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ba74c68026
Equal spacing on all sides (top, right, bottom = 2vh)
Richard Zink
2026-10-07 08:58:19 +02:00
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dcb026fe2c
Add min-width to panel, responsive on mobile portrait
Richard Zink
2026-10-07 08:56:49 +02:00
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925d672db0
Panel width matches clock size, vertically centered
Richard Zink
2026-10-07 08:55:17 +02:00
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741bb11e7b
Reduce analog clock size
Richard Zink
2026-10-07 08:53:50 +02:00
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f5843f8e94
Increase text sizes in info-panel
Richard Zink
2026-10-07 08:52:55 +02:00
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66d2569914
Reduce sizes to fit panel within viewport
Richard Zink
2026-10-07 08:51:36 +02:00
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386588a118
Make info-panel fully responsive with vh/vw units
Richard Zink
2026-10-07 08:49:28 +02:00
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70c4d72a03
Add night slot to weather, widen info-panel, scale analog clock to 280px
Richard Zink
2026-10-07 08:47:54 +02:00
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7117dce49a
Adapt cloud/light colors based on weather conditions
Richard Zink
2026-10-07 08:41:07 +02:00
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b4c3669006
Improve moon phase visualization using fraction for terminator ellipse
Richard Zink
2026-10-07 08:37:11 +02:00
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5ea523e6c4
Add weather report from Open-Meteo for Passau
Richard Zink
2026-10-07 08:26:48 +02:00
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cc958cb7bb
Simplify moon position to match sun logic
Richard Zink
2026-10-07 08:22:09 +02:00
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89ea78e04d
Debug moon visibility
Richard Zink
2026-10-07 08:19:17 +02:00
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93d26453c6
Fix moon group transform: position relative to origin, not (100,100)
Richard Zink
2026-10-07 08:16:13 +02:00
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093ca2b2b7
Increase moon opacity to 0.6 when below horizon
Richard Zink
2026-10-07 08:15:33 +02:00
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c91a278294
Fix moon visibility on dark background
Richard Zink
2026-10-07 08:13:16 +02:00
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d8a644864b
Add debug info to check moon position
Richard Zink
2026-10-07 08:06:56 +02:00
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effe203cee
Fix moon renderer to use static SVG elements
Richard Zink
2026-10-07 08:06:11 +02:00
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e5765dd7de
Add error handling for moon position calculation
Richard Zink
2026-10-07 08:04:44 +02:00
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944982f34a
Interpolate moon position between moonrise and moonset on orbit
Richard Zink
2026-10-07 08:03:27 +02:00
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bc44687735
Fix SVG Y-axis: 0:00 at bottom now correct
Richard Zink
2026-10-07 07:57:05 +02:00
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056a2e63fc
Reset RPG clock orientation: 0:00 bottom, 12:00 top
Richard Zink
2026-10-07 07:55:29 +02:00
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d1732943c2
Rotate RPG clock 90deg counter-clockwise (9:00 at bottom)
Richard Zink
2026-10-07 07:53:11 +02:00
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79ceaa1673
Rotate RPG clock: 6:00 real at bottom (0°), midnight at left
Richard Zink
2026-10-07 07:52:24 +02:00
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1b5fcf74b5
Keep sun and moon visible on orbit when below horizon, just dimmed
Richard Zink
2026-10-07 07:49:14 +02:00
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385591a375
Fix render order: sun on top of moon
Richard Zink
2026-10-07 07:43:55 +02:00
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cae0812ca3
Make sun more visible with glow and brighter color
Richard Zink
2026-10-07 07:42:41 +02:00
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8a0ac80341
Move rise/set markers inside, use unified sun radius
Richard Zink
2026-10-07 07:41:13 +02:00
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18c063c623
Remove sun element, add RPG sun/moon arc inside analog clock with phase rendering
Richard Zink
2026-10-07 07:37:28 +02:00
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7b89afe36b
Replace clock with analog+digital clock, add sun/moon events for Passau, moon phase
Richard Zink
2026-10-07 07:33:41 +02:00
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4214d6cfe0
Switch back to clouds effect with full sun/cloud parameters
Richard Zink
2026-10-07 07:29:14 +02:00
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67ea8efce9
Smoother afternoon transition with more steps
Richard Zink
2026-10-07 07:26:59 +02:00
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fd11a82cd8
Extend midday values, direct transition to evening
Richard Zink
2026-10-07 07:25:57 +02:00
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054da165dd
Add moon and sun visuals with day cycle
Richard Zink
2026-10-07 07:24:12 +02:00
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4f90dc5253
Colored sky background with day cycle
Richard Zink
2026-10-07 07:22:13 +02:00
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9bc1ce6230
Much darker, desaturated clouds throughout day cycle
Richard Zink
2026-10-07 07:20:20 +02:00
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bb8d892ab9
Darker cloud colors, time-based background color, remove overlay
Richard Zink
2026-10-07 07:18:38 +02:00
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6293d17fa1
Add dark overlay to tone down brightness
Richard Zink
2026-10-07 07:16:51 +02:00
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594a5f55d9
Darken clouds and tone down palette
Richard Zink
2026-10-07 07:15:56 +02:00
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0b4f3d2348
Add noise.png texture for clouds2 effect
Richard Zink
2026-10-07 07:14:50 +02:00
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3874a798b6
Use VANTA.CLOUDS2 for clouds2 effect
Richard Zink
2026-10-07 07:09:53 +02:00
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e472cc25dd
Fix clock visibility, ensure animation runs
Richard Zink
2026-10-07 07:06:55 +02:00
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da8e7e09b5
Test clouds2 effect with day cycle
Richard Zink
2026-10-07 07:05:53 +02:00
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f5d799e398
Switch to clouds effect with sun parameters
Richard Zink
2026-10-07 07:04:35 +02:00
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bd96a1731b
Adjust sky color through day cycle
Richard Zink
2026-10-07 07:00:58 +02:00
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7fbc9e8cf2
Better day cycle light color progression
Richard Zink
2026-10-07 06:59:35 +02:00
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1d4ebbc7d9
Display simulated time
Richard Zink
2026-10-07 06:57:36 +02:00
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92ee0cde04
Day cycle animation over 20 seconds with Ash palette
Richard Zink
2026-10-07 06:55:52 +02:00
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abcf945877
Ash palette colors, slower flight
Richard Zink
2026-10-07 06:54:48 +02:00
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0a66ec6690
Disable mouse, flying through clouds effect
Richard Zink
2026-10-07 06:52:55 +02:00
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72c11db992
Fix vanta container height
Richard Zink
2026-10-07 06:51:21 +02:00
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3ec653342e
Fix dockerfile to use custom default.conf
Richard Zink
2026-10-07 06:50:19 +02:00
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51352af2ea
Replace with Vanta clouds animation
Richard Zink
2026-10-07 06:48:50 +02:00
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edb5e333ab
Empty repo
Richard Zink
2026-10-07 06:48:20 +02:00
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57ee4c4798
Trapezoid shadow with full adjacent edge
Richard Zink
2026-10-06 18:11:40 +02:00
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7f6d74f9fd
Darken top based on absolute height
Richard Zink
2026-10-06 18:10:38 +02:00
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6eac67af00
Make shadow longer
Richard Zink
2026-10-06 18:09:35 +02:00
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1c0c785e3e
Shadow starts at adjacent edge of receiving voxel
Richard Zink
2026-10-06 18:08:41 +02:00
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5ae08e1368
Shadow on receiving voxel from edge to center
Richard Zink
2026-10-06 18:07:23 +02:00
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e912721303
Fix shadow geometry - parallelogram on top of lower voxel
Richard Zink
2026-10-06 18:06:23 +02:00
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ac5db93beb
Shadow falls on lower neighbor in light direction
Richard Zink
2026-10-06 18:04:57 +02:00
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59077670ba
Shadow depth after all levels of current tower
Richard Zink
2026-10-06 18:03:27 +02:00
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7b0f5b5d67
Shadows from right and back neighbors
Richard Zink
2026-10-06 18:01:45 +02:00
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b3161bb3aa
Render shadows with proper depth sorting
Richard Zink
2026-10-06 17:45:59 +02:00
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bc56236452
Shadow from edges towards center, width based on height diff
Richard Zink
2026-10-06 17:42:42 +02:00
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f5ce558470
Fix shadow edge orientation
Richard Zink
2026-10-06 17:40:13 +02:00
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2cd78d78e8
Render shadows in sorted order after all tiles
Richard Zink
2026-10-06 17:38:13 +02:00
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ad61b069d8
Check correct neighbors for shadows
Richard Zink
2026-10-06 17:37:08 +02:00
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98432b1b26
Remove voxel gap to test shadows
Richard Zink
2026-10-06 17:35:59 +02:00
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cd66460baa
Shadow on every level when neighboring voxel is taller
Richard Zink
2026-10-06 17:34:59 +02:00
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0b2da2a947
Darken side facing away from light
Richard Zink
2026-10-06 17:33:37 +02:00
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9b5f0d7e37
Edge-based shadow casting with proper width
Richard Zink
2026-10-06 17:33:07 +02:00
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14ef21d657
Shadow only on top of highest voxel
Richard Zink
2026-10-06 17:31:03 +02:00
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36cfd8c67d
Render shadow per tile in sorted order
Richard Zink
2026-10-06 17:28:49 +02:00
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78b39eab9d
Pixel-accurate shadow casting from upper-right
Richard Zink
2026-10-06 17:27:45 +02:00
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aace700e1e
Subtler green, shadow casting from upper-right
Richard Zink
2026-10-06 17:26:15 +02:00
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592993b993
Remove water, top green, sides brown
Richard Zink
2026-10-06 17:23:59 +02:00
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9f622fc151
Shift baseline to +10 voxels
Richard Zink
2026-10-06 17:22:01 +02:00
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a96d0fb2bc
Use Perlin noise for height texture
Richard Zink
2026-10-06 17:20:54 +02:00
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c89cca37bf
Stack voxels per height level instead of smooth animation
Richard Zink
2026-10-06 17:19:24 +02:00
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49c558bef9
Reduce voxel gap to 1px
Richard Zink
2026-10-06 17:17:33 +02:00
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eec49759fc
Fix: render correct visible sides
Richard Zink
2026-10-06 17:16:27 +02:00
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48cd7a43cf
Add gap between voxels to prevent clipping
Richard Zink
2026-10-06 17:14:43 +02:00
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fb357e2934
Fix voxel occlusion: only draw sides visible to camera
Richard Zink
2026-10-06 17:12:51 +02:00
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273fcc2390
Convert to voxel terrain: stable tiles, animated heights only
Richard Zink
2026-10-06 17:04:15 +02:00
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7a3142ddd1
Test Y-only movement
Richard Zink
2026-10-06 17:01:34 +02:00
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63698fbbdd
Test X-only movement
Richard Zink
2026-10-06 17:00:56 +02:00
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c28aa250df
Try 2,-1
Richard Zink
2026-10-06 16:56:07 +02:00
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ed265131fe
Try 2,2 for lower left
Richard Zink
2026-10-06 16:53:30 +02:00
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3e0bc51245
Try -2,1 for lower left
Richard Zink
2026-10-06 16:53:00 +02:00
-
b5eee2b94c
Try different speed direction
Richard Zink
2026-10-06 16:52:18 +02:00
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c0cf6946a6
Tiles move to lower left
Richard Zink
2026-10-06 16:51:20 +02:00
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4505792e5f
Tiles move to lower left
Richard Zink
2026-10-06 16:50:42 +02:00
-
415f188ab5
Reduce wave amplitude
Richard Zink
2026-10-06 16:49:50 +02:00
-
96dedf252d
Complete rewrite: isometric 32x32 tiles, 30deg camera angle
Richard Zink
2026-10-06 16:48:39 +02:00
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e1a4ef764d
Clip distant landscape triangles
Richard Zink
2026-10-06 16:45:59 +02:00
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0fae15c814
Rotate scene 90deg counter-clockwise
Richard Zink
2026-10-06 16:44:19 +02:00
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09f1e9a1cb
Perspective view with horizon
Richard Zink
2026-10-06 16:43:03 +02:00
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aa349624e3
Plane flies straight to upper right, parallel to ground
Richard Zink
2026-10-06 16:41:25 +02:00
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3f60f306be
Calm plane, smoother terrain
Richard Zink
2026-10-06 16:40:18 +02:00