = {0} guld + {1} trä/ruta över vatten, {2} guld över lava
|
||||||
hint.bridge_where = Broar måste börja vid din egen mark: dra från ditt territorium över floden.
|
hint.bridge_where = Broar måste börja vid din egen mark: dra från ditt territorium över floden.
|
||||||
hint.bridge_fire = Träbroar brinner: håll eldfällor, eldande och blixtar borta från dem – stenbroar över lava är brandsäkra.
|
hint.bridge_fire = Träbroar brinner: håll eldfällor, eldande och blixtar borta från dem – stenbroar över lava är brandsäkra.
|
||||||
hint.bridge_river = Broar kan bara byggas över vatten eller lava.
|
hint.bridge_river = Broar kan bara byggas över vatten eller lava.
|
||||||
@@ -414,6 +417,9 @@ tile.lava = Lava
|
|||||||
tile.lava_info = Det som faller i brinner upp. Stenbroar korsar den.
|
tile.lava_info = Det som faller i brinner upp. Stenbroar korsar den.
|
||||||
tile.bridge = Träbro
|
tile.bridge = Träbro
|
||||||
tile.lavabridge = Stenbro
|
tile.lavabridge = Stenbro
|
||||||
|
tile.mushroom = Jättesvamp
|
||||||
|
tile.tree = Träd
|
||||||
|
tile.plant_info = Markera med hackan: en imp fäller den för {0} trä.
|
||||||
tile.drawbridge = Vindbrygga
|
tile.drawbridge = Vindbrygga
|
||||||
tile.drawbridge_up = Uppdragen
|
tile.drawbridge_up = Uppdragen
|
||||||
tile.drawbridge_down = Nedsänkt
|
tile.drawbridge_down = Nedsänkt
|
||||||
@@ -1198,6 +1204,7 @@ ed.terrain.silver = Silveråder
|
|||||||
ed.terrain.ruby = Rubinåder
|
ed.terrain.ruby = Rubinåder
|
||||||
ed.terrain.diamond = Diamantåder
|
ed.terrain.diamond = Diamantåder
|
||||||
ed.terrain.steel = Stålvägg
|
ed.terrain.steel = Stålvägg
|
||||||
|
ed.terrain.mushroom = Jättesvamp
|
||||||
ed.place.core = Själskärna
|
ed.place.core = Själskärna
|
||||||
ed.place.portal = Portal
|
ed.place.portal = Portal
|
||||||
ed.place.gate = Hjälteport
|
ed.place.gate = Hjälteport
|
||||||
|
|||||||
+5
-1
@@ -35,7 +35,7 @@ enum Cat {
|
|||||||
|
|
||||||
const CATS: [Cat; 9] = [Cat::Terrain, Cat::Rooms, Cat::Places, Cat::Units, Cat::Towers, Cat::Traps, Cat::Forts, Cat::Zones, Cat::Erase];
|
const CATS: [Cat; 9] = [Cat::Terrain, Cat::Rooms, Cat::Places, Cat::Units, Cat::Towers, Cat::Traps, Cat::Forts, Cat::Zones, Cat::Erase];
|
||||||
|
|
||||||
const TERRAIN: [&str; 13] = ["floor", "earth", "reinforced", "rock", "water", "lava", "bridge", "lavabridge", "gold", "silver", "ruby", "diamond", "steel"];
|
const TERRAIN: [&str; 14] = ["floor", "earth", "reinforced", "rock", "water", "lava", "bridge", "lavabridge", "gold", "silver", "ruby", "diamond", "steel", "mushroom"];
|
||||||
const PLACES: [&str; 7] = ["core", "portal", "gate", "spring", "shard", "chest", "chained"];
|
const PLACES: [&str; 7] = ["core", "portal", "gate", "spring", "shard", "chest", "chained"];
|
||||||
const OWNERS: [Owner; 6] = [Owner::Player, Owner::Hero, Owner::Rival1, Owner::Rival2, Owner::Rival3, Owner::None];
|
const OWNERS: [Owner; 6] = [Owner::Player, Owner::Hero, Owner::Rival1, Owner::Rival2, Owner::Rival3, Owner::None];
|
||||||
const ZONE_SHAPES: [&str; 4] = ["rect", "circle", "tiles", "line"];
|
const ZONE_SHAPES: [&str; 4] = ["rect", "circle", "tiles", "line"];
|
||||||
@@ -75,6 +75,7 @@ fn kind_of_terrain(t: &str) -> (Kind, bool) {
|
|||||||
"lava" => (Kind::Lava, false),
|
"lava" => (Kind::Lava, false),
|
||||||
"bridge" => (Kind::Bridge, false),
|
"bridge" => (Kind::Bridge, false),
|
||||||
"lavabridge" => (Kind::LavaBridge, false),
|
"lavabridge" => (Kind::LavaBridge, false),
|
||||||
|
"mushroom" => (Kind::Mushroom, false),
|
||||||
"gold" => (Kind::Gold, false),
|
"gold" => (Kind::Gold, false),
|
||||||
"silver" => (Kind::Silver, false),
|
"silver" => (Kind::Silver, false),
|
||||||
"ruby" => (Kind::Ruby, false),
|
"ruby" => (Kind::Ruby, false),
|
||||||
@@ -216,6 +217,9 @@ impl MapEdit {
|
|||||||
tl.reinforced = reinforced;
|
tl.reinforced = reinforced;
|
||||||
tl.owner = if reinforced && owner == Owner::None { Owner::Player } else { owner };
|
tl.owner = if reinforced && owner == Owner::None { Owner::Player } else { owner };
|
||||||
tl.marked = false;
|
tl.marked = false;
|
||||||
|
if tl.plant() {
|
||||||
|
tl.hp = crate::wood::MUSHROOM_HP;
|
||||||
|
}
|
||||||
tl.gold = match k {
|
tl.gold = match k {
|
||||||
Kind::Gold => 1200,
|
Kind::Gold => 1200,
|
||||||
Kind::Silver => 900,
|
Kind::Silver => 900,
|
||||||
|
|||||||
+29
-6
@@ -462,6 +462,7 @@ pub struct MasterState {
|
|||||||
pub core: (i32, i32),
|
pub core: (i32, i32),
|
||||||
pub core_hp: f32,
|
pub core_hp: f32,
|
||||||
pub gold: f32,
|
pub gold: f32,
|
||||||
|
pub wood: f32,
|
||||||
pub mana: f32,
|
pub mana: f32,
|
||||||
pub payday: f32,
|
pub payday: f32,
|
||||||
pub payday_warned: bool,
|
pub payday_warned: bool,
|
||||||
@@ -586,6 +587,10 @@ pub struct Game {
|
|||||||
#[serde(default)]
|
#[serde(default)]
|
||||||
pub bridgework: crate::bridges::BridgeWork, // burning and worn bridges
|
pub bridgework: crate::bridges::BridgeWork, // burning and worn bridges
|
||||||
#[serde(default)]
|
#[serde(default)]
|
||||||
|
pub wood: f32, // the second resource (see wood.rs)
|
||||||
|
#[serde(default)]
|
||||||
|
pub woodwork: crate::wood::WoodWork, // felled mushrooms growing back
|
||||||
|
#[serde(default)]
|
||||||
pub dwarf_t: f32,
|
pub dwarf_t: f32,
|
||||||
#[serde(default)]
|
#[serde(default)]
|
||||||
pub rune_free: u32, // rune forge towers that can be built for free (from chests)
|
pub rune_free: u32, // rune forge towers that can be built for free (from chests)
|
||||||
@@ -749,9 +754,9 @@ pub const ROOM_NAMES: [&str; N_ROOMS] = [
|
|||||||
];
|
];
|
||||||
|
|
||||||
// bridge cost per tile: over water, over lava
|
// bridge cost per tile: over water, over lava
|
||||||
pub const BRIDGE_COST: [i32; 2] = [30, 75];
|
pub const BRIDGE_COST: [i32; 2] = [10, 75];
|
||||||
// a drawbridge tile (over water or lava)
|
// a drawbridge tile: over water (and wood, see wood.rs), over lava
|
||||||
pub const DRAWBRIDGE_COST: i32 = 150;
|
pub const DRAWBRIDGE_COST: [i32; 2] = [120, 150];
|
||||||
// steel wall cost per tile: from earth, from a reinforced wall
|
// steel wall cost per tile: from earth, from a reinforced wall
|
||||||
pub const STEEL_COST: [i32; 2] = [80, 40];
|
pub const STEEL_COST: [i32; 2] = [80, 40];
|
||||||
pub const STEEL_HP: f32 = 40.0;
|
pub const STEEL_HP: f32 = 40.0;
|
||||||
@@ -904,6 +909,8 @@ impl Game {
|
|||||||
vrng: crate::particles::vrng(),
|
vrng: crate::particles::vrng(),
|
||||||
dwarf_caves: Vec::new(),
|
dwarf_caves: Vec::new(),
|
||||||
bridgework: Default::default(),
|
bridgework: Default::default(),
|
||||||
|
wood: crate::wood::WOOD_START,
|
||||||
|
woodwork: Default::default(),
|
||||||
dwarf_t: 30.0,
|
dwarf_t: 30.0,
|
||||||
rune_free: 0,
|
rune_free: 0,
|
||||||
rune_final: 0,
|
rune_final: 0,
|
||||||
@@ -1394,6 +1401,7 @@ impl Game {
|
|||||||
core: self.map.core,
|
core: self.map.core,
|
||||||
core_hp: self.core_hp,
|
core_hp: self.core_hp,
|
||||||
gold: self.gold,
|
gold: self.gold,
|
||||||
|
wood: self.wood,
|
||||||
mana: self.mana,
|
mana: self.mana,
|
||||||
payday: self.payday,
|
payday: self.payday,
|
||||||
payday_warned: self.payday_warned,
|
payday_warned: self.payday_warned,
|
||||||
@@ -1423,6 +1431,7 @@ impl Game {
|
|||||||
self.map.core = m.core;
|
self.map.core = m.core;
|
||||||
self.core_hp = m.core_hp;
|
self.core_hp = m.core_hp;
|
||||||
self.gold = m.gold;
|
self.gold = m.gold;
|
||||||
|
self.wood = m.wood;
|
||||||
self.mana = m.mana;
|
self.mana = m.mana;
|
||||||
self.payday = m.payday;
|
self.payday = m.payday;
|
||||||
self.payday_warned = m.payday_warned;
|
self.payday_warned = m.payday_warned;
|
||||||
@@ -1657,6 +1666,7 @@ impl Game {
|
|||||||
}
|
}
|
||||||
self.update_dwarves(dt);
|
self.update_dwarves(dt);
|
||||||
self.update_bridges(dt);
|
self.update_bridges(dt);
|
||||||
|
self.update_wood(dt);
|
||||||
// fallen hearts of a match are shared state: every client marks them in the same step
|
// fallen hearts of a match are shared state: every client marks them in the same step
|
||||||
self.update_fallen_masters();
|
self.update_fallen_masters();
|
||||||
// the end of the game and the fog are about the master at this computer
|
// the end of the game and the fog are about the master at this computer
|
||||||
@@ -2896,7 +2906,7 @@ impl Game {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn build_bridges_of(&mut self, x0: i32, y0: i32, x1: i32, y1: i32, draw: bool) {
|
pub fn build_bridges_of(&mut self, x0: i32, y0: i32, x1: i32, y1: i32, draw: bool) {
|
||||||
let (mut built, mut broke, mut any_river) = (0, false, false);
|
let (mut built, mut broke, mut any_river, mut no_wood) = (0, false, false, false);
|
||||||
loop {
|
loop {
|
||||||
let mut add = Vec::new();
|
let mut add = Vec::new();
|
||||||
for y in y0.min(y1)..=y0.max(y1) {
|
for y in y0.min(y1)..=y0.max(y1) {
|
||||||
@@ -2917,12 +2927,19 @@ impl Game {
|
|||||||
let mut progress = false;
|
let mut progress = false;
|
||||||
for i in add {
|
for i in add {
|
||||||
let lava = self.map.t[i].kind == Kind::Lava;
|
let lava = self.map.t[i].kind == Kind::Lava;
|
||||||
let cost = if draw { DRAWBRIDGE_COST } else { BRIDGE_COST[lava as usize] } as f32;
|
let cost = if draw { DRAWBRIDGE_COST[lava as usize] } else { BRIDGE_COST[lava as usize] } as f32;
|
||||||
|
// wooden bridges also cost wood
|
||||||
|
let wood = if lava { 0.0 } else if draw { crate::wood::DRAWBRIDGE_WOOD } else { crate::wood::BRIDGE_WOOD };
|
||||||
if self.gold < cost {
|
if self.gold < cost {
|
||||||
broke = true;
|
broke = true;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if self.wood + 1e-3 < wood {
|
||||||
|
no_wood = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
self.gold -= cost;
|
self.gold -= cost;
|
||||||
|
self.wood -= wood;
|
||||||
let t = &mut self.map.t[i];
|
let t = &mut self.map.t[i];
|
||||||
t.kind = if draw {
|
t.kind = if draw {
|
||||||
Kind::Drawbridge
|
Kind::Drawbridge
|
||||||
@@ -2948,6 +2965,9 @@ impl Game {
|
|||||||
if broke {
|
if broke {
|
||||||
self.msg("msg.no_gold", vec![]);
|
self.msg("msg.no_gold", vec![]);
|
||||||
self.sfx_ui(Sfx::Error);
|
self.sfx_ui(Sfx::Error);
|
||||||
|
} else if no_wood {
|
||||||
|
self.msg("msg.no_wood", vec![]);
|
||||||
|
self.sfx_ui(Sfx::Error);
|
||||||
} else if built == 0 {
|
} else if built == 0 {
|
||||||
self.hint(21, if any_river { "hint.bridge_where" } else { "hint.bridge_river" });
|
self.hint(21, if any_river { "hint.bridge_where" } else { "hint.bridge_river" });
|
||||||
}
|
}
|
||||||
@@ -3300,6 +3320,9 @@ impl Game {
|
|||||||
self.sfx(Sfx::Dig, fxx, fxy);
|
self.sfx(Sfx::Dig, fxx, fxy);
|
||||||
}
|
}
|
||||||
if done {
|
if done {
|
||||||
|
if self.map.t[t].plant() {
|
||||||
|
self.felled(t);
|
||||||
|
}
|
||||||
self.dig_out(t);
|
self.dig_out(t);
|
||||||
e.job = Job::None;
|
e.job = Job::None;
|
||||||
}
|
}
|
||||||
@@ -4728,7 +4751,7 @@ impl Game {
|
|||||||
}
|
}
|
||||||
if t.owner == self.me && t.bridge() {
|
if t.owner == self.me && t.bridge() {
|
||||||
let lava = t.river() == Some(Kind::Lava);
|
let lava = t.river() == Some(Kind::Lava);
|
||||||
let cost = if t.kind == Kind::Drawbridge { DRAWBRIDGE_COST } else { BRIDGE_COST[lava as usize] };
|
let cost = if t.kind == Kind::Drawbridge { DRAWBRIDGE_COST[lava as usize] } else { BRIDGE_COST[lava as usize] };
|
||||||
t.kind = if lava { Kind::Lava } else { Kind::Water };
|
t.kind = if lava { Kind::Lava } else { Kind::Water };
|
||||||
t.owner = Owner::None;
|
t.owner = Owner::None;
|
||||||
t.reserved = 0;
|
t.reserved = 0;
|
||||||
|
|||||||
+40
@@ -83,6 +83,11 @@ pub const T_RIVAL3: u32 = 189; // 4 variants: floor of the yellow master
|
|||||||
pub const I_DRAWBRIDGE: u32 = 193; // drawbridge tool: a raised flap on chains
|
pub const I_DRAWBRIDGE: u32 = 193; // drawbridge tool: a raised flap on chains
|
||||||
pub const I_FREEZE: u32 = 194; // frost spell: a snowflake
|
pub const I_FREEZE: u32 = 194; // frost spell: a snowflake
|
||||||
pub const T_OBSIDIAN: u32 = 195; // 4 variants: cooled lava, dark glass with glowing seams
|
pub const T_OBSIDIAN: u32 = 195; // 4 variants: cooled lava, dark glass with glowing seams
|
||||||
|
pub const T_STEM: u32 = 199; // giant mushroom stem
|
||||||
|
pub const T_CAP: u32 = 200; // giant mushroom cap, glowing spots
|
||||||
|
pub const T_BARK: u32 = 201; // tree trunk
|
||||||
|
pub const T_LEAVES: u32 = 202; // 2 variants: tree crown
|
||||||
|
pub const T_GRASS: u32 = 204; // 4 variants: grass above ground
|
||||||
|
|
||||||
pub struct Gfx {
|
pub struct Gfx {
|
||||||
pub atlas: Texture2D,
|
pub atlas: Texture2D,
|
||||||
@@ -835,6 +840,39 @@ fn gen_atlas() -> Image {
|
|||||||
None
|
None
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
// giant mushroom: pale ribbed stem, a violet cap with glowing spots
|
||||||
|
cv.cell(T_STEM, |x, y| {
|
||||||
|
let r = hash(x, y, 410);
|
||||||
|
Some(if x % 4 == 0 { c(150, 140, 130) } else if r % 9 == 0 { c(170, 160, 150) } else { c(200, 192, 178) })
|
||||||
|
});
|
||||||
|
cv.cell(T_CAP, |x, y| {
|
||||||
|
let spot = |cx: i32, cy: i32| (x - cx).pow(2) + (y - cy).pow(2) <= 2;
|
||||||
|
if spot(4, 4) || spot(11, 6) || spot(6, 11) || spot(12, 12) {
|
||||||
|
Some(c(150, 255, 230))
|
||||||
|
} else if (x + y) % 5 == 0 {
|
||||||
|
Some(c(90, 50, 130))
|
||||||
|
} else {
|
||||||
|
Some(c(120, 66, 170))
|
||||||
|
}
|
||||||
|
});
|
||||||
|
// tree: bark and two kinds of crown
|
||||||
|
cv.cell(T_BARK, |x, y| {
|
||||||
|
let r = hash(x, y, 420);
|
||||||
|
Some(if x % 5 == 0 || r % 7 == 0 { c(60, 40, 24) } else { c(96, 66, 40) })
|
||||||
|
});
|
||||||
|
for v in 0..2u32 {
|
||||||
|
cv.cell(T_LEAVES + v, |x, y| {
|
||||||
|
let r = hash(x, y, 430 + v);
|
||||||
|
Some(if r % 5 == 0 { c(30, 70, 30) } else if r % 7 == 0 { c(110, 160, 60) } else if v == 0 { c(56, 110, 44) } else { c(70, 120, 40) })
|
||||||
|
});
|
||||||
|
}
|
||||||
|
// grass above ground
|
||||||
|
for v in 0..4u32 {
|
||||||
|
cv.cell(T_GRASS + v, |x, y| {
|
||||||
|
let r = hash(x, y, 440 + v);
|
||||||
|
Some(if r % 11 == 0 { c(120, 170, 70) } else if r % 6 == 0 { c(50, 96, 40) } else if r % 23 == 0 { c(200, 190, 90) } else { c(74, 126, 52) })
|
||||||
|
});
|
||||||
|
}
|
||||||
// obsidian: cooled lava, dark glass with a few glowing seams
|
// obsidian: cooled lava, dark glass with a few glowing seams
|
||||||
for v in 0..4u32 {
|
for v in 0..4u32 {
|
||||||
cv.cell(T_OBSIDIAN + v, |x, y| {
|
cv.cell(T_OBSIDIAN + v, |x, y| {
|
||||||
@@ -1976,6 +2014,8 @@ impl Gfx {
|
|||||||
Kind::Lava => T_LAVA + v,
|
Kind::Lava => T_LAVA + v,
|
||||||
Kind::Bridge | Kind::Drawbridge => T_BRIDGE + (v & 1),
|
Kind::Bridge | Kind::Drawbridge => T_BRIDGE + (v & 1),
|
||||||
Kind::Obsidian => T_OBSIDIAN + v,
|
Kind::Obsidian => T_OBSIDIAN + v,
|
||||||
|
Kind::Mushroom => T_FLOOR + v,
|
||||||
|
Kind::Tree => T_GRASS + v,
|
||||||
Kind::LavaBridge => T_STONEBRIDGE + (v & 1),
|
Kind::LavaBridge => T_STONEBRIDGE + (v & 1),
|
||||||
Kind::Shard => T_HEROFLOOR + v,
|
Kind::Shard => T_HEROFLOOR + v,
|
||||||
Kind::Aerie => T_AERIE + v,
|
Kind::Aerie => T_AERIE + v,
|
||||||
|
|||||||
@@ -42,6 +42,7 @@ mod touch;
|
|||||||
mod ui;
|
mod ui;
|
||||||
mod voice;
|
mod voice;
|
||||||
mod wilds;
|
mod wilds;
|
||||||
|
mod wood;
|
||||||
mod xm;
|
mod xm;
|
||||||
|
|
||||||
use cloud::{Cloud, CloudEvent};
|
use cloud::{Cloud, CloudEvent};
|
||||||
|
|||||||
+12
-2
@@ -70,6 +70,8 @@ pub enum Kind {
|
|||||||
Altar, // room: sacrifices
|
Altar, // room: sacrifices
|
||||||
Drawbridge, // bridge that can be raised (res: see DB_RAISED, DB_AUTO, DB_LAVA)
|
Drawbridge, // bridge that can be raised (res: see DB_RAISED, DB_AUTO, DB_LAVA)
|
||||||
Obsidian, // lava cooled by frost: walkable until it melts again
|
Obsidian, // lava cooled by frost: walkable until it melts again
|
||||||
|
Mushroom, // giant mushroom on open ground: imps fell it for wood (grows back)
|
||||||
|
Tree, // tree above ground: imps fell it for wood
|
||||||
}
|
}
|
||||||
|
|
||||||
// drawbridge state in Tile::res
|
// drawbridge state in Tile::res
|
||||||
@@ -103,7 +105,7 @@ pub struct River {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// order matters for the packed savegame codec: only append new kinds
|
// order matters for the packed savegame codec: only append new kinds
|
||||||
const KINDS: [Kind; 36] = [
|
const KINDS: [Kind; 38] = [
|
||||||
Kind::Rock,
|
Kind::Rock,
|
||||||
Kind::Earth,
|
Kind::Earth,
|
||||||
Kind::Gold,
|
Kind::Gold,
|
||||||
@@ -140,6 +142,8 @@ const KINDS: [Kind; 36] = [
|
|||||||
Kind::Altar,
|
Kind::Altar,
|
||||||
Kind::Drawbridge,
|
Kind::Drawbridge,
|
||||||
Kind::Obsidian,
|
Kind::Obsidian,
|
||||||
|
Kind::Mushroom,
|
||||||
|
Kind::Tree,
|
||||||
];
|
];
|
||||||
|
|
||||||
// treasures (veins, treasury content, imp loads): 0 gold, 1 silver, 2 ruby, 3 diamond
|
// treasures (veins, treasury content, imp loads): 0 gold, 1 silver, 2 ruby, 3 diamond
|
||||||
@@ -223,7 +227,11 @@ impl Tile {
|
|||||||
matches!(self.kind, Kind::Rock | Kind::Earth | Kind::Gold | Kind::Silver | Kind::Ruby | Kind::Diamond | Kind::Steel)
|
matches!(self.kind, Kind::Rock | Kind::Earth | Kind::Gold | Kind::Silver | Kind::Ruby | Kind::Diamond | Kind::Steel)
|
||||||
}
|
}
|
||||||
pub fn diggable(&self) -> bool {
|
pub fn diggable(&self) -> bool {
|
||||||
matches!(self.kind, Kind::Earth | Kind::Gold | Kind::Silver | Kind::Ruby | Kind::Diamond | Kind::Steel)
|
matches!(self.kind, Kind::Earth | Kind::Gold | Kind::Silver | Kind::Ruby | Kind::Diamond | Kind::Steel | Kind::Mushroom | Kind::Tree)
|
||||||
|
}
|
||||||
|
// a giant mushroom or a tree: felled like a wall is dug, gives wood
|
||||||
|
pub fn plant(&self) -> bool {
|
||||||
|
matches!(self.kind, Kind::Mushroom | Kind::Tree)
|
||||||
}
|
}
|
||||||
// the treasure of a vein (None for everything else)
|
// the treasure of a vein (None for everything else)
|
||||||
pub fn vein(&self) -> Option<u8> {
|
pub fn vein(&self) -> Option<u8> {
|
||||||
@@ -751,6 +759,8 @@ impl Map {
|
|||||||
Kind::Gold | Kind::Silver | Kind::Ruby | Kind::Diamond => Some(12),
|
Kind::Gold | Kind::Silver | Kind::Ruby | Kind::Diamond => Some(12),
|
||||||
Kind::Rock | Kind::Core | Kind::Tower | Kind::Water | Kind::Lava => None,
|
Kind::Rock | Kind::Core | Kind::Tower | Kind::Water | Kind::Lava => None,
|
||||||
Kind::Door => Some(10),
|
Kind::Door => Some(10),
|
||||||
|
Kind::Mushroom | Kind::Tree => Some(6),
|
||||||
|
Kind::Drawbridge if tl.res & DB_RAISED != 0 => None,
|
||||||
_ => Some(1),
|
_ => Some(1),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -401,6 +401,17 @@ impl MB {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// An axis-aligned box without its bottom (plants: stems, caps, trunks, crowns)
|
||||||
|
fn boxy(&mut self, lo: Vec3, hi: Vec3, cell: u32, c: [u8; 4], top: [u8; 4]) {
|
||||||
|
let (a, b) = cell_uv(cell);
|
||||||
|
let uv = [vec2(a.x, b.y), vec2(b.x, b.y), vec2(b.x, a.y), vec2(a.x, a.y)];
|
||||||
|
let (x0, y0, z0, x1, y1, z1) = (lo.x, lo.y, lo.z, hi.x, hi.y, hi.z);
|
||||||
|
self.quad([vec3(x0, y1, z0), vec3(x1, y1, z0), vec3(x1, y1, z1), vec3(x0, y1, z1)], uv, [top; 4], [Vec3::Y; 4]);
|
||||||
|
self.quad([vec3(x0, y0, z0), vec3(x1, y0, z0), vec3(x1, y1, z0), vec3(x0, y1, z0)], uv, [c; 4], [-Vec3::Z; 4]);
|
||||||
|
self.quad([vec3(x1, y0, z1), vec3(x0, y0, z1), vec3(x0, y1, z1), vec3(x1, y1, z1)], uv, [c; 4], [Vec3::Z; 4]);
|
||||||
|
self.quad([vec3(x0, y0, z1), vec3(x0, y0, z0), vec3(x0, y1, z0), vec3(x0, y1, z1)], uv, [c; 4], [-Vec3::X; 4]);
|
||||||
|
self.quad([vec3(x1, y0, z0), vec3(x1, y0, z1), vec3(x1, y1, z1), vec3(x1, y1, z0)], uv, [c; 4], [Vec3::X; 4]);
|
||||||
|
}
|
||||||
// Thin strip lying on a surface (normal n) from p to q, used for tile outlines
|
// Thin strip lying on a surface (normal n) from p to q, used for tile outlines
|
||||||
fn strip(&mut self, p: Vec3, q: Vec3, n: Vec3, w: f32, c: [u8; 4]) {
|
fn strip(&mut self, p: Vec3, q: Vec3, n: Vec3, w: f32, c: [u8; 4]) {
|
||||||
let side = (q - p).cross(n).normalize_or_zero() * (w * 0.5);
|
let side = (q - p).cross(n).normalize_or_zero() * (w * 0.5);
|
||||||
@@ -834,6 +845,31 @@ fn build_chunk(map: &Map, amb: &[f32], glow: &[f32], cx: i32, cz: i32, atlas: &T
|
|||||||
}
|
}
|
||||||
// room decor
|
// room decor
|
||||||
let dc = col(lava_lit(Vec3::splat(amb_at(amb, xf + 0.5, zf + 0.5)), lava_at(glow, xf + 0.5, zf + 0.5)), 1.0);
|
let dc = col(lava_lit(Vec3::splat(amb_at(amb, xf + 0.5, zf + 0.5)), lava_at(glow, xf + 0.5, zf + 0.5)), 1.0);
|
||||||
|
if t.plant() {
|
||||||
|
// a giant mushroom or a tree (marked for felling: a yellow tint)
|
||||||
|
let (cx, cz) = (xf + 0.5, zf + 0.5);
|
||||||
|
let a = amb_at(amb, cx, cz);
|
||||||
|
let lg = lava_at(glow, cx, cz);
|
||||||
|
let tint = |v: Vec3| col(lava_lit(if t.marked { v * vec3(1.3, 1.15, 0.5) } else { v }, lg), 1.0);
|
||||||
|
let s = 0.85 + 0.1 * (t.var & 3) as f32;
|
||||||
|
if t.kind == Kind::Mushroom {
|
||||||
|
let h = 0.75 * s;
|
||||||
|
let sc = tint(Vec3::splat(a.max(0.35)));
|
||||||
|
mb.boxy(vec3(cx - 0.12, 0.0, cz - 0.12), vec3(cx + 0.12, h, cz + 0.12), T_STEM, sc, sc);
|
||||||
|
// the cap glows a little in the dark
|
||||||
|
let cc = tint(Vec3::splat(a.max(0.7)));
|
||||||
|
mb.boxy(vec3(cx - 0.42 * s, h, cz - 0.42 * s), vec3(cx + 0.42 * s, h + 0.26, cz + 0.42 * s), T_CAP, cc, cc);
|
||||||
|
mb.boxy(vec3(cx - 0.26 * s, h + 0.26, cz - 0.26 * s), vec3(cx + 0.26 * s, h + 0.38, cz + 0.26 * s), T_CAP, cc, cc);
|
||||||
|
} else {
|
||||||
|
let tc = tint(Vec3::splat(a.max(0.3)));
|
||||||
|
mb.boxy(vec3(cx - 0.12, 0.0, cz - 0.12), vec3(cx + 0.12, 0.9 * s, cz + 0.12), T_BARK, tc, tc);
|
||||||
|
let lc = tint(Vec3::splat(a.max(0.3) * 0.9));
|
||||||
|
let top = tint(Vec3::splat(a.max(0.3) * 1.1));
|
||||||
|
let leaves = T_LEAVES + (t.var as u32 & 1);
|
||||||
|
mb.boxy(vec3(cx - 0.48, 0.75 * s, cz - 0.48), vec3(cx + 0.48, 1.55 * s, cz + 0.48), leaves, lc, top);
|
||||||
|
mb.boxy(vec3(cx - 0.3, 1.55 * s, cz - 0.3), vec3(cx + 0.3, 1.95 * s, cz + 0.3), leaves, lc, top);
|
||||||
|
}
|
||||||
|
}
|
||||||
// wear and tear: grit and cracks on plain floors
|
// wear and tear: grit and cracks on plain floors
|
||||||
if matches!(t.kind, Kind::Floor) {
|
if matches!(t.kind, Kind::Floor) {
|
||||||
let hsh = (x as u32).wrapping_mul(2654435761) ^ (z as u32).wrapping_mul(2246822519);
|
let hsh = (x as u32).wrapping_mul(2654435761) ^ (z as u32).wrapping_mul(2246822519);
|
||||||
@@ -3083,6 +3119,8 @@ pub fn minimap_color(tile: &Tile) -> [u8; 4] {
|
|||||||
Kind::LavaBridge => [130, 120, 115, 255],
|
Kind::LavaBridge => [130, 120, 115, 255],
|
||||||
Kind::Drawbridge => [120, 80, 50, 255],
|
Kind::Drawbridge => [120, 80, 50, 255],
|
||||||
Kind::Obsidian => [60, 40, 70, 255],
|
Kind::Obsidian => [60, 40, 70, 255],
|
||||||
|
Kind::Mushroom => [150, 90, 200, 255],
|
||||||
|
Kind::Tree => [40, 100, 40, 255],
|
||||||
Kind::Shard => [255, 60, 120, 255],
|
Kind::Shard => [255, 60, 120, 255],
|
||||||
Kind::Aerie => [170, 140, 90, 255],
|
Kind::Aerie => [170, 140, 90, 255],
|
||||||
Kind::Steel => [150, 160, 180, 255],
|
Kind::Steel => [150, 160, 180, 255],
|
||||||
|
|||||||
@@ -178,6 +178,12 @@ impl Game {
|
|||||||
self.sfx_ui(Sfx::Error);
|
self.sfx_ui(Sfx::Error);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
// a wooden door costs wood
|
||||||
|
if kind == TrapKind::WoodDoor && !self.spend_wood(crate::wood::DOOR_WOOD) {
|
||||||
|
self.msg("msg.no_wood", vec![]);
|
||||||
|
self.sfx_ui(Sfx::Error);
|
||||||
|
return;
|
||||||
|
}
|
||||||
let id = self.next_id;
|
let id = self.next_id;
|
||||||
self.next_id += 1;
|
self.next_id += 1;
|
||||||
self.traps.push(Trap { id, kind, tile: i, stage: ORDERED, crate_tile: 0, progress: 0.0, cd: 0.0, hp: kind.hp(), locked: false, carrier: 0, fired: 99.0, aim: 0.0, revealed: false, sprung: false });
|
self.traps.push(Trap { id, kind, tile: i, stage: ORDERED, crate_tile: 0, progress: 0.0, cd: 0.0, hp: kind.hp(), locked: false, carrier: 0, fired: 99.0, aim: 0.0, revealed: false, sprung: false });
|
||||||
|
|||||||
@@ -288,8 +288,8 @@ pub fn tool_cost_static(t: Tool) -> String {
|
|||||||
match t {
|
match t {
|
||||||
Tool::Spell(sp) => trf("cost.mana", &[(sp.cost() as i32).to_string()]),
|
Tool::Spell(sp) => trf("cost.mana", &[(sp.cost() as i32).to_string()]),
|
||||||
Tool::Trap(k) => trf("cost.work", &[(k.work() as i32).to_string()]),
|
Tool::Trap(k) => trf("cost.work", &[(k.work() as i32).to_string()]),
|
||||||
Tool::Bridge => trf("cost.bridge", &[BRIDGE_COST[0].to_string(), BRIDGE_COST[1].to_string()]),
|
Tool::Bridge => trf("cost.bridge", &[BRIDGE_COST[0].to_string(), (crate::wood::BRIDGE_WOOD as i32).to_string(), BRIDGE_COST[1].to_string()]),
|
||||||
Tool::Drawbridge => trf("cost.gold_tile", &[DRAWBRIDGE_COST.to_string()]),
|
Tool::Drawbridge => trf("cost.drawbridge", &[DRAWBRIDGE_COST[0].to_string(), (crate::wood::DRAWBRIDGE_WOOD as i32).to_string(), DRAWBRIDGE_COST[1].to_string()]),
|
||||||
Tool::Steel => trf("cost.steel", &[STEEL_COST[0].to_string(), STEEL_COST[1].to_string()]),
|
Tool::Steel => trf("cost.steel", &[STEEL_COST[0].to_string(), STEEL_COST[1].to_string()]),
|
||||||
Tool::Tower(TowerKind::Rune) => {
|
Tool::Tower(TowerKind::Rune) => {
|
||||||
let s = tower_stats(TowerKind::Rune);
|
let s = tower_stats(TowerKind::Rune);
|
||||||
@@ -314,8 +314,8 @@ pub fn tool_cost(t: Tool, g: &Game) -> String {
|
|||||||
Tool::Lightning => trf("cost.mana", &["50".into()]),
|
Tool::Lightning => trf("cost.mana", &["50".into()]),
|
||||||
Tool::Heal => trf("cost.mana", &["60".into()]),
|
Tool::Heal => trf("cost.mana", &["60".into()]),
|
||||||
Tool::Summon => trf("cost.mana", &[(g.summon_cost() as i32).to_string()]),
|
Tool::Summon => trf("cost.mana", &[(g.summon_cost() as i32).to_string()]),
|
||||||
Tool::Bridge => trf("cost.bridge", &[BRIDGE_COST[0].to_string(), BRIDGE_COST[1].to_string()]),
|
Tool::Bridge => trf("cost.bridge", &[BRIDGE_COST[0].to_string(), (crate::wood::BRIDGE_WOOD as i32).to_string(), BRIDGE_COST[1].to_string()]),
|
||||||
Tool::Drawbridge => trf("cost.gold_tile", &[DRAWBRIDGE_COST.to_string()]),
|
Tool::Drawbridge => trf("cost.drawbridge", &[DRAWBRIDGE_COST[0].to_string(), (crate::wood::DRAWBRIDGE_WOOD as i32).to_string(), DRAWBRIDGE_COST[1].to_string()]),
|
||||||
Tool::Steel => trf("cost.steel", &[STEEL_COST[0].to_string(), STEEL_COST[1].to_string()]),
|
Tool::Steel => trf("cost.steel", &[STEEL_COST[0].to_string(), STEEL_COST[1].to_string()]),
|
||||||
Tool::Tower(TowerKind::Rune) => {
|
Tool::Tower(TowerKind::Rune) => {
|
||||||
let s = tower_stats(TowerKind::Rune);
|
let s = tower_stats(TowerKind::Rune);
|
||||||
@@ -622,6 +622,7 @@ impl Ui {
|
|||||||
}
|
}
|
||||||
let mut segs: Vec<Vec<Part>> = vec![
|
let mut segs: Vec<Vec<Part>> = vec![
|
||||||
gold_seg,
|
gold_seg,
|
||||||
|
vec![txt(tr("hud.wood"), WOOD_C), Part::Gap, txt((g.wood.floor() as i32).to_string(), TXT)],
|
||||||
vec![txt(tr("hud.mana"), MANA), Part::Gap, Part::Bar(g.mana / g.mana_max(), MANA), Part::Gap, txt(format!("{:<3}", g.mana as i32), TXT)],
|
vec![txt(tr("hud.mana"), MANA), Part::Gap, Part::Bar(g.mana / g.mana_max(), MANA), Part::Gap, txt(format!("{:<3}", g.mana as i32), TXT)],
|
||||||
vec![txt(tr("hud.core"), RED), Part::Gap, Part::Bar(g.core_hp / CORE_HP, RED)],
|
vec![txt(tr("hud.core"), RED), Part::Gap, Part::Bar(g.core_hp / CORE_HP, RED)],
|
||||||
vec![txt(tr("hud.creatures"), TXT), Part::Gap, txt(format!("{}/{}", g.creature_count(), cap), TXT)],
|
vec![txt(tr("hud.creatures"), TXT), Part::Gap, txt(format!("{}/{}", g.creature_count(), cap), TXT)],
|
||||||
@@ -1418,6 +1419,9 @@ impl Ui {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Info text for the unit or tile under the mouse (first line = title)
|
// Info text for the unit or tile under the mouse (first line = title)
|
||||||
|
// the colour of wood in the interface
|
||||||
|
const WOOD_C: Color = Color::new(0.78, 0.56, 0.32, 1.0);
|
||||||
|
|
||||||
// fire and wear of a bridge tile
|
// fire and wear of a bridge tile
|
||||||
fn bridge_state(g: &Game, i: usize, out: &mut Vec<(String, Color)>) {
|
fn bridge_state(g: &Game, i: usize, out: &mut Vec<(String, Color)>) {
|
||||||
if g.burning(i) {
|
if g.burning(i) {
|
||||||
@@ -1565,6 +1569,12 @@ pub fn hover_info(g: &Game, ent: Option<usize>, tile: Option<(i32, i32)>) -> Vec
|
|||||||
out.push((tr(state), BLUE));
|
out.push((tr(state), BLUE));
|
||||||
bridge_state(g, i, &mut out);
|
bridge_state(g, i, &mut out);
|
||||||
}
|
}
|
||||||
|
Kind::Mushroom | Kind::Tree => {
|
||||||
|
let tree = t.kind == Kind::Tree;
|
||||||
|
out.push((tr(if tree { "tile.tree" } else { "tile.mushroom" }), WOOD_C));
|
||||||
|
let wood = if tree { crate::wood::WOOD_TREE } else { crate::wood::WOOD_MUSHROOM };
|
||||||
|
out.push((trf("tile.plant_info", &[(wood as i32).to_string()]), DIM));
|
||||||
|
}
|
||||||
Kind::Obsidian => {
|
Kind::Obsidian => {
|
||||||
out.push((tr("tile.obsidian"), FRAME_HI));
|
out.push((tr("tile.obsidian"), FRAME_HI));
|
||||||
let left = g.bridgework.cooled.iter().find(|c| c.0 == i).map_or(0.0, |c| c.1);
|
let left = g.bridgework.cooled.iter().find(|c| c.0 == i).map_or(0.0, |c| c.1);
|
||||||
|
|||||||
@@ -71,6 +71,8 @@ impl Game {
|
|||||||
}
|
}
|
||||||
self.carve_cavern(x, y, &keep, &mut rng);
|
self.carve_cavern(x, y, &keep, &mut rng);
|
||||||
}
|
}
|
||||||
|
// giant mushrooms in the open: the underground's little wood
|
||||||
|
self.grow_mushrooms(seed);
|
||||||
}
|
}
|
||||||
|
|
||||||
// a cavern: a few overlapping blobs, ragged edges
|
// a cavern: a few overlapping blobs, ragged edges
|
||||||
|
|||||||
+156
@@ -0,0 +1,156 @@
|
|||||||
|
// Wood, the second resource. Underground it comes from giant mushrooms (few, growing back
|
||||||
|
// slowly), above ground from trees (many). Pit imps fell them like they dig (mark them with the
|
||||||
|
// pick); the wood goes to the master at once. Wooden bridges, wooden drawbridges and wooden
|
||||||
|
// doors cost wood; stone bridges, iron and magic doors do not.
|
||||||
|
|
||||||
|
use crate::game::*;
|
||||||
|
use crate::map::*;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
// every master starts with a little wood
|
||||||
|
pub const WOOD_START: f32 = 12.0;
|
||||||
|
// wood from one giant mushroom / one tree
|
||||||
|
pub const WOOD_MUSHROOM: f32 = 4.0;
|
||||||
|
pub const WOOD_TREE: f32 = 3.0;
|
||||||
|
// strikes a plant takes
|
||||||
|
pub const MUSHROOM_HP: f32 = 4.0;
|
||||||
|
#[allow(dead_code)] // trees come with the surface world
|
||||||
|
pub const TREE_HP: f32 = 6.0;
|
||||||
|
// seconds until a felled giant mushroom grows back
|
||||||
|
pub const REGROW: f32 = 240.0;
|
||||||
|
// wood a wooden bridge tile, a wooden drawbridge tile and a wooden door cost
|
||||||
|
pub const BRIDGE_WOOD: f32 = 2.0;
|
||||||
|
pub const DRAWBRIDGE_WOOD: f32 = 4.0;
|
||||||
|
pub const DOOR_WOOD: f32 = 3.0;
|
||||||
|
// giant mushrooms in a cavern of a random map: one per this many open tiles
|
||||||
|
const MUSHROOM_SHARE: usize = 70;
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Default, Serialize, Deserialize)]
|
||||||
|
pub struct WoodWork {
|
||||||
|
pub regrow: Vec<(usize, f32)>, // felled mushroom tile, seconds until it grows back
|
||||||
|
}
|
||||||
|
|
||||||
|
// a tile where a plant stands alone: all eight neighbours open ground, no other plant next to
|
||||||
|
// it (so a plant never closes a corridor)
|
||||||
|
fn lonely_spot(map: &Map, x: i32, y: i32) -> bool {
|
||||||
|
if !inb(x, y) || map.t[idx(x, y)].kind != Kind::Floor || map.t[idx(x, y)].owner != Owner::None {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
DIR8.iter().all(|&(dx, dy)| map.get(x + dx, y + dy).map_or(false, |n| n.walkable() && !n.bridge() && n.kind != Kind::Door))
|
||||||
|
&& (-2..=2).all(|dy| (-2..=2).all(|dx| !map.get(x + dx, y + dy).map_or(false, |n| n.plant())))
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Game {
|
||||||
|
// giant mushrooms in the open caverns of a random map (deterministic, from the seed)
|
||||||
|
pub fn grow_mushrooms(&mut self, seed: u32) {
|
||||||
|
let mut rng = Rng(seed.wrapping_mul(0x9e37_79b9) ^ 0x6d2b_79f5 | 1);
|
||||||
|
let (cx, cy) = (self.map.core.0 + 1, self.map.core.1 + 1);
|
||||||
|
let open: Vec<usize> = (0..self.map.t.len())
|
||||||
|
.filter(|&i| {
|
||||||
|
let (x, y) = xy(i);
|
||||||
|
(x - cx).abs().max((y - cy).abs()) > 10 && lonely_spot(&self.map, x, y)
|
||||||
|
})
|
||||||
|
.collect();
|
||||||
|
let want = (open.len() / MUSHROOM_SHARE).max(6);
|
||||||
|
let mut placed = 0;
|
||||||
|
let mut tries = 0;
|
||||||
|
while placed < want && tries < want * 20 && !open.is_empty() {
|
||||||
|
tries += 1;
|
||||||
|
let i = open[(rng.next() as usize) % open.len()];
|
||||||
|
let (x, y) = xy(i);
|
||||||
|
if self.ents.iter().any(|e| e.alive && e.tile() == i) || !lonely_spot(&self.map, x, y) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
self.plant_mushroom(i);
|
||||||
|
placed += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn plant_mushroom(&mut self, i: usize) {
|
||||||
|
let t = &mut self.map.t[i];
|
||||||
|
t.kind = Kind::Mushroom;
|
||||||
|
t.owner = Owner::None;
|
||||||
|
t.hp = MUSHROOM_HP;
|
||||||
|
t.marked = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// an imp felled the plant at tile i: wood for its master, a mushroom grows back later
|
||||||
|
pub(crate) fn felled(&mut self, i: usize) {
|
||||||
|
let kind = self.map.t[i].kind;
|
||||||
|
let wood = if kind == Kind::Tree { WOOD_TREE } else { WOOD_MUSHROOM };
|
||||||
|
self.wood += wood;
|
||||||
|
if kind == Kind::Mushroom {
|
||||||
|
self.woodwork.regrow.push((i, REGROW));
|
||||||
|
}
|
||||||
|
let (x, y) = xy(i);
|
||||||
|
self.fx(5, x as f32 + 0.5, y as f32 + 0.5, 0.0, 0.0, 0.5, 0xff3070a0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// pays wood; false (and nothing paid) if there is not enough
|
||||||
|
pub fn spend_wood(&mut self, n: f32) -> bool {
|
||||||
|
if self.wood + 1e-3 < n {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
self.wood = (self.wood - n).max(0.0);
|
||||||
|
true
|
||||||
|
}
|
||||||
|
|
||||||
|
// the shared step: felled mushrooms grow back where there is room
|
||||||
|
pub(crate) fn update_wood(&mut self, dt: f32) {
|
||||||
|
let mut k = 0;
|
||||||
|
while k < self.woodwork.regrow.len() {
|
||||||
|
self.woodwork.regrow[k].1 -= dt;
|
||||||
|
if self.woodwork.regrow[k].1 > 0.0 {
|
||||||
|
k += 1;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
let i = self.woodwork.regrow[k].0;
|
||||||
|
let (x, y) = xy(i);
|
||||||
|
if lonely_spot(&self.map, x, y) && !self.ents.iter().any(|e| e.alive && e.tile() == i) {
|
||||||
|
self.plant_mushroom(i);
|
||||||
|
self.woodwork.regrow.swap_remove(k);
|
||||||
|
} else if self.map.t[i].kind != Kind::Floor || self.map.t[i].owner != Owner::None {
|
||||||
|
// built over or claimed: it does not come back
|
||||||
|
self.woodwork.regrow.swap_remove(k);
|
||||||
|
} else {
|
||||||
|
self.woodwork.regrow[k].1 = 30.0;
|
||||||
|
k += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn random_maps_have_lonely_giant_mushrooms() {
|
||||||
|
let g = Game::new(9, 96, 96);
|
||||||
|
let n = g.map.t.iter().filter(|t| t.kind == Kind::Mushroom).count();
|
||||||
|
assert!(n >= 6, "{} mushrooms", n);
|
||||||
|
assert!((g.wood - WOOD_START).abs() < 1e-3);
|
||||||
|
// none closes a corridor: every neighbour is open ground
|
||||||
|
for i in 0..g.map.t.len() {
|
||||||
|
if g.map.t[i].kind == Kind::Mushroom {
|
||||||
|
let (x, y) = xy(i);
|
||||||
|
assert!(DIR8.iter().all(|&(dx, dy)| g.map.get(x + dx, y + dy).map_or(false, |n| n.walkable() || n.plant())));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn felling_gives_wood_and_mushrooms_grow_back() {
|
||||||
|
let mut g = Game::new(9, 96, 96);
|
||||||
|
let i = g.map.t.iter().position(|t| t.kind == Kind::Mushroom).unwrap();
|
||||||
|
let w0 = g.wood;
|
||||||
|
g.felled(i);
|
||||||
|
g.dig_out(i);
|
||||||
|
assert_eq!(g.wood, w0 + WOOD_MUSHROOM);
|
||||||
|
assert_eq!(g.map.t[i].kind, Kind::Floor);
|
||||||
|
g.woodwork.regrow[0].1 = 0.01;
|
||||||
|
g.update_wood(0.05);
|
||||||
|
assert_eq!(g.map.t[i].kind, Kind::Mushroom, "grown back");
|
||||||
|
assert!(g.spend_wood(3.0) && !g.spend_wood(1000.0));
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in new issue
Block a user