bd8f53e8a1
Towers shoot enemy towers and the enemy gate; build areas use the floor under the pointer
Richard ZinkandClaude Opus 5.52026-11-03 11:27:13 +01:00
c54998be55
Imps: at least 10% of the imps (min. one) claim floor while there is floor to claim
Richard ZinkandClaude Opus 5.52026-11-03 09:47:42 +01:00
7f4324abca
Server-side savegames: Rust service with a shared savegame list in the menu, fallback to files
Richard ZinkandClaude Opus 5.52026-11-03 09:31:36 +01:00
c5b7896609
Chainbreaker: rare, very strong original creature (twin-axe cleave, restless without fights)
Richard ZinkandClaude Opus 5.52026-11-03 09:14:39 +01:00
50d013bb28
UI in device pixels on the character grid with fixed integer font sizes, ASCII bars; 3D render scale for a pixel look
Richard ZinkandClaude Opus 5.52026-11-03 08:42:50 +01:00
3e3084c35d
Fix tile outlines drawn over units (miniquad only depth-tests with depth writes); Soul Core starts with a treasury ring
Richard ZinkandClaude Opus 5.52026-11-03 08:19:49 +01:00
5158075d7b
Soundtrack expanded to 35 pieces with a leitmotif variant generator and 8 new instruments
Richard ZinkandClaude Opus 5.52026-11-03 08:09:15 +01:00
1e92e19089
Hero wave AI: varying entry points facing the gate, split waves, scout warning with directions and minimap markers
Richard ZinkandClaude Opus 5.52026-11-03 07:58:35 +01:00
a1ad5ad141
Torture chamber with prisoners and defectors, Jailer; temple with prayer, Flame Priestess
Richard ZinkandClaude Opus 5.52026-11-03 07:53:58 +01:00
a1fe02ffa6
Imps reinforce walls next to claimed ground (heroes avoid them, ~10x slower to break)
Richard ZinkandClaude Opus 5.52026-11-03 07:39:39 +01:00
c508e232b0
Dig marks and hover follow the real block shape; sprites no longer clipped by walls behind them
Richard ZinkandClaude Opus 5.52026-11-03 07:25:46 +01:00
f710a19351
Configurable map size (64-256, non-square), one portal per 64x64 tiles, guarded treasure caves, glowing dig-mark blocks
Richard ZinkandClaude Opus 5.52026-11-03 06:34:09 +01:00
925be17e82
Own XM/MOD replayer, audio mixer with crossfades, synthesised chip sound effects, music director
Richard ZinkandClaude Opus 5.52026-11-03 06:10:28 +01:00
fbf6f223fc
Switch repo to English, add i18n with EN/DE language files and first-start language selection
Richard ZinkandClaude Opus 5.52026-11-02 22:53:03 +01:00
220d9543cc
3D isometric renderer: chunked meshes with noise-displaced walls, lit shader with flickering torches, billboard sprites, rotatable/tiltable ortho camera, ray picking
Richard ZinkandClaude Opus 5.52026-11-02 22:42:10 +01:00
db417b3af8
Renderer, Oberfläche, Eingabe, Sound-Modul, Simulationstest und Docker-Setup (Port 18093)
Richard ZinkandClaude Opus 5.52026-11-02 22:16:41 +01:00
14e481cffb
Umstellung auf macroquad: endlose Wellen, Heldentor mit Verteidigern, Angriffsflagge, Sound-Events, Grafikmodul mit DINOBYTE-Bitmap-Font (CC BY 4.0) und CP437-Rahmen
Richard ZinkandClaude Opus 5.52026-11-02 22:09:38 +01:00