Richard Zink
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1d4ebbc7d9
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Display simulated time
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2026-10-07 06:57:36 +02:00 |
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Richard Zink
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92ee0cde04
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Day cycle animation over 20 seconds with Ash palette
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2026-10-07 06:55:52 +02:00 |
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Richard Zink
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abcf945877
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Ash palette colors, slower flight
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2026-10-07 06:54:48 +02:00 |
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Richard Zink
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0a66ec6690
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Disable mouse, flying through clouds effect
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2026-10-07 06:52:55 +02:00 |
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Richard Zink
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72c11db992
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Fix vanta container height
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2026-10-07 06:51:21 +02:00 |
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Richard Zink
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3ec653342e
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Fix dockerfile to use custom default.conf
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2026-10-07 06:50:19 +02:00 |
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Richard Zink
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51352af2ea
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Replace with Vanta clouds animation
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2026-10-07 06:48:50 +02:00 |
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Richard Zink
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edb5e333ab
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Empty repo
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2026-10-07 06:48:20 +02:00 |
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Richard Zink
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57ee4c4798
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Trapezoid shadow with full adjacent edge
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2026-10-06 18:11:40 +02:00 |
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Richard Zink
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7f6d74f9fd
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Darken top based on absolute height
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2026-10-06 18:10:38 +02:00 |
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Richard Zink
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6eac67af00
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Make shadow longer
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2026-10-06 18:09:35 +02:00 |
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Richard Zink
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1c0c785e3e
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Shadow starts at adjacent edge of receiving voxel
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2026-10-06 18:08:41 +02:00 |
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Richard Zink
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5ae08e1368
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Shadow on receiving voxel from edge to center
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2026-10-06 18:07:23 +02:00 |
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Richard Zink
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e912721303
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Fix shadow geometry - parallelogram on top of lower voxel
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2026-10-06 18:06:23 +02:00 |
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Richard Zink
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ac5db93beb
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Shadow falls on lower neighbor in light direction
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2026-10-06 18:04:57 +02:00 |
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Richard Zink
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59077670ba
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Shadow depth after all levels of current tower
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2026-10-06 18:03:27 +02:00 |
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Richard Zink
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7b0f5b5d67
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Shadows from right and back neighbors
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2026-10-06 18:01:45 +02:00 |
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Richard Zink
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b3161bb3aa
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Render shadows with proper depth sorting
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2026-10-06 17:45:59 +02:00 |
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Richard Zink
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bc56236452
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Shadow from edges towards center, width based on height diff
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2026-10-06 17:42:42 +02:00 |
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Richard Zink
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f5ce558470
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Fix shadow edge orientation
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2026-10-06 17:40:13 +02:00 |
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Richard Zink
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2cd78d78e8
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Render shadows in sorted order after all tiles
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2026-10-06 17:38:13 +02:00 |
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Richard Zink
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ad61b069d8
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Check correct neighbors for shadows
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2026-10-06 17:37:08 +02:00 |
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Richard Zink
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98432b1b26
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Remove voxel gap to test shadows
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2026-10-06 17:35:59 +02:00 |
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Richard Zink
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cd66460baa
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Shadow on every level when neighboring voxel is taller
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2026-10-06 17:34:59 +02:00 |
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Richard Zink
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0b2da2a947
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Darken side facing away from light
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2026-10-06 17:33:37 +02:00 |
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Richard Zink
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9b5f0d7e37
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Edge-based shadow casting with proper width
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2026-10-06 17:33:07 +02:00 |
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Richard Zink
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14ef21d657
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Shadow only on top of highest voxel
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2026-10-06 17:31:03 +02:00 |
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Richard Zink
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36cfd8c67d
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Render shadow per tile in sorted order
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2026-10-06 17:28:49 +02:00 |
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Richard Zink
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78b39eab9d
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Pixel-accurate shadow casting from upper-right
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2026-10-06 17:27:45 +02:00 |
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Richard Zink
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aace700e1e
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Subtler green, shadow casting from upper-right
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2026-10-06 17:26:15 +02:00 |
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Richard Zink
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592993b993
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Remove water, top green, sides brown
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2026-10-06 17:23:59 +02:00 |
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Richard Zink
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9f622fc151
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Shift baseline to +10 voxels
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2026-10-06 17:22:01 +02:00 |
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Richard Zink
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a96d0fb2bc
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Use Perlin noise for height texture
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2026-10-06 17:20:54 +02:00 |
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Richard Zink
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c89cca37bf
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Stack voxels per height level instead of smooth animation
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2026-10-06 17:19:24 +02:00 |
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Richard Zink
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49c558bef9
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Reduce voxel gap to 1px
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2026-10-06 17:17:33 +02:00 |
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Richard Zink
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eec49759fc
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Fix: render correct visible sides
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2026-10-06 17:16:27 +02:00 |
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Richard Zink
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48cd7a43cf
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Add gap between voxels to prevent clipping
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2026-10-06 17:14:43 +02:00 |
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Richard Zink
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fb357e2934
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Fix voxel occlusion: only draw sides visible to camera
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2026-10-06 17:12:51 +02:00 |
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Richard Zink
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273fcc2390
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Convert to voxel terrain: stable tiles, animated heights only
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2026-10-06 17:04:15 +02:00 |
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Richard Zink
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7a3142ddd1
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Test Y-only movement
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2026-10-06 17:01:34 +02:00 |
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Richard Zink
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63698fbbdd
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Test X-only movement
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2026-10-06 17:00:56 +02:00 |
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Richard Zink
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c28aa250df
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Try 2,-1
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2026-10-06 16:56:07 +02:00 |
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Richard Zink
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ed265131fe
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Try 2,2 for lower left
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2026-10-06 16:53:30 +02:00 |
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Richard Zink
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3e0bc51245
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Try -2,1 for lower left
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2026-10-06 16:53:00 +02:00 |
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Richard Zink
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b5eee2b94c
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Try different speed direction
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2026-10-06 16:52:18 +02:00 |
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Richard Zink
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c0cf6946a6
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Tiles move to lower left
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2026-10-06 16:51:20 +02:00 |
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Richard Zink
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4505792e5f
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Tiles move to lower left
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2026-10-06 16:50:42 +02:00 |
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Richard Zink
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415f188ab5
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Reduce wave amplitude
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2026-10-06 16:49:50 +02:00 |
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Richard Zink
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96dedf252d
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Complete rewrite: isometric 32x32 tiles, 30deg camera angle
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2026-10-06 16:48:39 +02:00 |
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Richard Zink
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e1a4ef764d
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Clip distant landscape triangles
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2026-10-06 16:45:59 +02:00 |
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