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Marks and dig selection in each master's colour; imps dig only their master's marks; AI marks near its ground, acts calmer, re-summons imps; allies never claim each other's ground
Richard ZinkandClaude Opus 5.52026-11-06 09:21:42 +01:00
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Fourth master: dwarves get their own side so the yellow AI works; yellow colours and texts; AI cores use the player's throne and heart in their colour
Richard ZinkandClaude Opus 5.52026-11-06 09:01:57 +01:00
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Dig marks in the colour of the master who set them; every master's dungeon is lit
Richard ZinkandClaude Opus 5.52026-11-06 08:56:36 +01:00
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Build menu: traps, doors, steel walls and siege engines; new tools unlock by mission
Richard ZinkandClaude Opus 5.52026-11-06 08:43:49 +01:00
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Clearer hand cursors: an open goblin hand with four fingers and a thumb, a fist with knuckles
Richard ZinkandClaude Opus 5.52026-11-06 08:27:16 +01:00
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Real AI masters: rivals, AI seats and the co-op partner play by the player's rules (imps dig, mine and claim, rooms, towers, tunnels and the attack flag); other masters are saved; portals belong to whoever claims them
Richard ZinkandClaude Opus 5.52026-11-06 08:18:09 +01:00
7709226a58
Savegames hold only the game state: no settings, no camera (settings stay in local storage)
Richard ZinkandClaude Opus 5.52026-11-06 07:54:36 +01:00
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Guard and attack markers (shields and swords, up to eight each, right click removes); the world and the interface are copied opaque so glows keep their brightness
Richard ZinkandClaude Opus 5.52026-11-06 07:47:21 +01:00
e7fc0a4751
Interface on the pixel grid: a virtual screen of whole multiples of the world's rows, sharp-scaled to every device; compact title menu on short screens
Richard ZinkandClaude Opus 5.52026-11-06 07:33:25 +01:00
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Pixel look: the world always renders 360 rows high (270/480 selectable), sharp scaling to any screen
Richard ZinkandClaude Opus 5.52026-11-06 07:14:17 +01:00
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Creature equipment: the forge makes iron, steel and rune gear for the strongest creatures
Richard ZinkandClaude Opus 5.52026-11-06 00:26:59 +01:00
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Wild beasts: cave bears and giant beetles in dens, tamed when beaten while a prison has room
Richard ZinkandClaude Opus 5.52026-11-06 00:09:18 +01:00
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Random events: earthquakes, overflowing rivers, new gold veins (free games and versus, can be switched off)
Richard ZinkandClaude Opus 5.52026-11-05 23:58:28 +01:00
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Room levels 2 and 3, researched in the library: a quarter better each, brighter, with gold trim
Richard ZinkandClaude Opus 5.52026-11-05 23:44:03 +01:00
9931ca9b54
Statistics with a chart at the end of a game, 64 achievements kept locally and on the server
Richard ZinkandClaude Opus 5.52026-11-05 23:36:19 +01:00
9535e68df0
Champions of the Order lead every fifth wave: four bosses with abilities, a health bar and loot
Richard ZinkandClaude Opus 5.52026-11-05 23:17:20 +01:00
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Title demo: the knights come from a forest above ground; lighter meadow, darker trees, no lava above ground
Richard ZinkandClaude Opus 5.52026-11-05 23:09:49 +01:00
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Music: six more dungeon pieces and six surface pieces with flute, harp, birdsong and wind
Richard ZinkandClaude Opus 5.52026-11-05 22:58:41 +01:00
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Final missions above ground (M30, co-op M20), surface option for versus matches, docs
Richard ZinkandClaude Opus 5.52026-11-05 22:50:24 +01:00
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Siege engines: knights bring rams and catapults, masters build their own in the forge
Richard ZinkandClaude Opus 5.52026-11-05 22:46:06 +01:00
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Surface world: grass in daylight, forests, cliffs with cave mouths; free-game and editor option
Richard ZinkandClaude Opus 5.52026-11-05 22:35:46 +01:00
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Wood: giant mushrooms underground, felled by imps; wooden bridges and doors cost wood
Richard ZinkandClaude Opus 5.52026-11-05 22:07:59 +01:00
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Co-op campaign "League against the Lightwatch": 20 missions, selectable on the Match page
Richard ZinkandClaude Opus 5.52026-11-05 20:07:04 +01:00
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Versus teams, gold for allies, fallen hearts as spectators, multi-mission editor co-op
Richard ZinkandClaude Opus 5.52026-11-05 19:59:43 +01:00
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Title demo as a showcase: doors, every trap, rune tower, rooms, mana spring, hero gate, spells
Richard ZinkandClaude Opus 5.52026-11-05 19:38:46 +01:00