- in-game texts moved to lang/en.lang and lang/de.lang (key = text, placeholders) - game logic emits message keys + args, translated at display time - localStorage access via own miniquad JS plugin (www/dc_plugin.js) - code comments, DESIGN.md, CREDITS.md translated; README.md added Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
486 B
486 B
Credits
Font: DINOBYTE bitmap font
- Author: mby – https://mby.itch.io/dinobyte
- License: Creative Commons Attribution 4.0 International (CC BY 4.0) – https://creativecommons.org/licenses/by/4.0/
- File:
assets/dbyte_1x.png(unmodified). In the game it is scaled by integer factors and tinted. The swapped glyphs ö/ò are corrected in the character mapping, not in the file.
Everything else
Code, procedural graphics and game design: the DungeonCraft project.