Commit Graph
198 Commits
Author SHA1 Message Date
Richard Zink 7e603d7677 contrails: rougher wispy shader with 2D fbm breakup 2026-10-12 20:21:59 +02:00
Richard Zink c15351115f cars: test tertiary and residential vehicle layer in a local window 2026-10-12 20:16:35 +02:00
Richard Zink 81791baa09 cars: allow sparse vehicle lights on remote side roads 2026-10-12 20:13:12 +02:00
Richard Zink 1f621d749a cars: distribute lights by density and scale point size with render resolution 2026-10-12 20:08:42 +02:00
Richard Zink 50c96ceae4 contrails: add jagged edges and restore 5 minute lifetime 2026-10-12 19:52:23 +02:00
Richard Zink 1da34c913b contrails: implement simple robust contrail ribbon pass 2026-10-12 19:50:02 +02:00
Richard Zink adad36881a contrails: restore renderer and add debug strength floor 2026-10-12 19:42:29 +02:00
Richard Zink 01203b361a contrails: force high visibility for debugging 2026-10-12 19:41:54 +02:00
Richard Zink ce74fa5f6a contrails: disable depth test so exaggerated terrain does not hide them 2026-10-12 19:30:11 +02:00
Richard Zink b7764ad03f flights: render aircraft and contrails after clouds 2026-10-12 19:24:20 +02:00
Richard Zink 4748adc0a1 curvature: bend roads, city lights, flights and contrails 2026-10-12 19:08:50 +02:00
Richard Zink 60758b1168 clouds: raise weather coverage floor so clouds stay visible 2026-10-12 18:57:12 +02:00
Richard Zink b65936d44d clouds: tune cloud coverage by weather density 2026-10-12 18:55:47 +02:00
Richard Zink 20af6dcdd5 clouds: use real terrain height for cloud occlusion 2026-10-12 18:32:53 +02:00
Richard Zink 3cc741e86f clouds: occlude clouds only for terrain above cloud deck 2026-10-12 18:25:27 +02:00
Richard Zink 8d4ea42e2f clouds: keep clouds after front haze 2026-10-12 18:24:30 +02:00
Richard Zink 06e0410cb0 clouds: render clouds before front haze 2026-10-12 18:23:11 +02:00
Richard Zink de7850d6db clouds: raise cloud top to 20 km and disable terrain occlusion for test 2026-10-12 18:17:16 +02:00
Richard Zink 6802f83d1d clouds: use curved cloud layer and allow clouds over terrain 2026-10-12 18:13:54 +02:00
Richard Zink d9da8fdb47 clouds: render clouds after front haze for visibility test 2026-10-12 18:10:33 +02:00
Richard Zink 778c25859e clouds: fix cloud pass brace and make clouds denser 2026-10-12 18:04:02 +02:00
Richard Zink 52ececa917 clouds: add new spherical cloud pass using terrain distance occlusion 2026-10-12 17:50:42 +02:00
Richard Zink b9abacbdda atmosphere: make haze night-cycle aware 2026-10-12 17:37:35 +02:00
Richard Zink 7f733b8efe atmosphere: smooth front haze with 24-bit distance and dither 2026-10-12 17:33:31 +02:00
Richard Zink 8af10a4f4a atmosphere: stable front haze using terrain distance texture 2026-10-12 17:29:56 +02:00
Richard Zink a33e6ddcfc atmosphere: add stable air haze behind terrain 2026-10-12 17:20:52 +02:00
Richard Zink 989310ab3b atmosphere: replace flickering full-screen haze with stable terrain haze 2026-10-12 17:15:33 +02:00
Richard Zink 5146d17599 atmosphere: apply haze to terrain rays that hit elevated terrain 2026-10-12 17:09:04 +02:00
Richard Zink 97c78ceca3 atmosphere: disable haze for rays that do not hit the Earth sphere 2026-10-12 17:07:03 +02:00
Richard Zink 83bec11d61 atmosphere: keep Rayleigh sky behind terrain and make haze neutral 2026-10-12 16:50:07 +02:00
Richard Zink 98e69da3b2 atmosphere: cap haze alpha to avoid hard horizon cut 2026-10-12 16:35:57 +02:00
Richard Zink 69a00b479b atmosphere: add altitude-thinning distance haze 2026-10-12 16:24:11 +02:00
Richard Zink 7d75707e74 atmosphere: broaden bright sky band above horizon 2026-10-12 15:20:23 +02:00
Richard Zink e9b47c5857 atmosphere: raise sky horizon color band 2026-10-12 15:18:11 +02:00
Richard Zink a06f7038d8 atmosphere: make Rayleigh sky follow spherical Earth radius 2026-10-12 15:13:26 +02:00
Richard Zink 7329957658 atmosphere: add physical Rayleigh sky scattering 2026-10-12 15:08:59 +02:00
Richard Zink 629b1b6ab2 atmosphere: simulate Earth-Sun distance for solar irradiance 2026-10-12 15:06:13 +02:00
Richard Zink 06fb2f8d8f clouds: remove old cloud raymarch shader pass 2026-10-12 15:00:08 +02:00
Richard Zink 20b47f5460 clouds: clip only against curved horizon, not detailed terrain 2026-10-12 14:57:32 +02:00
Richard Zink cb847df3f5 clouds: intensify coverage, scale and detail 2026-10-12 14:55:32 +02:00
Richard Zink 8000c7be0e clouds: reduce raymarch jitter and high-frequency boiling 2026-10-12 14:53:57 +02:00
Richard Zink f25c7369cd clouds: remove terrain-height march breaks causing holes 2026-10-12 14:51:49 +02:00
Richard Zink 624c2c6311 clouds: repair curved deck entry and terrain occlusion 2026-10-12 14:45:31 +02:00
Richard Zink c546879b98 clouds: fix terrain clipping with curved occlusion 2026-10-12 14:36:29 +02:00
Richard Zink d59df7f4d1 clouds: follow spherical Earth curvature 2026-10-12 14:30:26 +02:00
Richard Zink c8fa1b3260 terrain: extend map with reduced-resolution outer height skirt 2026-10-12 14:16:06 +02:00
Richard Zink d173f926e4 atmosphere: remove volumetric fog pass 2026-10-12 14:06:38 +02:00
Richard Zink e78c6e86b6 curvature: bend terrain vertices to a spherical Earth 2026-10-12 14:04:29 +02:00
Richard Zink f2a3a2172d atmosphere: define EARTH_RADIUS_UNITS constant 2026-10-12 14:02:23 +02:00
Richard Zink 9a1efd5a59 atmosphere: define model uniform locations in init 2026-10-12 14:01:35 +02:00