Richard Zink and Claude Opus 5.5
fc9c49d4ca
Versus teams, gold for allies, fallen hearts as spectators, multi-mission editor co-op
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 19:59:43 +01:00
Richard Zink and Claude Opus 5.5
811c955bad
Bump version to v202611-00031
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 19:48:46 +01:00
Richard Zink and Claude Opus 5.5
a0df40ab19
Editor: blocks wrap their fields, wider fields, the demo den behind a tunnel
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 19:48:44 +01:00
Richard Zink and Claude Opus 5.5
caad441c72
Bump version to v202611-00030
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 19:38:48 +01:00
Richard Zink and Claude Opus 5.5
4b57157e9c
Title demo as a showcase: doors, every trap, rune tower, rooms, mana spring, hero gate, spells
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 19:38:46 +01:00
Richard Zink and Claude Opus 5.5
fa61a00e9e
Bump version to v202611-00029
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 19:15:48 +01:00
Richard Zink and Claude Opus 5.5
d17668f3b2
Wait and both kinds of until loops; blocks run directly
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Script runs are resumable threads saved with the game; Rhai is gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 18:57:36 +01:00
Richard Zink and Claude Opus 5.5
95cf3ce81c
Bump version to v202611-00028
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 18:31:26 +01:00
Richard Zink and Claude Opus 5.5
ef7add2846
Pointer in the editor; new screenshots and an editor section in the README
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Scenes for the screenshots come from export_scenes (src/scenes.rs) and are
taken with tools/screenshots.py in the Playwright image.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 18:31:10 +01:00
Richard Zink and Claude Opus 5.5
f3ee6296db
Bump version to v202611-00027
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:54:07 +01:00
Richard Zink and Claude Opus 5.5
313f24c7df
Script debug view below the hover info
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:53:51 +01:00
Richard Zink and Claude Opus 5.5
aacc6a00b2
Editor layout fixes from a visual check
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No fog while painting, readable tool bars, a two-row spawn block, a
dialog that keeps the clicks to itself.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:46:51 +01:00
Richard Zink and Claude Opus 5.5
abe01ff23e
Co-op matches of editor campaigns
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:39:38 +01:00
Richard Zink and Claude Opus 5.5
0966e3318f
Translate editor texts into Spanish, Italian and Russian
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:22:20 +01:00
Richard Zink and Claude Opus 5.5
6482ef3294
Document the editors and block scripting
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:16:27 +01:00
Richard Zink and Claude Opus 5.5
985c34759d
Editor texts (EN/DE), whole-campaign play and briefings for editor missions
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:15:20 +01:00
Richard Zink and Claude Opus 5.5
30dd8441b9
In-game campaign, map and block script editors
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Mission graph with branches, mission settings and goals, map editor on the
3D view (terrain, places, units, towers, traps, forts, rivals, zones; undo,
brush, rectangle, fill, mirror), block editor with palette, nesting, live
problems, undo, copy/paste and search; test play with a script debug view;
demo campaign and built-in missions as templates.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 17:10:11 +01:00
Richard Zink and Claude Opus 5.5
65677504f6
Per-user campaign storage and public campaign list
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:58:19 +01:00
Richard Zink and Claude Opus 5.5
535800c7dc
Badly hurt creatures may flee to their lair or the core and heal
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:53:32 +01:00
Richard Zink and Claude Opus 5.5
5701124c4f
Block scripts and triggers: data model, Rhai translation and runtime
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Editor missions keep a painted map or roll a random map per campaign run,
leave out goals they cannot have, and run their triggers in the fixed step.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:51:43 +01:00
Richard Zink and Claude Opus 5.5
5315709776
Bump version to v202611-00026
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:23:49 +01:00
Richard Zink and Claude Opus 5.5
50e89a18df
Brighter torch flames
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:23:19 +01:00
Richard Zink and Claude Opus 5.5
1e01fbdae3
Bump version to v202611-00025
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:14:52 +01:00
Richard Zink and Claude Opus 5.5
77fa142d9d
Fix invisible torch flames (halo hid them); thin wisp of torch smoke
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:13:37 +01:00
Richard Zink and Claude Opus 5.5
c5378d0774
Imps set up torch stands in big rooms on their own ground
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:10:58 +01:00
Richard Zink and Claude Opus 5.5
6c16bc7b18
Light for towers and traps; other masters' traps stay dark until sprung
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:08:04 +01:00
Richard Zink and Claude Opus 5.5
a13abf63f3
Add Spanish, Italian and Russian; dropdown order and language file tests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:05:56 +01:00
Richard Zink and Claude Opus 5.5
6629472811
Scroll long menus and lists with the mouse wheel or a swipe
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Touch clicks in menus happen on release without a swipe. The first-start
language picker is a flag grid that scrolls.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:04:20 +01:00
Richard Zink and Claude Opus 5.5
d8e9184a9c
Language dropdown with pixel flags in settings, title and login
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:59:26 +01:00
Richard Zink and Claude Opus 5.5
b025036277
Bump version to v202611-00024
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:50:46 +01:00
Richard Zink and Claude Opus 5.5
aa586ffa89
Brighter torches with animated flames, smoke and sparks
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:42:05 +01:00
Richard Zink and Claude Opus 5.5
a2f7c609c5
Bump version to v202611-00023
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:35:41 +01:00
Richard Zink and Claude Opus 5.5
e05392919e
Brighter lava surface, glow and lights
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:35:39 +01:00
Richard Zink and Claude Opus 5.5
d76e74b4b0
Switch to the Dinowyde font with DINOBYTE for missing glyphs
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Unicode glyph lookup instead of CP437 codes, rope and double-strand
frames with clean title ends, progress bars in eighth blocks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:32:42 +01:00
Richard Zink and Claude Opus 5.5
d99166a746
Bump version to v202611-00022
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:17:06 +01:00
Richard Zink and Claude Opus 5.5
796143f20c
Credit qwen3.8-flash-next-iq3xxs with Strata in OpenCode, with pixel marks
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:17:05 +01:00
Richard Zink and Claude Opus 5.5
b4d834823b
Scatter missed arrows instead of landing on a ring around towers
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:15:03 +01:00
Richard Zink and Claude Opus 5.5
730ad08d7a
Ragged scorch marks with fresh embers; explosions, projectiles and spells cast light
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:13:15 +01:00
Richard Zink and Claude Opus 5.5
2a6892f9a6
Title demo: lava and water rivers around a rock tongue, pillars and walls
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:11:36 +01:00
Richard Zink and Claude Opus 5.5
1094c7c5f2
Stronger liquid swell, flow along rivers, brighter lava and new lava texture
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 15:08:51 +01:00
Richard Zink and Claude Opus 5.5
a701212299
Bump version to v202611-00021
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 14:56:51 +01:00
Richard Zink and Claude Opus 5.5
f18af0d64c
Animate water and lava with gentle waves and flowing textures
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 14:56:38 +01:00
Richard Zink and Claude Opus 5.5
f4622d285d
Light the surroundings of lava in orange up to ten tiles
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 14:53:16 +01:00
Richard Zink and Claude Opus 5.5
ee54a98063
Note frequent commits and push-on-deploy in agent rules
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 14:50:31 +01:00
Richard Zink and Claude Opus 5.5
f0eb33a6b1
Rework arrows falling into water and lava
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Hits no longer splash; glancing and spent arrows splash where they land,
drift burning on lava, and arrows on a removed bridge sink.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 14:50:24 +01:00
Richard Zink and Claude Opus 5.5
5adf3d0e00
Translate campaign editor and scripting docs, update status
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 14:48:01 +01:00
Richard Zink and Claude Opus 5.5
1ef2239fbf
Let flyers path over water and lava everywhere
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 14:46:16 +01:00
Richard Zink
574660e173
Bump version to v202611-00020
2026-11-05 14:35:08 +01:00
Richard Zink
ee88fc04a5
Splash arrows in lava
2026-11-05 14:33:39 +01:00
Richard Zink
3b710516d8
Bump version to v202611-00019
2026-11-05 13:58:30 +01:00