Commit Graph
295 Commits
Author SHA1 Message Date
Richard Zink 67ea8efce9 Smoother afternoon transition with more steps 2026-10-07 07:26:59 +02:00
Richard Zink fd11a82cd8 Extend midday values, direct transition to evening 2026-10-07 07:25:57 +02:00
Richard Zink 054da165dd Add moon and sun visuals with day cycle 2026-10-07 07:24:12 +02:00
Richard Zink 4f90dc5253 Colored sky background with day cycle 2026-10-07 07:22:13 +02:00
Richard Zink 9bc1ce6230 Much darker, desaturated clouds throughout day cycle 2026-10-07 07:20:20 +02:00
Richard Zink bb8d892ab9 Darker cloud colors, time-based background color, remove overlay 2026-10-07 07:18:38 +02:00
Richard Zink 6293d17fa1 Add dark overlay to tone down brightness 2026-10-07 07:16:51 +02:00
Richard Zink 594a5f55d9 Darken clouds and tone down palette 2026-10-07 07:15:56 +02:00
Richard Zink 0b4f3d2348 Add noise.png texture for clouds2 effect 2026-10-07 07:14:50 +02:00
Richard Zink 3874a798b6 Use VANTA.CLOUDS2 for clouds2 effect 2026-10-07 07:09:53 +02:00
Richard Zink e472cc25dd Fix clock visibility, ensure animation runs 2026-10-07 07:06:55 +02:00
Richard Zink da8e7e09b5 Test clouds2 effect with day cycle 2026-10-07 07:05:53 +02:00
Richard Zink f5d799e398 Switch to clouds effect with sun parameters 2026-10-07 07:04:35 +02:00
Richard Zink bd96a1731b Adjust sky color through day cycle 2026-10-07 07:00:58 +02:00
Richard Zink 7fbc9e8cf2 Better day cycle light color progression 2026-10-07 06:59:35 +02:00
Richard Zink 1d4ebbc7d9 Display simulated time 2026-10-07 06:57:36 +02:00
Richard Zink 92ee0cde04 Day cycle animation over 20 seconds with Ash palette 2026-10-07 06:55:52 +02:00
Richard Zink abcf945877 Ash palette colors, slower flight 2026-10-07 06:54:48 +02:00
Richard Zink 0a66ec6690 Disable mouse, flying through clouds effect 2026-10-07 06:52:55 +02:00
Richard Zink 72c11db992 Fix vanta container height 2026-10-07 06:51:21 +02:00
Richard Zink 3ec653342e Fix dockerfile to use custom default.conf 2026-10-07 06:50:19 +02:00
Richard Zink 51352af2ea Replace with Vanta clouds animation 2026-10-07 06:48:50 +02:00
Richard Zink edb5e333ab Empty repo 2026-10-07 06:48:20 +02:00
Richard Zink 57ee4c4798 Trapezoid shadow with full adjacent edge 2026-10-06 18:11:40 +02:00
Richard Zink 7f6d74f9fd Darken top based on absolute height 2026-10-06 18:10:38 +02:00
Richard Zink 6eac67af00 Make shadow longer 2026-10-06 18:09:35 +02:00
Richard Zink 1c0c785e3e Shadow starts at adjacent edge of receiving voxel 2026-10-06 18:08:41 +02:00
Richard Zink 5ae08e1368 Shadow on receiving voxel from edge to center 2026-10-06 18:07:23 +02:00
Richard Zink e912721303 Fix shadow geometry - parallelogram on top of lower voxel 2026-10-06 18:06:23 +02:00
Richard Zink ac5db93beb Shadow falls on lower neighbor in light direction 2026-10-06 18:04:57 +02:00
Richard Zink 59077670ba Shadow depth after all levels of current tower 2026-10-06 18:03:27 +02:00
Richard Zink 7b0f5b5d67 Shadows from right and back neighbors 2026-10-06 18:01:45 +02:00
Richard Zink b3161bb3aa Render shadows with proper depth sorting 2026-10-06 17:45:59 +02:00
Richard Zink bc56236452 Shadow from edges towards center, width based on height diff 2026-10-06 17:42:42 +02:00
Richard Zink f5ce558470 Fix shadow edge orientation 2026-10-06 17:40:13 +02:00
Richard Zink 2cd78d78e8 Render shadows in sorted order after all tiles 2026-10-06 17:38:13 +02:00
Richard Zink ad61b069d8 Check correct neighbors for shadows 2026-10-06 17:37:08 +02:00
Richard Zink 98432b1b26 Remove voxel gap to test shadows 2026-10-06 17:35:59 +02:00
Richard Zink cd66460baa Shadow on every level when neighboring voxel is taller 2026-10-06 17:34:59 +02:00
Richard Zink 0b2da2a947 Darken side facing away from light 2026-10-06 17:33:37 +02:00
Richard Zink 9b5f0d7e37 Edge-based shadow casting with proper width 2026-10-06 17:33:07 +02:00
Richard Zink 14ef21d657 Shadow only on top of highest voxel 2026-10-06 17:31:03 +02:00
Richard Zink 36cfd8c67d Render shadow per tile in sorted order 2026-10-06 17:28:49 +02:00
Richard Zink 78b39eab9d Pixel-accurate shadow casting from upper-right 2026-10-06 17:27:45 +02:00
Richard Zink aace700e1e Subtler green, shadow casting from upper-right 2026-10-06 17:26:15 +02:00
Richard Zink 592993b993 Remove water, top green, sides brown 2026-10-06 17:23:59 +02:00
Richard Zink 9f622fc151 Shift baseline to +10 voxels 2026-10-06 17:22:01 +02:00
Richard Zink a96d0fb2bc Use Perlin noise for height texture 2026-10-06 17:20:54 +02:00
Richard Zink c89cca37bf Stack voxels per height level instead of smooth animation 2026-10-06 17:19:24 +02:00
Richard Zink 49c558bef9 Reduce voxel gap to 1px 2026-10-06 17:17:33 +02:00