Richard Zink and Claude Opus 5.5
4ef7672008
Music player in the sound settings: pick any calm track or automatic
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:49:54 +01:00
Richard Zink and Claude Opus 5.5
0eebf47530
Build menu: traps, doors, steel walls and siege engines; new tools unlock by mission
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:43:49 +01:00
Richard Zink and Claude Opus 5.5
de2dbab592
Tooltips wrap every line and grow with their text
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:34:08 +01:00
Richard Zink and Claude Opus 5.5
cc1fbacd7c
Clearer hand cursors: an open goblin hand with four fingers and a thumb, a fist with knuckles
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:27:16 +01:00
Richard Zink and Claude Opus 5.5
a00ae6a06b
Real AI masters: rivals, AI seats and the co-op partner play by the player's rules (imps dig, mine and claim, rooms, towers, tunnels and the attack flag); other masters are saved; portals belong to whoever claims them
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:18:09 +01:00
Richard Zink and Claude Opus 5.5
7709226a58
Savegames hold only the game state: no settings, no camera (settings stay in local storage)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 07:54:36 +01:00
Richard Zink and Claude Opus 5.5
c9dafb1606
Guard and attack markers (shields and swords, up to eight each, right click removes); the world and the interface are copied opaque so glows keep their brightness
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 07:47:21 +01:00
Richard Zink and Claude Opus 5.5
e7fc0a4751
Interface on the pixel grid: a virtual screen of whole multiples of the world's rows, sharp-scaled to every device; compact title menu on short screens
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 07:33:25 +01:00
Richard Zink and Claude Opus 5.5
ed1b87e5f3
Pixel look: the world always renders 360 rows high (270/480 selectable), sharp scaling to any screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 07:14:17 +01:00
Richard Zink and Claude Opus 5.5
160935bf40
Tutorial: Crookfinger leads a new master through the first steps
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:37:25 +01:00
Richard Zink and Claude Opus 5.5
4c440fb97f
Creature equipment: the forge makes iron, steel and rune gear for the strongest creatures
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:26:59 +01:00
Richard Zink and Claude Opus 5.5
4c9fbe47e4
Traders come through the portal and sell rune plans, rare creatures, wood and mana
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:18:47 +01:00
Richard Zink and Claude Opus 5.5
74837f1c34
Seasons: snow above ground in winter, glowing pumpkins at Halloween
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:14:51 +01:00
Richard Zink and Claude Opus 5.5
655e625eb0
Wild beasts: cave bears and giant beetles in dens, tamed when beaten while a prison has room
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:09:18 +01:00
Richard Zink and Claude Opus 5.5
c6d82027dd
Random events: earthquakes, overflowing rivers, new gold veins (free games and versus, can be switched off)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 23:58:28 +01:00
Richard Zink and Claude Opus 5.5
1e6a5645a1
Screenshot scene with upgraded rooms
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 23:51:11 +01:00
Richard Zink and Claude Opus 5.5
9b49bc2c9d
Room levels 2 and 3, researched in the library: a quarter better each, brighter, with gold trim
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 23:44:03 +01:00
Richard Zink and Claude Opus 5.5
9931ca9b54
Statistics with a chart at the end of a game, 64 achievements kept locally and on the server
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 23:36:19 +01:00
Richard Zink and Claude Opus 5.5
9535e68df0
Champions of the Order lead every fifth wave: four bosses with abilities, a health bar and loot
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 23:17:20 +01:00
Richard Zink and Claude Opus 5.5
7da61d3d50
Title demo: the knights come from a forest above ground; lighter meadow, darker trees, no lava above ground
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 23:09:49 +01:00
Richard Zink and Claude Opus 5.5
d54de78f37
Music: six more dungeon pieces and six surface pieces with flute, harp, birdsong and wind
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:58:41 +01:00
Richard Zink and Claude Opus 5.5
f27dbea2f1
Final missions above ground (M30, co-op M20), surface option for versus matches, docs
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:50:24 +01:00
Richard Zink and Claude Opus 5.5
1ae41228ab
Siege engines: knights bring rams and catapults, masters build their own in the forge
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:46:06 +01:00
Richard Zink and Claude Opus 5.5
5a8ebb984e
Fortresses above ground stand in a clearing
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:37:37 +01:00
Richard Zink and Claude Opus 5.5
8a35a903de
Surface world: grass in daylight, forests, cliffs with cave mouths; free-game and editor option
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:35:46 +01:00
Richard Zink and Claude Opus 5.5
3138753f2d
Screenshot scene with giant mushrooms and planned walls
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:19:05 +01:00
Richard Zink and Claude Opus 5.5
ed3bc437e5
Raise walls: plan them on own floor, imps build reinforced earth
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:11:51 +01:00
Richard Zink and Claude Opus 5.5
398bb95681
Wood: giant mushrooms underground, felled by imps; wooden bridges and doors cost wood
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:07:59 +01:00
Richard Zink and Claude Opus 5.5
34b4640d85
Drawbridges (down, up, automatic), frost spell and obsidian over cooled lava
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:52:12 +01:00
Richard Zink and Claude Opus 5.5
76c23a06f0
Bridge tear test without imps (they would mend the bridge)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:36:00 +01:00
Richard Zink and Claude Opus 5.5
29e4970ab1
Wooden bridges burn; knights wear bridges down, imps mend them
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:34:33 +01:00
Richard Zink and Claude Opus 5.5
c11d281281
Editor: remove tiles from painted zones, scrollable zone list
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:28:38 +01:00
Richard Zink and Claude Opus 5.5
88061a8628
New screenshots; fit long button labels, no HUD behind the title's match page
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:20:58 +01:00
Richard Zink and Claude Opus 5.5
c7c3e979d6
Resume interrupted editor co-op runs
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:08:33 +01:00
Richard Zink and Claude Opus 5.5
f87b59390e
Co-op offline with an AI partner
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 21:04:49 +01:00
Richard Zink and Claude Opus 5.5
e3a9d32d61
Hero waves march on the strongest master
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 20:58:46 +01:00
Richard Zink and Claude Opus 5.5
652cb4a0f3
Add 13 language packs: PT, NL, DA, NO, SV, FI, HR, HU, SR, RO, SK, CS, EL
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 20:26:38 +01:00
Richard Zink and Claude Opus 5.5
a889825768
Open the co-op campaign in the editor
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 20:07:47 +01:00
Richard Zink and Claude Opus 5.5
4e49c2fdc9
Co-op campaign "League against the Lightwatch": 20 missions, selectable on the Match page
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 20:07:04 +01:00
Richard Zink and Claude Opus 5.5
fc9c49d4ca
Versus teams, gold for allies, fallen hearts as spectators, multi-mission editor co-op
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 19:59:43 +01:00
Richard Zink and Claude Opus 5.5
a0df40ab19
Editor: blocks wrap their fields, wider fields, the demo den behind a tunnel
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 19:48:44 +01:00
Richard Zink and Claude Opus 5.5
4b57157e9c
Title demo as a showcase: doors, every trap, rune tower, rooms, mana spring, hero gate, spells
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 19:38:46 +01:00
Richard Zink and Claude Opus 5.5
d17668f3b2
Wait and both kinds of until loops; blocks run directly
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Script runs are resumable threads saved with the game; Rhai is gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 18:57:36 +01:00
Richard Zink and Claude Opus 5.5
ef7add2846
Pointer in the editor; new screenshots and an editor section in the README
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Scenes for the screenshots come from export_scenes (src/scenes.rs) and are
taken with tools/screenshots.py in the Playwright image.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 18:31:10 +01:00
Richard Zink and Claude Opus 5.5
313f24c7df
Script debug view below the hover info
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:53:51 +01:00
Richard Zink and Claude Opus 5.5
aacc6a00b2
Editor layout fixes from a visual check
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No fog while painting, readable tool bars, a two-row spawn block, a
dialog that keeps the clicks to itself.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:46:51 +01:00
Richard Zink and Claude Opus 5.5
abe01ff23e
Co-op matches of editor campaigns
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:39:38 +01:00
Richard Zink and Claude Opus 5.5
985c34759d
Editor texts (EN/DE), whole-campaign play and briefings for editor missions
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:15:20 +01:00
Richard Zink and Claude Opus 5.5
30dd8441b9
In-game campaign, map and block script editors
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Mission graph with branches, mission settings and goals, map editor on the
3D view (terrain, places, units, towers, traps, forts, rivals, zones; undo,
brush, rectangle, fill, mirror), block editor with palette, nesting, live
problems, undo, copy/paste and search; test play with a script debug view;
demo campaign and built-in missions as templates.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:10:11 +01:00
Richard Zink and Claude Opus 5.5
65677504f6
Per-user campaign storage and public campaign list
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:58:19 +01:00