Richard Zink
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18c063c623
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Remove sun element, add RPG sun/moon arc inside analog clock with phase rendering
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2026-10-07 07:37:28 +02:00 |
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Richard Zink
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7b89afe36b
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Replace clock with analog+digital clock, add sun/moon events for Passau, moon phase
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2026-10-07 07:33:41 +02:00 |
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Richard Zink
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4214d6cfe0
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Switch back to clouds effect with full sun/cloud parameters
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2026-10-07 07:29:14 +02:00 |
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Richard Zink
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67ea8efce9
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Smoother afternoon transition with more steps
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2026-10-07 07:26:59 +02:00 |
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Richard Zink
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fd11a82cd8
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Extend midday values, direct transition to evening
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2026-10-07 07:25:57 +02:00 |
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Richard Zink
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054da165dd
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Add moon and sun visuals with day cycle
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2026-10-07 07:24:12 +02:00 |
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Richard Zink
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4f90dc5253
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Colored sky background with day cycle
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2026-10-07 07:22:13 +02:00 |
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Richard Zink
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9bc1ce6230
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Much darker, desaturated clouds throughout day cycle
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2026-10-07 07:20:20 +02:00 |
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Richard Zink
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bb8d892ab9
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Darker cloud colors, time-based background color, remove overlay
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2026-10-07 07:18:38 +02:00 |
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Richard Zink
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6293d17fa1
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Add dark overlay to tone down brightness
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2026-10-07 07:16:51 +02:00 |
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Richard Zink
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594a5f55d9
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Darken clouds and tone down palette
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2026-10-07 07:15:56 +02:00 |
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Richard Zink
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0b4f3d2348
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Add noise.png texture for clouds2 effect
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2026-10-07 07:14:50 +02:00 |
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Richard Zink
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3874a798b6
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Use VANTA.CLOUDS2 for clouds2 effect
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2026-10-07 07:09:53 +02:00 |
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Richard Zink
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e472cc25dd
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Fix clock visibility, ensure animation runs
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2026-10-07 07:06:55 +02:00 |
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Richard Zink
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da8e7e09b5
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Test clouds2 effect with day cycle
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2026-10-07 07:05:53 +02:00 |
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Richard Zink
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f5d799e398
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Switch to clouds effect with sun parameters
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2026-10-07 07:04:35 +02:00 |
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Richard Zink
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bd96a1731b
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Adjust sky color through day cycle
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2026-10-07 07:00:58 +02:00 |
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Richard Zink
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7fbc9e8cf2
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Better day cycle light color progression
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2026-10-07 06:59:35 +02:00 |
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Richard Zink
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1d4ebbc7d9
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Display simulated time
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2026-10-07 06:57:36 +02:00 |
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Richard Zink
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92ee0cde04
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Day cycle animation over 20 seconds with Ash palette
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2026-10-07 06:55:52 +02:00 |
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Richard Zink
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abcf945877
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Ash palette colors, slower flight
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2026-10-07 06:54:48 +02:00 |
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Richard Zink
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0a66ec6690
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Disable mouse, flying through clouds effect
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2026-10-07 06:52:55 +02:00 |
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Richard Zink
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72c11db992
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Fix vanta container height
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2026-10-07 06:51:21 +02:00 |
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Richard Zink
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3ec653342e
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Fix dockerfile to use custom default.conf
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2026-10-07 06:50:19 +02:00 |
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Richard Zink
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51352af2ea
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Replace with Vanta clouds animation
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2026-10-07 06:48:50 +02:00 |
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Richard Zink
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edb5e333ab
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Empty repo
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2026-10-07 06:48:20 +02:00 |
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Richard Zink
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57ee4c4798
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Trapezoid shadow with full adjacent edge
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2026-10-06 18:11:40 +02:00 |
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Richard Zink
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7f6d74f9fd
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Darken top based on absolute height
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2026-10-06 18:10:38 +02:00 |
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Richard Zink
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6eac67af00
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Make shadow longer
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2026-10-06 18:09:35 +02:00 |
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Richard Zink
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1c0c785e3e
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Shadow starts at adjacent edge of receiving voxel
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2026-10-06 18:08:41 +02:00 |
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Richard Zink
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5ae08e1368
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Shadow on receiving voxel from edge to center
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2026-10-06 18:07:23 +02:00 |
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Richard Zink
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e912721303
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Fix shadow geometry - parallelogram on top of lower voxel
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2026-10-06 18:06:23 +02:00 |
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Richard Zink
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ac5db93beb
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Shadow falls on lower neighbor in light direction
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2026-10-06 18:04:57 +02:00 |
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Richard Zink
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59077670ba
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Shadow depth after all levels of current tower
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2026-10-06 18:03:27 +02:00 |
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Richard Zink
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7b0f5b5d67
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Shadows from right and back neighbors
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2026-10-06 18:01:45 +02:00 |
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Richard Zink
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b3161bb3aa
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Render shadows with proper depth sorting
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2026-10-06 17:45:59 +02:00 |
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Richard Zink
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bc56236452
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Shadow from edges towards center, width based on height diff
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2026-10-06 17:42:42 +02:00 |
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Richard Zink
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f5ce558470
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Fix shadow edge orientation
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2026-10-06 17:40:13 +02:00 |
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Richard Zink
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2cd78d78e8
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Render shadows in sorted order after all tiles
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2026-10-06 17:38:13 +02:00 |
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Richard Zink
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ad61b069d8
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Check correct neighbors for shadows
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2026-10-06 17:37:08 +02:00 |
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Richard Zink
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98432b1b26
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Remove voxel gap to test shadows
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2026-10-06 17:35:59 +02:00 |
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Richard Zink
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cd66460baa
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Shadow on every level when neighboring voxel is taller
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2026-10-06 17:34:59 +02:00 |
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Richard Zink
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0b2da2a947
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Darken side facing away from light
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2026-10-06 17:33:37 +02:00 |
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Richard Zink
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9b5f0d7e37
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Edge-based shadow casting with proper width
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2026-10-06 17:33:07 +02:00 |
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Richard Zink
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14ef21d657
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Shadow only on top of highest voxel
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2026-10-06 17:31:03 +02:00 |
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Richard Zink
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36cfd8c67d
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Render shadow per tile in sorted order
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2026-10-06 17:28:49 +02:00 |
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Richard Zink
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78b39eab9d
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Pixel-accurate shadow casting from upper-right
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2026-10-06 17:27:45 +02:00 |
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Richard Zink
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aace700e1e
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Subtler green, shadow casting from upper-right
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2026-10-06 17:26:15 +02:00 |
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Richard Zink
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592993b993
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Remove water, top green, sides brown
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2026-10-06 17:23:59 +02:00 |
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Richard Zink
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9f622fc151
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Shift baseline to +10 voxels
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2026-10-06 17:22:01 +02:00 |
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