 Richard ZinkandClaude Opus 5.5
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f8eda88bb3
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Mushroom groves: unclaimable moss where giant mushrooms grow slowly and glow when ready to fell
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 10:25:24 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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ac22351cdf
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Monster eye marks the camera on the minimap; middle double click resets the view angle; creatures by beds up to 100
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 10:06:51 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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cccb6b64c3
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AI masters build only rooms and towers they have researched
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 09:54:19 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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e1a8e2c49c
|
Creatures make their beds only in their own master's lair
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 09:50:31 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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6880324e33
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Versus map size on the match page; the size sets the number of seats
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 09:32:40 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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7b927b0df7
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Every master of a match gets an own portal beside the dungeon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 09:32:40 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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aeaa1eba36
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Portals glow in the colour of the master who claimed them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 09:26:43 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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773be21455
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Marks and dig selection in each master's colour; imps dig only their master's marks; AI marks near its ground, acts calmer, re-summons imps; allies never claim each other's ground
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 09:21:42 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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b29e312e6b
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Fourth master: dwarves get their own side so the yellow AI works; yellow colours and texts; AI cores use the player's throne and heart in their colour
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 09:01:57 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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450e55d693
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Dig marks in the colour of the master who set them; every master's dungeon is lit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 08:56:36 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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4ef7672008
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Music player in the sound settings: pick any calm track or automatic
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 08:49:54 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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0eebf47530
|
Build menu: traps, doors, steel walls and siege engines; new tools unlock by mission
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 08:43:49 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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de2dbab592
|
Tooltips wrap every line and grow with their text
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 08:34:08 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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cc1fbacd7c
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Clearer hand cursors: an open goblin hand with four fingers and a thumb, a fist with knuckles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 08:27:16 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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a00ae6a06b
|
Real AI masters: rivals, AI seats and the co-op partner play by the player's rules (imps dig, mine and claim, rooms, towers, tunnels and the attack flag); other masters are saved; portals belong to whoever claims them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 08:18:09 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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7709226a58
|
Savegames hold only the game state: no settings, no camera (settings stay in local storage)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 07:54:36 +01:00 |
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 Richard ZinkandClaude Opus 5.5
|
c9dafb1606
|
Guard and attack markers (shields and swords, up to eight each, right click removes); the world and the interface are copied opaque so glows keep their brightness
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 07:47:21 +01:00 |
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 Richard ZinkandClaude Opus 5.5
|
e7fc0a4751
|
Interface on the pixel grid: a virtual screen of whole multiples of the world's rows, sharp-scaled to every device; compact title menu on short screens
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 07:33:25 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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ed1b87e5f3
|
Pixel look: the world always renders 360 rows high (270/480 selectable), sharp scaling to any screen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 07:14:17 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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160935bf40
|
Tutorial: Crookfinger leads a new master through the first steps
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 00:37:25 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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4c440fb97f
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Creature equipment: the forge makes iron, steel and rune gear for the strongest creatures
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 00:26:59 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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4c9fbe47e4
|
Traders come through the portal and sell rune plans, rare creatures, wood and mana
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 00:18:47 +01:00 |
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 Richard ZinkandClaude Opus 5.5
|
74837f1c34
|
Seasons: snow above ground in winter, glowing pumpkins at Halloween
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 00:14:51 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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655e625eb0
|
Wild beasts: cave bears and giant beetles in dens, tamed when beaten while a prison has room
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 00:09:18 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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c6d82027dd
|
Random events: earthquakes, overflowing rivers, new gold veins (free games and versus, can be switched off)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-05 23:58:28 +01:00 |
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 Richard ZinkandClaude Opus 5.5
|
1e6a5645a1
|
Screenshot scene with upgraded rooms
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-05 23:51:11 +01:00 |
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 Richard ZinkandClaude Opus 5.5
|
9b49bc2c9d
|
Room levels 2 and 3, researched in the library: a quarter better each, brighter, with gold trim
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-05 23:44:03 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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9931ca9b54
|
Statistics with a chart at the end of a game, 64 achievements kept locally and on the server
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 23:36:19 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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9535e68df0
|
Champions of the Order lead every fifth wave: four bosses with abilities, a health bar and loot
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 23:17:20 +01:00 |
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 Richard ZinkandClaude Opus 5.5
|
7da61d3d50
|
Title demo: the knights come from a forest above ground; lighter meadow, darker trees, no lava above ground
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-05 23:09:49 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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d54de78f37
|
Music: six more dungeon pieces and six surface pieces with flute, harp, birdsong and wind
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 22:58:41 +01:00 |
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 Richard ZinkandClaude Opus 5.5
|
f27dbea2f1
|
Final missions above ground (M30, co-op M20), surface option for versus matches, docs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-05 22:50:24 +01:00 |
|
 Richard ZinkandClaude Opus 5.5
|
1ae41228ab
|
Siege engines: knights bring rams and catapults, masters build their own in the forge
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 22:46:06 +01:00 |
|
 Richard ZinkandClaude Opus 5.5
|
5a8ebb984e
|
Fortresses above ground stand in a clearing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 22:37:37 +01:00 |
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 Richard ZinkandClaude Opus 5.5
|
8a35a903de
|
Surface world: grass in daylight, forests, cliffs with cave mouths; free-game and editor option
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 22:35:46 +01:00 |
|
 Richard ZinkandClaude Opus 5.5
|
3138753f2d
|
Screenshot scene with giant mushrooms and planned walls
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 22:19:05 +01:00 |
|
 Richard ZinkandClaude Opus 5.5
|
ed3bc437e5
|
Raise walls: plan them on own floor, imps build reinforced earth
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 22:11:51 +01:00 |
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 Richard ZinkandClaude Opus 5.5
|
398bb95681
|
Wood: giant mushrooms underground, felled by imps; wooden bridges and doors cost wood
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 22:07:59 +01:00 |
|
 Richard ZinkandClaude Opus 5.5
|
34b4640d85
|
Drawbridges (down, up, automatic), frost spell and obsidian over cooled lava
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 21:52:12 +01:00 |
|
 Richard ZinkandClaude Opus 5.5
|
76c23a06f0
|
Bridge tear test without imps (they would mend the bridge)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 21:36:00 +01:00 |
|
 Richard ZinkandClaude Opus 5.5
|
29e4970ab1
|
Wooden bridges burn; knights wear bridges down, imps mend them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 21:34:33 +01:00 |
|
 Richard ZinkandClaude Opus 5.5
|
c11d281281
|
Editor: remove tiles from painted zones, scrollable zone list
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 21:28:38 +01:00 |
|
 Richard ZinkandClaude Opus 5.5
|
88061a8628
|
New screenshots; fit long button labels, no HUD behind the title's match page
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 21:20:58 +01:00 |
|
 Richard ZinkandClaude Opus 5.5
|
c7c3e979d6
|
Resume interrupted editor co-op runs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 21:08:33 +01:00 |
|
 Richard ZinkandClaude Opus 5.5
|
f87b59390e
|
Co-op offline with an AI partner
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 21:04:49 +01:00 |
|
 Richard ZinkandClaude Opus 5.5
|
e3a9d32d61
|
Hero waves march on the strongest master
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 20:58:46 +01:00 |
|
 Richard ZinkandClaude Opus 5.5
|
652cb4a0f3
|
Add 13 language packs: PT, NL, DA, NO, SV, FI, HR, HU, SR, RO, SK, CS, EL
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 20:26:38 +01:00 |
|
 Richard ZinkandClaude Opus 5.5
|
a889825768
|
Open the co-op campaign in the editor
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 20:07:47 +01:00 |
|
 Richard ZinkandClaude Opus 5.5
|
4e49c2fdc9
|
Co-op campaign "League against the Lightwatch": 20 missions, selectable on the Match page
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 20:07:04 +01:00 |
|
 Richard ZinkandClaude Opus 5.5
|
fc9c49d4ca
|
Versus teams, gold for allies, fallen hearts as spectators, multi-mission editor co-op
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-11-05 19:59:43 +01:00 |
|