e44aab6f5c
Add gamepad support to the desktop build
main
Richard Zinkanddeepseek-v4.1-flash (opencode-go) via CodeCraft2026-11-11 15:43:32 +01:00
8d51d6ec6a
Add browser gamepad support with pad button pictograms
Richard Zinkanddeepseek-v4.1-flash (opencode-go) via CodeCraft2026-11-11 14:43:39 +01:00
7f57f64947
High-res ores with big outlined lumps that stand out from the earth, kept in their own colours; screenshot tool for the desktop build
Richard ZinkandClaude Opus 5.52026-11-08 01:09:11 +01:00
8c5afe872f
High-res effects: explosions, smoke, bursts, impact stars, healing and glowing projectiles as flipbooks
Richard ZinkandClaude Opus 5.52026-11-08 01:00:20 +01:00
04d9d719d7
Desktop self test: DC_SHOT starts the demo map or a savegame, takes a screenshot and quits
Richard ZinkandClaude Opus 5.52026-11-08 00:28:23 +01:00
d7b6d6de7e
Heart sounds: the hurt soul core beats softly, the rival hearts creak, chime and bubble nearby
Richard ZinkandClaude Opus 5.52026-11-08 00:12:08 +01:00
9800ce7156
Holiday music: a dark carol for Christmas, a spring tune for Easter, a harpsichord dance for Halloween
Richard ZinkandClaude Opus 5.52026-11-08 00:12:08 +01:00
65ed76865d
Generated gear parts (helmet, shoulder pieces, crown, cape, horns, plume) instead of drawn shapes
Richard ZinkandClaude Opus 5.52026-11-08 00:11:47 +01:00
af330c09b7
The dead leave remains for good: a pool of blood and bones, armour bits from heroes, splinters from machines; dust where they fall
Richard ZinkandClaude Opus 5.52026-11-08 00:06:36 +01:00
8d2362fc11
Bestiary portraits in the high-res style: a painted pixel-art bust for every creature
Richard ZinkandClaude Opus 5.52026-11-08 00:05:41 +01:00
6ff1cc5f8d
High-res textures built on first use: no cost in the pixel-art style, the 128x128 atlas only when zoomed in
Richard ZinkandClaude Opus 5.52026-11-08 00:01:43 +01:00
fb71009110
Walk and attack animations for knight and kobold; the dead topple, sink and fade (death animations where drawn)
Richard ZinkandClaude Opus 5.52026-11-07 23:51:36 +01:00
16e299d1f1
Mossgrim's heart: a gnarled moss-grown tree rising from the throne, the heart glowing in its hollow
Richard ZinkandClaude Opus 5.52026-11-07 23:49:00 +01:00
45060e85b7
The other masters' hearts: Mossgrim a mossy knot of branches, Lady Nightwell a blue lily, Saffrax a golden sun in brass rings, each with its own beat
Richard ZinkandClaude Opus 5.52026-11-07 23:44:43 +01:00
d87f862199
Buildings textured by material (stone, iron, wood, cloth); the heart in crystal facets
Richard ZinkandClaude Opus 5.52026-11-07 23:43:24 +01:00
ffad92b641
Detailed sprites: frames for walk and attack animations, gear laid over them, hit flash in the shader, 32x32 level in its own texture
Richard ZinkandClaude Opus 5.52026-11-07 23:32:29 +01:00
01e5326721
Detailed imp-style sprites for all 30 creatures in the high-res style; sprite texture in bands
Richard ZinkandClaude Opus 5.52026-11-07 23:21:58 +01:00
210f17773a
Debug demo map: four allied masters with every room and creature against an endless hero gate
Richard ZinkandClaude Opus 5.52026-11-07 23:04:34 +01:00
8c33051913
Desktop builds with their own profile: thin LTO and 16 codegen units, compiled on all cores
Richard ZinkandClaude Opus 5.52026-11-07 22:49:28 +01:00
8f670554c7
Holidays: Christmas and Easter beside Halloween, two weeks before to a few days after; decorations in the dungeon and around the title
Richard ZinkandClaude Opus 5.52026-11-07 22:40:27 +01:00
c23c4d28ec
Furniture materials: wood, stone, iron, cloth, straw, fur, book spines and spellbook pages in both styles
Richard ZinkandClaude Opus 5.52026-11-07 22:37:31 +01:00
9cba545bc7
High-res textures take on the pixel-art colours; treasury and mushroom garden closer to the pixel art
Richard ZinkandClaude Opus 5.52026-11-07 22:34:20 +01:00
2e905fe374
High-res textures for all rooms, special floors, walls, bridges, outdoors and objects; reinforced wall as castle masonry in both styles
Richard ZinkandClaude Opus 5.52026-11-07 22:25:50 +01:00
da40b0875e
Reinforced wall as roughly hewn stone in both styles (high-res with five variants)
Richard ZinkandClaude Opus 5.52026-11-07 22:15:36 +01:00
ca8494aea0
Claimed floors back to fitted flagstones in the masters' colours with damage; high-res floor decals
Richard ZinkandClaude Opus 5.52026-11-07 22:11:41 +01:00
ad668ec123
Claimed floors: grey castle flagstones with an inlay in the owner's colour and engraving
Richard ZinkandClaude Opus 5.52026-11-07 22:01:02 +01:00
72c44ae8d0
Claimed floors reworked: roughly hewn castle flagstones worn smooth, no visible tile grid
Richard ZinkandClaude Opus 5.52026-11-07 21:52:33 +01:00
aab466cfbe
High-res claimed floors for all four masters: five slabs each with own engravings and damage
Richard ZinkandClaude Opus 5.52026-11-07 21:41:07 +01:00
50f8af15c7
High-res ore textures: gold, silver, ruby and diamond as lumps in the earth, no veins
Richard ZinkandClaude Opus 5.52026-11-07 21:32:00 +01:00
8197b07ac5
High-res tile textures: floor, claimed floor, earth, rock, gold, churning water and lava
Richard ZinkandClaude Opus 5.52026-11-07 21:26:22 +01:00
69a6b13006
Imp in 64x64 when close, 32x32 at normal zoom; detailed sprites in their own texture
Richard ZinkandClaude Opus 5.52026-11-07 21:17:17 +01:00
2d1ed177a7
Imp digging animation and gold sack in high-res; sack also on the small imp instead of the coin sign
Richard ZinkandClaude Opus 5.52026-11-07 21:08:07 +01:00
98b78eb518
Desktop release builds: Linux AppImage, Windows exe and macOS app via tools/build_desktop.py
Richard ZinkandClaude Opus 5.52026-11-07 12:22:11 +01:00
2475a8ca3c
Desktop build plays music and sound through the system sound output; desktop build documented
Richard ZinkandClaude Opus 5.52026-11-06 23:49:45 +01:00
db521ed2ee
Desktop build: settings and progress kept as files, savegames in a saves folder, system file dialog for loading
Richard ZinkandClaude Opus 5.52026-11-06 23:46:11 +01:00
bd3f42b8b8
Hero waves break in where the warning shows: they round the realm to the marked entry; the entry tile glows red
Richard ZinkandClaude Opus 5.52026-11-06 16:08:28 +01:00
66eaedf016
Automated balance runs; AI masters keep growing, mine more, defend with the rally flag and spells; Builder talent stronger
Richard ZinkandClaude Opus 5.52026-11-06 15:07:02 +01:00
c52fc4c4ae
Hall of the fallen: kills and causes of death, in the game and over all games in the profile
Richard ZinkandClaude Opus 5.52026-11-06 13:48:06 +01:00
bc1f89b4a7
Sounds for weather, rogues and groves: thunder, rain and wind ambience, coin theft, snares, sermons, spores
Richard ZinkandClaude Opus 5.52026-11-06 13:37:28 +01:00
eb219f6b01
Script blocks for weather and talent experience, groves as ground; the co-op campaign brings rogues and a storm
Richard ZinkandClaude Opus 5.52026-11-06 13:29:44 +01:00
ad5ceb8c13
Named creatures: names per kind and language, epithets at higher levels, memorial stones for the fallen
Richard ZinkandClaude Opus 5.52026-11-06 12:40:22 +01:00
0cbcd1c8d1
Markers: a second click or tap removes them; right click with the flag tool takes the flag
Richard ZinkandClaude Opus 5.52026-11-06 12:19:37 +01:00
3e17bdf52d
Weather above ground: rain puts out fires, fog shortens sight, storms strike with lightning
Richard ZinkandClaude Opus 5.52026-11-06 12:11:19 +01:00
25334e7b17
Portrait and square screens: world pixels, interface and zoom count on the shorter side
Richard ZinkandClaude Opus 5.52026-11-06 11:48:06 +01:00
bd956a4f57
Master talents: experience, points and four branches (Builder, Warlord, Warlock, Merchant) with a toolbar window
Richard ZinkandClaude Opus 5.52026-11-06 11:35:11 +01:00
22cc4d9446
Merge branch 'worktree-agent-ae760a17ac34a8093'
Richard Zink2026-11-06 10:25:26 +01:00
f8eda88bb3
Mushroom groves: unclaimable moss where giant mushrooms grow slowly and glow when ready to fell
Richard ZinkandClaude Opus 5.52026-11-06 10:25:24 +01:00
ac22351cdf
Monster eye marks the camera on the minimap; middle double click resets the view angle; creatures by beds up to 100
Richard ZinkandClaude Opus 5.52026-11-06 10:06:51 +01:00