3.3 KiB
DungeonCraft
An original dungeon building & defence game that runs in the browser (Rust + macroquad, compiled to WebAssembly).
Dig out your underground realm, claim the portal to attract creatures, keep them fed, rested and paid, fend off endless hero waves that adapt to your army – and finally destroy the Hero Gate.
- 3D isometric view with a freely rotatable and tiltable camera
- Procedural pixel art, irregular cave walls, flickering torch light
- CP437 text-mode style interface with the DINOBYTE bitmap font
- Map sizes from 64×64 to 256×256 tiles (one portal per 64×64 tiles, guarded treasure caves on bigger maps)
- English and German (language files in
lang/, easy to extend)
See DESIGN.md for all design decisions and CREDITS.md for third-party assets.
Running
The easiest way is Docker; the image builds the WASM file and serves it with nginx:
docker compose up -d --build
# open http://localhost:18093
Building without Docker
Requirements: Rust with the wasm32-unknown-unknown target.
rustup target add wasm32-unknown-unknown
cargo build --release --target wasm32-unknown-unknown
cp target/wasm32-unknown-unknown/release/dungeoncraft.wasm www/
cp ~/.cargo/registry/src/*/macroquad-*/js/mq_js_bundle.js www/
python3 -m http.server 8080 -d www # open http://localhost:8080
Testing the game logic
The tests run natively: a headless simulation of whole games, a savegame round trip, rendering of all music modules and the audio engine:
cargo test --release
Music
The soundtrack consists of FastTracker 2 modules in assets/music/, generated by tools/compose_music.py (python3 tools/compose_music.py). They can be opened and edited in MilkyTracker. The game plays them with its own XM/MOD replayer (src/xm.rs); sound effects are synthesised chip sounds (src/sfx.rs). Both are mixed in src/audio.rs and streamed to the browser by www/dc_plugin.js.
Controls
| Input | Action |
|---|---|
| Esc | Pause menu (save, load, settings) |
| Left click / drag | Use the active tool (dig and rooms: drag a rectangle) |
| Right click | Drop a unit from your hand |
| Right drag, WASD, arrows, screen edge | Move the camera |
| Middle drag, Q/E, R/F | Rotate / tilt the camera |
| Mouse wheel | Zoom |
| 1–9, 0, X, V | Select a tool or spell |
| P / Space | Pause |
| M, +/- | Sound on/off, volume |
| G | Tile outlines on/off |
| H | Help |
All keys except Esc and the arrow keys can be changed in Settings → Keys.
Savegames
Use Save Game in the pause menu to download a .dcsave file (JSON). Load it again via Load Game or by dropping the file onto the game window. The game also autosaves into the browser every two minutes and when the tab is closed; Continue on the title screen resumes from there.
Adding a language
- Copy
lang/en.langtolang/<code>.langand translate the texts (placeholders{0},{1}stay as they are). - Add the file to
SOURCESinsrc/i18n.rs. - Note: the DINOBYTE font only covers the CP437 character set.
License
DungeonCraft is released under the MIT License – this covers the code, the generated music in assets/music/ and the procedural graphics.
The DINOBYTE font (assets/dbyte_1x.png) by mby is licensed separately under CC BY 4.0, see CREDITS.md.